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SoupDiddly

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Everything posted by SoupDiddly

  1. https://i.imgur.com/2ZW3Gwp.jpg Actually, Rov-R is already in the game. I'm playing Long War 2, and I believe that allows Lily Shen to die on the SLG mission. My Lily Shen died, I won the mission, and now I'm able to use Rov-R on any specialist. It acts as a gremlin Mk 3, and if you lose it it's gone. So it's pretty f*#@in' sick all round. I'm only posting for posterity, not because I think you'd care, OP, two years later :P I've seen no footage of anyone else using Rov-R in a game.
  2. Same problem with me. Kodi don't work. Apparently we have to do something like 'crack the header' and 'convert to dds' n all that. @_@
  3. Is this possible that i've never noticed it before? I'm sure it is now I think about it, but no- I swear to god. No, it's too obvious now. So thank you, my friend, for noticing it too. I thought it might be something like you described in the 3rd post, but I still had no inkling as to where I could find these files. Now I do. :)!
  4. Helloooo, children! This seems to be a very rare problem, maybe it's linked to windows 10, I dont know, but it is a pretty emulsion breaking one. Whenever I open a door or a container, after interacting once initially, the sound effect doubles up and it sounds pretty bad. Two doors/containers creaking and slamming open and shut at once. What do I do, friends?
  5. Yes, but what does it merge? Dynamic Weather is pretty cool when you install it properly. I suggest you try it again, because the effects are pretty interesting and well worth the effort of learning to install it properly. Hey, it's totally interesting. But confusing also - is there a way to delete the Enhanced Weather noodles in the inventory? Don't need it when I have the W.A.R.M., no? If you answer that for me, it will help me understand how the mod works A necro, sure, but my question is still relevant and helpful! :D
  6. By golly, this problem is small but it's so prevalent that it's HUGE! I switched computers recently, the only major difference being windows 7 to windows 10 (ew), and now, after an initial interaction with a container or a door or a fridge, the sound effect of the opening and the closening repeats twice, simultaneously - and it sucks! ANY ideas, please, people?
  7. hullo This is for all the people out there who want to play Fallout 3 with some mods, not so much Modout 3 with some fallout sprinkled on top. So if you like to keep the mix pure, with just the right spices, and amounts of, to enhance it like a really freakin good Indian dish, then get a load of this, el mango! Note that all these mods are centered around only two things: Fallout 3 itself, and Arwen's Realism Tweaks. There is nothing much here that is the usual irresistible candy mod like 'Adds 100 new guns!', or 'New Companion: Lewis!'. Actually, I should also note that a lot of these mods make the game a lot harder (instead of easy peasy, as it is even on hard difficulty in vanilla flavour), though most of the culprits are very modular and you can tone them down to your own liking very easily. ==The Impure Purist== Unofficial Fallout3 Patch LINK DC Interiors Project LINK Fallout Street Lights LINK - I use the older 1.7 version to restrict the lighting to the DC area. Version 2.0 covers the whole wasteland. FO3 Error Corrections LINK Brahmin Dairy Products LINK - Synergises with Arwen's hunger system, same as MMM food items. Refurbishes DLC LINK - Delays the DLC Radio messages in a more natural, less 'downloadable content-y' procession Xepha's Darkened Interiors LINK The Flashlight Mod LINK DarkNights BETA LINK- You can use Fellout instead of this, if you want... heathen Conelrad Radio LINK - I would use the GNR Enhanced mod, but it has one particular problem about it that I can't get over. Megaton Lighting Overhaul LINK Who's Been Sleeping in my Bed? LINK Karma Revamp mod LINK- Part of the effort in making the game meaningful and balanced - pick your own modules KarmaThreshold1010.esp KarmaStealIncrease1010.esp KarmaNormal1010.esp KarmaChurchDecrease1010.esp KarmaCannibalIncrease1010.esp KarmaFutureImperfect1010.esp Mart's Mutant Mod LINK - The least pure mod in this list, but it has certain aspects to it that add to the gameplay in a meaningful way, my favourite example being the way the AI