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AshSparkle

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Posts posted by AshSparkle

  1. I finally narrow down the problematic mod. It was RaceMenuPluginXPMSE.esp from Groovtama's XPMS Extended. But it doesn't seem like it was that straightforward.

     

    After cleaning my DLCs and deactivating all the mods, I activated the mods batches by batches. that particular .esp played nice in the beginning until a point where CTD started at launch. But by then I kinda lost track of which mods clashes with that .esp AND the cleaned .esm's. After deactivating that problematic .esp. The game launched flawlessly with bashed patch,.

     

    Thank goodness Papyrus log was helpful.

  2. Hi,

     

    I'm running the latest Skyrim LE with mods installed through MO (the folder is separated from Skyrim's own game folder, both are in an SSD). I used LOOT to sort out my mods and wrye bash to build bash patch, TES5edit to clean mods, all done through MO.

     

    So I followed Gopher's guide in cleaning the Update.esm, Dawnguard.esm, hearthfire.esm, and dragonborn.esm.

     

    After that, I rebuilt my bash patch and launched the game, the game CTDed to desktop at launch.

     

    I tried to restore the dirty .ems's and rebuilt the patch, the game launched fine and save game was fine loading.

     

    Next, I tried to clean update.esm only, and launch the game without bash patch, it loaded fine.

     

    I tried to rebuild bash patch next by merging levelled list, stats and names. And the game CTD again at launch.

     

    So it seems like there's something in my bash patch that's messing with the cleaned Update.esm? Seems like my bash patch only works with the dirty .esm's.

     

    Anyone experienced it?

     

     

