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Deleted15964729User

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Posts posted by Deleted15964729User

  1. Indeed. To avoid these scenarios just don't use mods or frameworks which permissions dont jive with your own expectations. While I personally think it's a dick move (and thats just like my opinion man) especially if you are on console. I also hold the dedication of the mod authors of both this and Videos of the Wasteland in the highest regards. Good devs usually do not like leaving bugs and support hanging.

     

    Besides alternatives exist, albeit not verbatim.

  2. Get it into fbx or obj. Open the vanilla model you wanna replace or use as reference in Outfit Studio. Import your custom model using the vanilla scale and transforms as reference. Copy weights to your custom model from the vanilla one. Export your model to nif. Open it in nifskope for final adjustments. Add it to ck as custom model or simply replace a vanilla model depending on what you decided to do in the beginning. This would more or less be one way to do it, for details check out the wiki for outfit studio.
  3. Use audacity. Set it to waspi mode then set mic to your sound output (ie speakers). That way you can easily control both output format and make changes before mixing it properly.

     

    EDIT:

     

    If you are looking for legit audio I'd recommend grabbing this: http://www.sonniss.com/gameaudiogdc2017/

     

    You can even use it for commercial projects should you like. GDC/Sonniss has released such a bundle for free 2014, 2015 and 2016 which you should be able to find if you google a bit.

  4. You need to use 3ds max 2013(you may have some luck with 2014 as well). Its the only way you can make use of offical exporter. You can send scenes between autodesk apps back and forth so you can pretty naturally keep a workflow that relies on maya for everything except exporting and material work.

     

    You can cut out 3ds entirely if you plan to copy collision with nifskope or weights with outfit studio.

     

    Check this for a general idea of what what pros and cons can be:

    http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_4

  5. It's not fitted and has no meshes for visible bodyparts (which is why only head and hands show up).

     

    If you want to fix this I'd recommend using outfit studio, loading up the vault tec lab coat and replace the actual coat shape with this. And make sure it fits both male and female more snuggly.

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