changes to not have you as the center of the world. The vicious dog may realise the super mutant is more of a threat than you and attack it instead - or run away. Increased spawns.esp Tougher Traders.esp Hunting & Looting.esp No Abominable Mutants.esp No Floaters.esp No Geckos.esp No Ghoul Raise.esp No Skeleton Decay.esp No Wanamingos.esp Reduced WastelandSpawns.esp Soft Unleveler.esp MMM - DLCs.esp (of course) I'm aware of the ingame module menu instead of pickin out the .esps manually, but menus like that for mods make it all feel all too moddy. ​Arwen's Realism Tweaks LINK - As far as I can tell, this is a purer and more balanced mod than FWE. Not a "Too Much Stuff" mod. And also more pure. Arwen_Realism_Core.esp Arwen_Med-Tec.esp Arwen_OneLife.esp Arwen_Full_GOTY_Patch.esp Arwen_Brahmin_Med-Tec_Patch.esp Arwen_MMM_Med-Tec_Patch.esp DarNifiedUIF3.esp LINK - I tweaked my Fallout.ini and DUIF3Settings.xml to make the HUD and text more vanilla like in size. The DUIF3Settings are also changed to no longer show Landmarks or quest markers on the Compass, and to remove the [Hidden], [Detected] system, which is replaced with the Combat Indicater Darn made for Arwen and her overhaul. Small green text beneath certain mods are the modules that I've chosen to use. When you download the mod, you can choose others. ---------------- Only if using DarNified UI... For a more vanilla-style DarN UI setup, change this in your FALLOUT.ini: [Fonts] sFontFile_1=Textures\Fonts\Darn_frankleinbold_16.fnt sFontFile_2=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_3=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_14.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\darn_libel_suit_otl_24.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt If you want those changes as well as the slightly hard-core compass and sneak-system changes, use my settin's with the FALLOUT.ini changes... Otherwise just set, using notepad or something of the like in DUIF3Settings.xml in your data/menus/prefabs directory, to the following: <_HUDScale> 95 </_HUDScale> <!-- [60] Global scale for HUD elements (40 - 100) <_HUDMeterFont> 2 </_HUDMeterFont> <!-- [4] Font to use in the HUD's meters use CTRL+F to find these lines in the settings. You'll need FOSE, by the way Yeah. And get a load of this Cya
  8. Think about it man. Look at the stoopid screenshot. Invest some effort n all that
  9. Hullo Kids, I have a story to tell. I have mods and I had problems; I fixed the problems and then more problems came while I was fixing the others. I want a lawyer. Wait, no. Not the place or time for that line (lime). I am here to get somebody else to do my thinking for me. See, honesty is like a stinging splash of refreshingly cool sea water. Won't find any of that stuff anywhere a lawyer is required, innit? So, here's the deal: three hours ago I had Purified Water, now I have H Purified Water. And some F Eyeglasses. And my immersion has chosen the path of a leper and is losing fingers. (this is now posted in correct forum. I am good)
  10. Does not work, oh well. I started a new character anyway and am happy with it. Thanks anyway :]
  11. Hello Nexus Forums, Just recently, after installing a few more graphical mods to my game, most every save I make is corrupt and I cannot reload, it simply crashes on the load screen. Say I die, or my comp dies, all the progress I just made (even if I do save) is gone. That problem is fixed if I start a new game, but I really would prefer to continue playing my main character. Here is my mod list in Load Order. I have OBSE, OBMM, BOSS and Wrye Bash installed. Oblivion.esm All Natural Base.esm Better Cities Resources.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp Unofficial Shivering Isles Patch.esp Better Cities.esp oc_darker_nights.esp Natural_Habitat_by_Max_Tael.esp All Natural.esp All Natural - SI.esp Natural_Water_by_Max_Tael.esp All Natural - Real Lights.esp IlluminationWithin.esp Brighter_Torches.esp Knights.esp Knights - Unofficial Patch.esp Unique Landscapes Compilation (Whole bunch of esp's) Natural_Vegetation_by_Max_Tael.esp fadingtorches v1.3b.esp Finite Ammo.esp 2nd to 1st person.esp StarX Vampire Deaths.esp More_Arrows_Recovered-2169.esp Duke Patricks - Near Miss Magic and Arrows alert the Target.esp _darker_dungeons.esp (Bashed) Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - VWD of the IC.esp Better Imperial City.esp All Natural - Indoor Weather Filter for Mods.esp (not ticked but bashed) Bashed Patch, 0.esp FasterArrows175.esp Well that's it. Thanks to anyone who is willing to help :)
