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Deleted15964729User

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Posts posted by Deleted15964729User

  1. Like people have said, there are plenty of projects out there, mostly it's a question up to how large a project you wanna join. If it's a large project you may find it hard to add much to your resume until the project is finished, which sometimes doesn't happen. Some projects are also less structured than other (like getting a pm with "hey can you make a police car?") while some have private gits setup for members to push updates. If you are super serious and are looking for a more professional workflow you may prefer the latter.

     

    To add to what people mentioned Fallout Cascadia is best contacted on their Discord server https://discord.gg/eNbXrTe (the offical website is http://www.falloutcascadia.com). On their Discord it says:

     

    Q: Ok then what are you taking on right now then? A:Creation Kit Animators, Concept Artists, Level Designers, Scripters and Music aficionados

     

     

    There is also sort of overlapping personal project lead by the co lead level designer rdtg, if you interested in that you should contact him directly (again recommend using discord) as I'm not sure how much of that project is public.

     

    I dare say you wont have any trouble finding a place :)

     

    Good luck!

  2. I assume you have disabled precombined meshes and this is what causes these lags.

     

    EDIT: While I have way too little knowledge on Papyrus it's probably not a script causing it. To quote the Papyrus creator:

     

    What happens when Papyrus is "overloaded"?

     

    According to SmkViper:

     

    The only thing "overloading" the script system will ever do will be to slow down all

    script processing. You could theoretically run your system out of memory at some point

    but the game would be unplayable long before then.

     

    Does Papyrus affect framerate? Or "drop" function calls? Or "lose" entire scripts?

     

    No. According to SmkViper:

     

    Papyrus never affects framerate, nor does it "drop" function calls. It doesn't "drop

    scripts" either, whatever the heck that would mean) You wouldn't have an "overload"

    problem if it did, because then it would just throw things out instead of slow down,

    but that way lies madness - randomly not running function calls is just silly.

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