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SoupDiddly

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  1. https://i.imgur.com/2ZW3Gwp.jpg Actually, Rov-R is already in the game. I'm playing Long War 2, and I believe that allows Lily Shen to die on the SLG mission. My Lily Shen died, I won the mission, and now I'm able to use Rov-R on any specialist. It acts as a gremlin Mk 3, and if you lose it it's gone. So it's pretty f*#@in' sick all round. I'm only posting for posterity, not because I think you'd care, OP, two years later :P I've seen no footage of anyone else using Rov-R in a game.
  2. Same problem with me. Kodi don't work. Apparently we have to do something like 'crack the header' and 'convert to dds' n all that. @_@
  3. Is this possible that i've never noticed it before? I'm sure it is now I think about it, but no- I swear to god. No, it's too obvious now. So thank you, my friend, for noticing it too. I thought it might be something like you described in the 3rd post, but I still had no inkling as to where I could find these files. Now I do. :)!
  4. Helloooo, children! This seems to be a very rare problem, maybe it's linked to windows 10, I dont know, but it is a pretty emulsion breaking one. Whenever I open a door or a container, after interacting once initially, the sound effect doubles up and it sounds pretty bad. Two doors/containers creaking and slamming open and shut at once. What do I do, friends?
  5. Yes, but what does it merge? Dynamic Weather is pretty cool when you install it properly. I suggest you try it again, because the effects are pretty interesting and well worth the effort of learning to install it properly. Hey, it's totally interesting. But confusing also - is there a way to delete the Enhanced Weather noodles in the inventory? Don't need it when I have the W.A.R.M., no? If you answer that for me, it will help me understand how the mod works A necro, sure, but my question is still relevant and helpful! :D
  6. By golly, this problem is small but it's so prevalent that it's HUGE! I switched computers recently, the only major difference being windows 7 to windows 10 (ew), and now, after an initial interaction with a container or a door or a fridge, the sound effect of the opening and the closening repeats twice, simultaneously - and it sucks! ANY ideas, please, people?
  7. hullo This is for all the people out there who want to play Fallout 3 with some mods, not so much Modout 3 with some fallout sprinkled on top. So if you like to keep the mix pure, with just the right spices, and amounts of, to enhance it like a really freakin good Indian dish, then get a load of this, el mango! Note that all these mods are centered around only two things: Fallout 3 itself, and Arwen's Realism Tweaks. There is nothing much here that is the usual irresistible candy mod like 'Adds 100 new guns!', or 'New Companion: Lewis!'. Actually, I should also note that a lot of these mods make the game a lot harder (instead of easy peasy, as it is even on hard difficulty in vanilla flavour), though most of the culprits are very modular and you can tone them down to your own liking very easily. ==The Impure Purist== Unofficial Fallout3 Patch LINK DC Interiors Project LINK Fallout Street Lights LINK - I use the older 1.7 version to restrict the lighting to the DC area. Version 2.0 covers the whole wasteland. FO3 Error Corrections LINK Brahmin Dairy Products LINK - Synergises with Arwen's hunger system, same as MMM food items. Refurbishes DLC LINK - Delays the DLC Radio messages in a more natural, less 'downloadable content-y' procession Xepha's Darkened Interiors LINK The Flashlight Mod LINK DarkNights BETA LINK- You can use Fellout instead of this, if you want... heathen Conelrad Radio LINK - I would use the GNR Enhanced mod, but it has one particular problem about it that I can't get over. Megaton Lighting Overhaul LINK Who's Been Sleeping in my Bed? LINK Karma Revamp mod LINK- Part of the effort in making the game meaningful and balanced - pick your own modules KarmaThreshold1010.esp KarmaStealIncrease1010.esp KarmaNormal1010.esp KarmaChurchDecrease1010.esp KarmaCannibalIncrease1010.esp KarmaFutureImperfect1010.esp Mart's Mutant Mod LINK - The least pure mod in this list, but it has certain aspects to it that add to the gameplay in a meaningful way, my favourite example being the way the AI changes to not have you as the center of the world. The vicious dog may realise the super mutant is more of a threat than you and attack it instead - or run away. Increased spawns.esp Tougher Traders.esp Hunting & Looting.esp No Abominable Mutants.esp No Floaters.esp No Geckos.esp No Ghoul Raise.esp No Skeleton Decay.esp No Wanamingos.esp Reduced WastelandSpawns.esp Soft Unleveler.esp MMM - DLCs.esp (of course) I'm aware of the ingame module menu instead of pickin out the .esps manually, but menus like that for mods make it all feel all too moddy. ​Arwen's Realism Tweaks LINK - As far as I can tell, this is a purer and more balanced mod than FWE. Not a "Too Much Stuff" mod. And also more pure. Arwen_Realism_Core.esp Arwen_Med-Tec.esp Arwen_OneLife.esp Arwen_Full_GOTY_Patch.esp Arwen_Brahmin_Med-Tec_Patch.esp Arwen_MMM_Med-Tec_Patch.esp DarNifiedUIF3.esp LINK - I tweaked my Fallout.ini and DUIF3Settings.xml to make the HUD and text more vanilla like in size. The DUIF3Settings are also changed to no longer show Landmarks or quest markers on the Compass, and to remove the [Hidden], [Detected] system, which is replaced with the Combat Indicater Darn made for Arwen and her overhaul. Small green text beneath certain mods are the modules that I've chosen to use. When you download the mod, you can choose others. ---------------- Only if using DarNified UI... For a more vanilla-style DarN UI setup, change this in your FALLOUT.ini: [Fonts] sFontFile_1=Textures\Fonts\Darn_frankleinbold_16.fnt sFontFile_2=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_3=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_14.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\darn_libel_suit_otl_24.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt If you want those changes as well as the slightly hard-core compass and sneak-system changes, use my settin's with the FALLOUT.ini changes... Otherwise just set, using notepad or something of the like in DUIF3Settings.xml in your data/menus/prefabs directory, to the following: <_HUDScale> 95 </_HUDScale> <!-- [60] Global scale for HUD elements (40 - 100) <_HUDMeterFont> 2 </_HUDMeterFont> <!-- [4] Font to use in the HUD's meters use CTRL+F to find these lines in the settings. You'll need FOSE, by the way Yeah. And get a load of this Cya
  8. Think about it man. Look at the stoopid screenshot. Invest some effort n all that
  9. Hullo Kids, I have a story to tell. I have mods and I had problems; I fixed the problems and then more problems came while I was fixing the others. I want a lawyer. Wait, no. Not the place or time for that line (lime). I am here to get somebody else to do my thinking for me. See, honesty is like a stinging splash of refreshingly cool sea water. Won't find any of that stuff anywhere a lawyer is required, innit? So, here's the deal: three hours ago I had Purified Water, now I have H Purified Water. And some F Eyeglasses. And my immersion has chosen the path of a leper and is losing fingers. (this is now posted in correct forum. I am good)
  10. Does not work, oh well. I started a new character anyway and am happy with it. Thanks anyway :]
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