Jump to content

Vagrant0

Premium Member
  • Posts

    10024
  • Joined

  • Last visited

Everything posted by Vagrant0

  1. Since you're already using a custom race, this makes things alot easier. Sound files for being hit, rumors, and such generics are determined by the race>voice settings. What you'll want to do, since this is for your own use? is to open up Ren's package, and set the voice for your character's race/gender to woodelf. Next, create the directorys data\sound\voice\oblivion.esm\woodelf\ make a new directory based on your gender "m" or "f" in that woodelf directory. Move your voice files with the .lip (if you have one) to that directory naming it exactly the same as the default sound such as generic_hit_00023e40_1 or generic_powerattack_000c454c_1. If you have a BSA extractor, after some time, you can figure out all the sound files you're likely to hear the PC use. Woodelf is used because it isn't in use by the any of the normal settings, so should be available to be used in this manner. And because the CS doesn't seem to like adding new folders for race sounds. It is very possible that even doing this won't let you change the voice of your player. I havn't personally tried any of this. But, without changing the sounds of the default races currently in use, this would be the only way I know of since, as far as I know, the sound files for getting hit, or attacking aren't attached to any dialoge or weapon. If you get it working however, I'm sure there are a few people out there that would like to add their own unique voices to their custom races (Note: ALOT of work involved if for a non-PC). If however, you did not use a custom race, you would have to switch to using one (even if it's a copy of a default one) to get the sound files to work (provided what I describe even does anything). In this, I am making the assumption that Beth used the same checking proceedure for generic sound directories for all race settings. This may not be the case, so try changing directories around if it doesn't work as described.
×
×
  • Create New...