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Sader325

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Everything posted by Sader325

  1. Still having trouble, anyone else have a problem similar to this?
  2. Nope, sitll getting the "failed to write the mod file to the cloud" error.
  3. So, I had already gone through all the trouble of creating my mod making it standalone etc before the CK even came out. Knowing that all my mod files were in the correct place / order I thought using the CK to upload the mod would be a breeze. Well... apparently not. Every time I try to upload my mod to steamworks I get an error that simply states: "Failed to Write mod to cloud", after that steam closes and restarts and if i try again I get the error "Steam Cloud Needs to be Enabled". Then I have to restart the CK only to get the same error again. Any ideas on what I could be doing wrong since that first error is just terribly unhelpful.
  4. You're gonna have to try pretty hard to notice a difference when you open up the high res pack.
  5. Just took a look at one of the textures in the "High Res" pack in photoshop. Same textures, about 2x bigger. You're gonna have to try pretty hard to notice a difference.
  6. Steam doesn't delete accounts so I call bulls***. I know this because I have a steam account that I logged into recently that has Counter Strike on it, but I hadn't logged into that account for over 5 years. It was still there. It literally makes no business sense to delete an account.
  7. I love these comments, how has anyone not beaten the game and the vast majority of quests at least twice since November 15th?
  8. http://forums.nexusmods.com/index.php?/topic/524938-how-do-you-make-weaponsshields-transparent/ Note that Transparency (at least the way I did it) has bugs with weather shaders causing weapons to glitch during snow, rain, sovangarde etc etc.
  9. Trying to figure out how to make an NPC spawn in the game without using console commands. So far in the last week I've taught myself how to create NPC's, make armors stand alone, create crafting recipes, modify nif files and identify and edit items in TESsnip. But I cannot figure out how to successfully spawn an NPC. It's incredibly frustrating.
  10. I fixed it. Replaced the third person model with the first person model.
  11. I may be speaking about something else, but I'm almost certain skins (on models) are wrapped using .DDS files, not nifskope. Nif files Apply premade textures to models, it doesn't generate its own. For instance my mod: http://static.skyrim.nexusmods.com/downloads/images/5600-4-1327368720.jpg is a retexture of elven armor. I replaced all the leather parts with chainmail by editing the DDS file the .nif file points to. http://images3.wikia.nocookie.net/__cb20111220203433/elderscrolls/images/thumb/c/c9/3588-1-1323809267.jpg/830px-3588-1-1323809267.jpg
  12. Alright I have no idea what I'm doing wrong but I'm trying to figure out how to place an NPC ( a horse), not an object in a cell. There must be something else I'm missing, as a quick test I tried to swap my newly created NPC (the NPC works just fine I can spawn him via console) in the place of one of those shiny little floating lights in the archmage quarters. Well no matter what I do I can't get it to work. The objects I try to replace DO disapear, yet nothing is in their place. Help please... I'n the end I wan't to place this NPC outside Whiterun stable, but if I can't even put him in a room than I'll never figure that out.
  13. http://img600.imageshack.us/img600/4209/testmv.jpg Already so I figured out that these two values (I marked with red dots) Control the shade of the horse. The problem is, I don't know how to use them. *EDIT* Nvm, apparently setting them to 00 shuts them off, my horse turned blue (my test .dds). I still need some help with the ownership problem however.
  14. Another problem, same project. I'm trying to figure out how the horse is linked to its skin (so I can edit it). I think I've found the last file (TXST) Skinhorseblack which specificly links to the dds file I want to change, but I cant figure out how that gets connected to the NPC. The structure Ive figured out so far is NPC_(Horse) => WNAM (ARMO)SkinBlackHorse => (ARMA) NakedBlackHorse => ????????????? I'm assuming theres some kind of modifier in the (ARMA)NakedBlackHorse that links to (TXST)SkinHorseBlack, but I can't find how it works. Comparing the ARMA(NakedBlackHorse) to another one, like NakedGrey isn't helping me to see any file differences either as they both look exactly the same in every respect (which shouldn't be true right?)
  15. I'm trying to add a new Horse NPC into the game with a custom mesh. So far I've managed to get the horse ingame, and also use a custom mesh. The problem is I used the NPC data from a normal black/saddled horse. The issue I'm having is I can't figure out how to transfer ownership of the Horse to the player. Currently the horse tries to return to where it was spawned after you get off it. I'de also like to be able to just spawn it in the game, but I'm pretty sure even if I added it as a regular spawn somewhere in the game that'd still have ownership issues. How do you assign ownership to the player as soon as he gets on the horse, and how do you place the horse in the world without using console commands? (The second part I'm sure is a bit more difficult)
  16. So here's the problem. I reinstalled Skyrim on my computer while keeping the gave saves I had from before I reformatted. I had a couple mods installed, including a standalone set that I didn't reinstall. The problem now is that I seem to have kept all the active effects from the armor I was wearing. While on one hand this is a "beneficial" bug in that I now have a passive 200-250% damage bonus to one hand and bows and +70 health and stamina, it does feel a bit cheesy and I'de like to know if theres a way to remove specific active effects. So far removeallitems didn't work (had the idea that maybe the items I was wearing were "invisible"). Tried dispellallspells. Does anyone know a way to specifically target and remove your active effects? I'de really like to fix this, as this character is my "primary" character that I managed to get to level 72 =( with no console trickery and has nearly all quests done.
  17. As I continue to talk to myself.... Well I got the boots and gloves to show up, but the armor and helmet are giving me trouble. I've double, triple, and quadruple checked for typos but I can't find anything.
  18. I thought you needed to know hex to do this, but apparently you don't. I think I may hve figured this out. Wow these forums are awesome, even when people don't respond they still help to fix the problem!
  19. Ok I sort of found what I'm looking for, problem is its in TESsnip. I think what I'm trying to edit is the MOD2 area thats currently pointed at regular elven armor. Problem is... I don't know how to do that lol.
  20. I've made my weapon set craftable, technicly it works just fine so this is more of an aesthetics problem with dropped/inventory view of the armor/shield. In SkyEdit theres a section to put both a weapon model as well as first person model. Where is this option to place the "on ground" models for the armor and shield? I think they are the .gnd models.
  21. Uh... would the "Statics" section in Sky edit solve my problem?
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