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Unofficial Skyrim Patch.esp
    3 3 Dawnguard.esm
    4 4 Unofficial Dawnguard Patch.esp
    5 5 HearthFires.esm
    6 6 Unofficial Hearthfire Patch.esp
    7 7 Dragonborn.esm
    8 8 Unofficial Dragonborn Patch.esp
    9 9 Falskaar.esm
    10 a SkyTEST-RealisticAnimals&Predators.esm
    11 b Lanterns Of Skyrim - All In One - Main.esm
    12 c Inn Girls Resources.esm
    13 d Campfire.esm
    14 e ETaC - RESOURCES.esm
    15 f TravellersOfSkyrim.esm
    16 10 JSwords.esm
    17 11 RaceCompatibility.esm
    18 12 ApachiiHairFemales.esm
    19 13 ClimatesOfTamriel.esm
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Brawl Bugs CE.esp
    20 14 dD - Realistic Ragdoll Force - Reduced.esp
    21 15 Chesko_LoreBasedLoadingScreens.esp
    22 16 BetterQuestObjectives-DBForevertoMisc.esp
    23 17 ETaC - Complete.esp
    24 18 ETaC - Dragon Bridge South.esp
    25 19 ClimatesOfTamriel-Dungeons-Hardcore.esp
    26 1a Clothing & Clutter Fixes.esp
    27 1b CollegeOfWinterholdImmersive.esp
    28 1c Complete Crafting Overhaul_Remade.esp
    29 1d Skyrim Immersive Creatures.esp
    30 1e Immersive Orc Strongholds.esp
    31 1f Guard Dialogue Overhaul.esp
    32 20 RealShelter.esp
    33 21 RealShelter_ETAC13.esp
    34 22 SoS - The Wilds.esp
    35 23 PerkusMaximus_Master.esp
    36 24 PerMa Expansion 1 - Wintermyst.esp
    37 25 PerkusMaximus_Mage.esp
    38 26 Civil War Overhaul.esp
    39 27 SoS - Civilization.esp
    40 28 Skyrim Immersive Creatures - DLC2.esp
    41 29 SoS - The Dungeons.esp
    42 2a ETaC - Complete LoS Patch.esp
    43 2b Immersive Whiterun.esp
    44 2c Immersive Solstheim.esp
    45 2d Immersive Weapons.esp
    46 2e WATER DG + DB.esp
    47 2f Hothtrooper44_ArmorCompilation.esp
    48 30 EMCompViljaSkyrim.esp
    49 31 BetterQuestObjectives.esp
    50 32 BetterQuestObjectives-PerMaPatch.esp
    51 33 EMViljaInSolstheimAddOn.esp
    52 34 PerkusMaximus_Thief.esp
    53 35 Further Dark Dungeons for ENB.esp
    54 36 Inigo.esp
    55 37 PerkusMaximus_Warrior.esp
    56 38 PerMa Fixes.esp
    57 39 RealisticNeedsandDiseases.esp
    58 3a WATER-RND Legendary Patch.esp
    59 3b RND_Dawnguard-Patch.esp
    60 3c RND_Dragonborn-Patch.esp
    61 3d RND_USKP-Patch.esp
    62 3e dD - Enhanced Blood Main.esp
    63 3f dD-DG-DB-Immersive Creatures EBT Patch.esp
    64 40 dD-Larger Splatter Size.esp
    65 41 Convenient Horses.esp
    66 42 Immersive NPC in the dark.esp
    67 43 WetandCold.esp
    68 44 WetandCold - Ashes.esp
    69 45 VioLens.esp
    70 46 RND_ETaC-Patch.esp
    71 47 WarmongerArmory_Vanilla.esp
    72 48 WarmongerArmory_DLC.esp
    73 49 WarmongerArmory_LeveledList.esp
    74 4a SPTConsistentOlderPeople.esp
    75 4b Cloaks.esp
    76 4c UFO - Ultimate Follower Overhaul.esp
    77 4d BetterQuestObjectives-UFOPatch.esp
    78 4e JSwordsDistributionBalancePlugin.esp
    79 4f Immersive Patrols II.esp
    80 50 Skyrim Flora Overhaul.esp
    81 51 Dr_Bandolier.esp
    82 52 TravellersOfSkyrim - UFO Compatibility Patch.esp
    83 53 TravellersOfSkyrim - Vanilla.esp
    84 54 SabreFurBag.esp
    85 55 TravellersOfSkyrim - Dragonborn and Bags and Pouches Addon.esp
    86 56 Chesko_WearableLantern.esp
    Hothtrooper44_Armor_Ecksstra.esp
    87 57 SoSFC.esp
    88 58 1nivWICCloaks.esp
    89 59 SFO - Dragonborn.esp
    90 5a HoamaiiClearskyHideout.esp
    91 5b Drinking Fountains of Skyrim.esp
    92 5c Immersive Wenches.esp
    LIAT - Sounds.esp
    93 5d RND_HearthFires-Patch.esp
    94 5e RND_AnimalLoot.esp
    95 5f More Interesting Loot for Skyrim.esp
    96 60 Immersive Wenches RND-patch.esp
    97 61 WATER Plants.esp
    98 62 SoS - The Dungeons-PatchCoTHardcore.esp
    99 63 SkyUI.esp
    100 64 Hunterborn.esp
    101 65 Hunterborn_RND-Patch.esp
    102 66 Hunterborn Campfire Patch.esp
    103 67 Argonian Access.esp
    LIAT - NPCs.esp
    104 68 LIAT - Less NPCs.esp
    105 69 BlackSacramentArmor.esp
    106 6a BlackSacramentDBReplacer.esp
    107 6b zz_GDRAHoods.esp
    108 6c Cloaks - Dawnguard.esp
    109 6d HBetterBows.esp
    110 6e RaceCompatibilityUSKPOverride.esp
    111 6f TrueEyesNingheimPatch.esp
    112 70 The Ningheim.esp
    113 71 CoT-WeatherPatch.esp
    114 72 ClimatesOfTamriel-Dragonborn-Patch.esp
    115 73 CoT-WeatherPatch_DB.esp
    116 74 ClimatesOfTamriel-Interiors-Warm.esp
    117 75 Raven Witch Armor.esp
    118 76 CWIDawnDragonPatch.esp
    119 77 Bijin Warmaidens.esp
    120 78 SoSFC Cloaks.esp
    121 79 1nivWICSkyCloaksPatch.esp
    122 7a Hunterborn_WearableLantern-Patch.esp
    123 7b Duel - Combat Realism.esp
    124 7c HeartBreaker.esp
    125 7d RaceMenuPluginXPMSE.esp
    126 7e PCEA - 0 - DG and DB DLC - All Races.esp
    127 7f HitStop.esp
    128 80 TKcombat.esp
    129 81 Dual Sheath Redux.esp
    130 82 MultiCoreShot.esp
    131 83 Tempest.esp
    132 84 RapidSlash.esp
    133 85 RhoAias.esp
    134 86 PulleysButterfly.esp
    135 87 Better Dynamic Snow.esp
    RSPatch.esp
    136 88 ClimatesOfTamriel-Dawnguard-Patch.esp
    137 89 RevampedExteriorFog.esp
    138 8a ENB Snow FX.esp
    139 8b Moss Rocks.esp
    140 8c WATER Falskaar.esp
    141 8d Water-RND Falskaar Patch.esp
    142 8e SoS - The Wilds-PatchCoT.esp
    143 8f SoS - Civilization-PatchCoT.esp
    144 90 Headtracking.esp
    145 91 towConversation.esp
    146 92 ForgottenMagic_Redone.esp
    147 93 DeadlySpellImpacts.esp
    148 94 RND_DrinkingFountains-Patch.esp
    LPSleep.esp
    149 95 FollowerWander2.esp
    150 96 FollowerWander2Serana.esp
    151 97 GQJ_DG_vampireamuletfix.esp
    152 98 DYNAVISION Dynamic Depth of Field.esp
    153 99 iHUD.esp
    154 9a CoT-WeatherPatch_NL2.esp
    155 9b WondersofWeather.esp
    156 9c TKDodge.esp
    157 9d ForgottenMagic_Redone_PerMa Patch.esp
    158 9e PerMa-Hunterborn.esp
    159 9f PerMa_USKP master patch.esp
    160 a0 Pre PaMa SiC Patch.esp
    161 a1 Pre PaMa CCF Wintermyst Patch.esp
    162 a2 imp_helm_legend.esp
    163 a3 Pre PaMa CCOR Patch.esp
    164 a4 JSwords_Load_Screens.esp
    165 a5 Dragon Combat Overhaul.esp
    166 a6 Improved Dragon Shouts - Dawnguard.esp
    167 a7 Improved Dragon Shouts.esp
    168 a8 Improved Dragon Shouts - Dragonborn.esp
    169 a9 AchieveThat.esp
    170 aa Better Stealth AI for Followers.esp
    171 ab ABT - Kevkas All-in-One.esp
    172 ac ElementalArrows.esp
    173 ad UFO - Heartfire AddOn.esp
    174 ae UFO - Dragonborn AddOn.esp
    175 af bugi_quicksave.esp
    176 b0 UFO - Dawnguard AddOn.esp
    Bashed Patch, 0.esp
    177 b1 Dual Sheath Redux Patch.esp

