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CorrodedSoul

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  1. I believe that you can copy and modify data from the PC with wyre bash, that can be a better way to research...
  2. I've downloaded the file, and you have to extract it on the oblivion directory, so you open it, hit extract, and point it to the c:\program files\bethesda softworks\oblivion there you have to extract it, and that way you are sure that the files are where they're supposed to be.
  3. well from what I see, you should try to lower the neck just behind the head, and rise the hump a little, for the eyes, pull out the brows/sunk then a little. the mouth will need a LOT of attention, since it will be the main feature, as far as what kind of threat this thing will be. you can go all the way up modelling every piece of meat and bone, or you can go the easy way just modelling the major teeth, and using alpha-mapped single sided polygons - that was weird - pretty much the default teeth are modeled into the vanilla head. the interior of the mouth should be treated the same way, try to use as fewer polygons as you can for the draft, the subdivide it in small amounts 'till you get what you like. here is a pseudo warg model, but have some images that you can use as reference. one last thing , do you plan on make the long hair planes?
  4. As I understand, what you are asking is what the DXT "version" do you need for all those 8 applications -Textures without Transparency (Most Models and all Landscape) -Textures with optional Transparency (Needs to be activated in NIF-File) -Textures with Parallax displacement mapping (must be activated in NIF file) -Normal Maps (*_n.dds) -Glow Maps (*_g.dds) -Icons (And other GUI elements) -BookArt -Loading Screens Ok, to start, the dds files are "encoded" in a few different ways(those with the ps nvidia plugin can say LOTS) but you mainly have to focus in 3 dxt1, dxt3, and dxt5 DXT1 is for those images that DO NOT use alpha(transparency) DXT3 is for masked alpha images - 1 bit alpha, either transparent or not DXT5 is for full, 8 bit alpha, this is what you use for hair, lashes and those transparent clothes/armors You might wonder "what's the difference between a DXT3 and a DXT5, if they both have alpha", if you do, heres an answer: 1-bit alpha means that the edges of the transparent area will be jagged, since a pixel in this format can or can't be transparent there is no such thing as "alpha level" at least for DXT3. On the other hand, on DXT5 a pixel can have any alpha value, allowing you to have "alpha gradients" which translate in much smoother edges in the transparent area. The main advantage not to use DX5 all the way is file size, alpha info greatly enlarges a texture file. tl;dr DXT1 everything with no alpha DXT3 only for specific things DXT5 full alpha FTW :) hope that helped you PD: a reaaaaaly nice, fast, powerfull AND free app to make dds files is DDSConverter, google it
  5. ok here it go: no, the unofficial patches DO NOT remove ANY mods that are previously installed, but they DO overwrite content if that content is present. I.E: the UOP replaces(overrides) an architectural mesh, and you are using a mod that alters that same mesh, then the UOP mesh will overwrite the previous one. This is true for all MODS (since the uop was created as a mod). On the question about IDs, the only way a mod overrides the change of another is when the same item(or race, etc.) is modified. Then, the changes made by the that is loaded las will be preserved, otherwise, when creating a new item, the id is assigned like this: XX0123456 where XX are the load order index (hex from 0 to 9 then a to f) so, for example if you mod is loaded in the 5th position the same item above will have an id like this 050123456 and if loaded 12th 0c0123456. hopefully this was clear enough, i mean, I hope I explained myself. feel free to pm or post if you have more questions/other issues on the same topic
  6. I believe the there's around here a poll about body replacements, but I was thinking of this myself. I accept, thus not use, mods that are lore breaking, and always wondered what this people think, or try to achieve. the thing is, that a special kind of person is needed to enjoy the wasteland experience: the atmosphere, the tone, the sounds, and the most important, the solitude. many guys here feel fallout universe for the first time, and I think fallout 3 isn't the best example. Many see this game as an FPS (many of my fellow gamers fall in this error) and as such, they achieve only a shallow experience. Maybe I miss the point. As for the sexual argument, I have seen worst in oblivion. I remember a time venturing into the Oblivion plane with nothing more that a nipplechain and a sword.... EDIT: I've said worst, I meaned that I've seen more radical mods on the theme.