  12. I suppose that's something to try. I'll definitely try it out when I have the time, thanks. :)
  13. Hiya, Well I've done all that and it appears that OBGE is what's causing the problems. Not sure what I'm doing wrong, doing everything it's telling me to do. I reinstalled Oblivion with guidance from your article here http://www.tesnexus.com/articles/article.php?id=240 so I've got a bunch of backups and it's not installed in Program Files. Not sure what to do. ^_^ Of course if there is no fix for this then I'll have to ditch OBGE which isn't that much of a problem but it would be a brilliant addition to my game so all help is very much appreciated. ;) Thanks
  14. Heya people, So I've downloaded a few mods, downloaded OBMM and OBSE. Whenever I run the game VIA OBSE Launcher or OBMM, the game loads up, I get to the main menu and it is completely blank. I use the arrow keys to enter my quick save and I enter the world of Oblivion to see that there are absolutely no textures, only the occasional torch and distant tree. Here are my mods in load order. Oblivion.esm DLCShiveringIsles.esp Knights.esp _burning_kvatch.esp _dark_dungeons.esp IllumanationWithin.esp fadingtorches v1.3b.esp Natural_Water_by_Max_Tael.esp Natural_ Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Weather_with_darker_nights_by_Max_Tael Oblivion Graphics Extender Support.esp Now, when I run the game through the default Oblivion launcher, all of the mods work (I am assuming they work because it is running through Data Files?) except the Oblivion Graphics Extender Support.esp. I've gone and done everything the readme tells me to do and it just doesn't work. Although, when I do run oblivion through OBMM or OBSE and I access my inventory (Tab Menu ingame) I can see the little inventory item for Oblivion Graphics Extender, which means that it is working... somewhat. So my only real problem is fixing this odd issue. Thanks for any help that I get. ^^ P.S. Screenies attached
  15. I think it would be better if levels took longer(3-6 times) to get to rather than just lowering skill points. Experience Reducing Mod <======= is a link; click it
  16. Hi Im noticing that Im getting way to many skill points as I level up, and figure that by level 20 I will have maxed out a few skills (eg small guns, barter... etc) Is there a mod out there that can reduce this? Or is there a way to modify how many skill points I get per level in the fallout.ini? I came across a realism mod Arwens realism tweaks (thats a link) and found exactly what I wanted in the "Main module". "Modified the Skills formula, to initially reduce the amount of player skill points by roughly 50%. So don't panic if you have less skills with my mod installed, as this is suppose to happen. This was done to balance out game play by keeping the game more challenging, even at higher levels. Few base skill points to distribute at level up, and LUCK now results in 50% less bonus skill points. But you will still gain 1 bonus skill point for every point of Intelligence. Plus your tag skills will now increase by 2 points for every skill point you spend on them. The net result is that skill points are now more important, and Tagged skills have even greater importance." Well thats it and I really like how it works, but I dont want to use the whole module which alters many other things that Im fine with anyway. So, is there a way for me to alter this for myself? Or do I have to go into GECK and do it; If so, could I get a walkthrough or would it be far to complex to "walk through"? Teddy Bear ~
  17. Never mind, turns out I had to delete Darnified...
  18. Whenever I startup FO3 now, no matter what, It crashes back to the desktop. I have no idea what the %@!) is wrong. I've tried de activating all the mods, Ive tried playing the vanilla, same result. Im pissed beyond reason. I open the FO3 client, and about two seconds after the slideshow at the beginning starts (Main menu) It crashes to the desktop with a "Windows error" message popping up. No error code just a message telling me my game crashed. Anyone know how to fix this?... Guessing not since its probably ONE little corrupt file hidden somewhere beyond my reach.
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