     

  3. Hi there, I am having some weird issues with the camera lately. When I sit down or sleep in beds (using see you sleep mod). After standing up, my camera seems to permanantly shift to the left of my character's body. I can see my character's left arm on my view's right whenever I walk. I totally have no idea how to fix it! Help please?

     

    The recent updates I did to Oblivion were updating wyre bash, installing nifSE, Deadly reflexes 6.

     

     

    This has to something to do with the skeleton.nif file right?

     

    Anyone has any idea how to fix it?

  4. bgOrcRageScript

    bgOrcRageScript2

    bgOrcRageScript3

     

    2 and 3 add some kind of Orc Rage potion bgOrcPotion and bgOrcPotion2

     

    I am not sure about the first. If I were to guess, I would say the first one's responsible for the crash.

     

    Scn bgOrcRageScript

     

    ref me

    short myend

    short mylvl

     

     

    Begin ScriptEffectStart

    set me to getself

    me.say Powerattack

     

    if me == player

    return

    else

    set myend to me.getbaseav endurance

    set mylvl to me.getlevel

    if me.isspelltarget bgrResHealthStrong01

     

     

    if mylvl >= 15 && myend >= 75

    if me.isspelltarget bgrResHealthStrong15 == 0 && me.isspelltarget bgrResHealthStrong30 == 0 && me.isspelltarget bgrResHealthStrong45 == 0

    me.addspell bgrResHealthStrong15

    endif

    endif

     

    if mylvl >= 30 && myend >= 100

    if me.isspelltarget bgrResHealthStrong30 == 0 && me.isspelltarget bgrResHealthStrong45 == 0

    me.addspell bgrResHealthStrong30

    me.removespell bgrResHealthStrong15

    endif

    endif

     

    if mylvl >= 45 && myend >= 100

    if me.isspelltarget bgrResHealthStrong45 == 0

    me.addspell bgrResHealthStrong45

    me.removespell bgrResHealthStrong15

    me.removespell bgrResHealthStrong30

    endif

    endif

     

    endif

     

    endif

    ;me.pms bgDetectDetection1 2

    End

     

    Begin ScriptEffectFinish

    Message " "

    Message " "

    me.Say Hit

    me.equipitem bgOrcPotion

    End

     

     

    I think the other race powers might have scripts too...though I haven't encounter problems with them yet.