  7. Sorry but it has nothing to do with this forum being based on a bethesda game, Bungie simply do not make good games, hey I dont want to troll or flame this thing but, think of it, name any good game made by bungie exept Halo (I have to accept that halo franchise was/is a major sales. period). Bioware, on other hand, not only made ME/ME2/DAO, also made the only(?) fully D&D compliant RPG, NWN/NWN2. anyway, if I wish beth to team up with some other company... apart of bioware (a man can dream) is to sqaresoft, I mean, an open world/sandbox came in the FF universe, for me, that would be S-W-E-E-T. PD. to explain meself: ME = Mass Effect, thus ME2 is Mass Effect 2 DAO= Dragon Age Origins D&D= Dungeons and Dragon(copyright Hasbro) NWN= Neverwinter Nights lastly FF= Final Fantasy this is not to offend noone, you never know who's reading and better safe that cool.
  8. As quetzlsacatanango stated... coz I like Boobs... kinda miss the hgec body here.... anyway, voted other and explained, sort of. CorrodedSoul, over.
  9. If you haven't noticed already, the left hand of the PC has a PipBoy attached, as such, no armor will show on the left forearm/hand. as for the texturing problems, please check if the rest of the body has the color it should. If not, and you are using the 1.7 patch, it's a "normal" behavior, it an issue introduced by this patch... the unofficial fo3 patch kind of fix it, but sometimes still happens (at least happens to me). There are a couple of pipboy replacers here on the nexus, the ones from alexscorpion are great (sorry no link) there's also the pipboy remover, which hides the pipboy when inactive. well hope that helps CorodedSoul, over.
  10. well there the "amy wong's report" item, i think i remember some options for modifying her behavior, and the running thing was included... but I'm not 100% sure about it... lemme reinstall and I'll check.
  11. Hope this do not offend anybody: I think (believe) that most of the gamers do not realize the HUGE amount of time and effort a programmer has to put to make a game. I really don't know the official number, but a game this complex is well over 10 million lines of code in the main module (the base engine) not to speak the countless adaptions and workarounds they had to do. Take this as an example, we have the G.E.C.K(or the CS in that case) to make our content, and even that way make a mod is not a trivial task. Now, try to imagine yourself creating that game W/O a tool of the like (yes I am aware that the level designers use such tool, but for the programming stage, you have to make it without it) and on top of that, try to sync your work with OTHER people... and then go to the endless task of debugging... S*** that's a huge task. I(and many of us) realize that the genius behind this game are merely human, that's why some of our fellow gamers DID a fix, as they do for oblivion, these are great games, that has endless possibilities. And that is hard to give. After this semi-rant thing, I have one question: Is there any way to fix the coloring mismatch problem? you know, the one introduced with the 1.7 patch.... I'll be grateful with any help on that subject. Arigato gosai masu
  12. Ha! someone said that, in this Sci-Fi universe, they build enough bombs to kill us all..... ......but the horrifying truth is, they HAVE enough bombs to kill us all, TWICE, and I'm sure that this is a short measurement... CorrodedSoul, over.
  13. to tell you the truth, i didn't know about it. anyway it seem as common sense not to put nudity images, also i usually put that kind of images as a link, and the images are flagged as adult content, but that particular night, was about 4 am, and the post editor seem to not be liking me, as the links didn't show up, so, after all i put an attachment. the rest, is history. again thanks for the tip, and be willing to point it out. that could have saved me from the <<GODLY-BANHAMMER-OF-DOOM>> which we all must fear. CorrodedSoul, over.
  14. Oh I'm sorry... I swear i've uploaded an edited SS... mmmm certainly I made a mistake (as this forum is for everyone's eyes). I'll fix it ASAP Thanks for pointing it out.
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