  5. Okay, i think the CTD is gone! I loaded RBP in the CS and deleted 3 scripts from berserker's rage. They add something called bgOrcPotion. I reloaded the save after deleting them and the Orc was casting without any CTDs. Hopefully this will be the last of my CTDs. Now to try out whether imps cause any problems for me.

     

    Thanks all! You were of great help :D

  6. You get CTD after disabling RBP and rebuilding patch?

     

    If RBP is causing the problem, I fear this may happen on other NPCs too.

     

     

    I fear for the same too....I guess one way to counter that would be removing every racial powers from RBP. Berserker's rage has a "berserker's rage" script attached to it. =I Sure hope I don't need to disable it permanantly >.< since I am using Integration: The Stranded Light and somehow RBP was made a requirement.

     

    I will try to disable RBP when I get back home.

  7. Unfortunately, it didn't work. It wasn't Duke's mod. I noticed something else, The cutthroat had some active magical effects on that were granted by her racial powers when I disabled her ai and checked her stats. I then use the kill command and resurrected her, this time, there aren't any active effects anymore. A possibility that it was Racial Balancing Project that's causing it?? the weird thing is that the berserker's rage and ice fist has a "+" in front of their names in the bashed patch, when there isn't any "+" before "berserker" and "ice fist" in RBP

     

    I am currently bash patching again, this time, putting BP after RBP to override RBP's changes. Hopefully this works, or I might just have to try deleting the racial powers from RBP.

     

    Okay, so the override didn't work and bashed patch still used the powers from RBP. The + was added because of the power exhaustion feature in bashed patch. However, I tried changing my race into an Orc and used the Berserker's Rage. It has the EXACT same shader as the one the Orc used which caused my CTDs! But I don't get any CTD from using it though.

     

    So what's my next move? Would it be wise to try and delete said berserker's rage in RBP through CS or tes4edit??

  8. Nope, at least it doesn't show in tes4edit.

     

    So I tried that out and found two spells on that orc.

    "Duke Patrick's Combat Archert Correction Spell Ability" D5000ED8

    "Mart's Monster Mod.esm CSNPC OnLoad" 06000D20

     

    I have no idea what those two spells do and why they are on the npc. Both of them are from the school of alteration in tes4edit, which is odd, considering the shader I saw was pink (mysticism). Unless the shader for powers are different >.<

  9. Her formID is 000191c0 an orc cutthroat. I am not sure if it will help though, since it happens with other npcs/creatures too, at random.

     

    I will try the actor details thingy and see whether it will show me the spell list :) Thanks

     

    -I didn't check her inventory...should I check it?

     

    -For this particular cutthroat, there's only MMM, so nothing overrides it, at least that's what's shown on Tes4edit at the moment.

     

    @Axel

    There are a few racial powers added to Orc by Racial Balancing Project

     

    Berserker's Rage

    Green Heart

    Strong Endurance

    Troll Heart

    +Ice Fist (destruction)

  10.  

    Way to track this down? Have you reported this in the MMM thread? Do you know whether the problem resides in MMM or OOO?

     

     

    Edit: ...bad spawns, yeesh... I am going to report his issue there if it has not yet been reported.

     

    Edit: Did you try dropping this: 45 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]?

     

    Edit: Could you post the FormID as well?

     

    Umm...I did left a comment on the file on tesnexus. I assumed that it was a bad spawn from the comments in the file upload area and some past thread.

     

    However, as I said after that, it seems like it was some spells that the npc/creatures used that were causing the CTDs, So I think it isn't some bad spawns or bad AI. The NPC that used the spell was not supposed to have any, so it's another mod that adds the spells to the creatures/npc from MMM and OOO, and the casting of those spells are causing the CTD. (So far, it seems like it's only a Mysticism spell, not sure which though)

     

    I have a save game where the CTD would happen near a bandit camp, and I tried checking the CS and Tes4edit for that particular cutthroat that was causing the CTD when she casts a spell (the only orc cutthroat), her spell list was clean, so I am willing to bet that it is something else that's adding the spell to her, or as Axel said, a racial power. (I am currently trying to find that out)

     

    -I will try dropping Addition Enemy NPC vars and see how it goes :) Will report back later.

     

    -Which FormID do you want me to post?

  11. Okay, i did what you said and found her. But everything's in order! There's only mmm and bashed patch. The only difference is that it uses mayu's for the model. The spell list is empty for both! Is it possible that the spell was added by a script to random npc/creatures and thus, i cant find any changes in tes4edit?
  12. Whoops, it was a Cutthroat, not outlaw >.< anyway, that particular cutthroat was easy to find in the CS because she was the only orc cutthroat added by either mmm or ooo. Her spell list was empty. So it means she isnt supposed to use any spells and another mod added the spells to the creatures and npc?
  13.  

    Where you able to find any of his dragon mods? I'm having trouble getting them. I tried the chinese forum, but the links to them all end up trying to get me to download one of two games instead.

     

    are you talking about that ultima dragon? that really shiny dark blue one? that pack has an ugly red dragon in it but that other one i haven't been able to find. i doubt it would be released and it would mess up your fps pretty bad anyway lol

    Well yeah, that one too. But no the files I'm looking for have like three or four dragons on it or may even be separated into individual mods. These are four legged variants he has, all seem "element" themed. Like theres a red one for fire, a blue one for ice, a black one for shadow, etc.

     

    I think I may have the red one you're talking about. It's a two legged variety.

     

    the red one is nazagear (or however it is spelt) right? I never tried it after looking at some screenshots and not liking it =( I am looking for the others too >.< Do inform me if you find any leads. :(

  14. I had a save file near a bandit camp of 5 bandits (1 outlaw, 2 cutthroats, 1 outlaw bowman, 1 ringleader, 1 guard dog) that causes CTD whenever I approach it.

     

    Okay, I am sorry, there has been a misinformation. I tried what you suggested, toggling combat ai and ai off and then activating them one by one. I didn't have any CTDs at all!. Then I tried deactivating all the ai processes, stand in the middle of the camp and activate it, no CTDs too.

     

    I reloaded the game, deactivate the combat ai ONLY and approached the camp, then I noticed something! One of the Outlaw was wandering around and casting a Mysticism spell (pink shader) and then the game crashed. I reloaded and this time, dactivated all the ai processes, approach the camp and when I could see the outlaw that casted the spell earlier, I ONlY activated her ai processes, she started wandering and again, cast the same spell with the pink shader (school of Mysticism), the game CTD shortly.

     

    I recalled the few times that I was able to see the creatures/npcs before CTDs occured, there were indeed pink shaders, sometimes, numerous shaders (different schools of magic). So I guess it has something to do with spells, instead of the creatures themselves??

     

    Is there a way to check what spell the AI are casting?

     

    At least we now know that it's a spell (or numerous spells) that is causing the CTD. I am definitely sure it isn't Fearsome Magicka because I disabled the AI from casting any spells from that mod in the ,ini and the problem was already there before I started using it. That left us with vanilla spells, Supreme Magicka and LAME, probably some other mods which I might have missed out too. I recalled LAME having a plugin that gives LAME's new spells to AI, but I removed that before I started a new game this time, so I guess that narrows it down further.

     

    Any suggestion of my next move?

  15. Okay, I got the conflict report from Tes4edit and OBMM....I am having a hard time understanding them though. >.<

     

    KuerteeCleanUp, Duke's Combat Archery and Duke's script effect thingy mods, come before Streamline and after Bashed Patch on the masterlist, while Brucevayne suggested that Fearsome Magicka to be placed at the end after streamline to avoid problems. So that explains the differences =)

     

    I placed Vilja and Neeshka after bashed patch so that Mayu's Animation Overhaul would not override her animations and cause them to use vanilla animations, since I am using a combination of different animations from a few mods. :wink:

     

    Display stats was not in the masterlist from the 06-06 update. Thanks for reminding me to get the update! I just moved it to the appropriate place. Though it isn't causing those CTD >.< since I started using it just two weeks ago or so.

  16. Ok, first questions: do you use BOSS to order your mods and Wrye Bash/OBMM to do a basic conflict check?

     

    Yes, I did. Though some mods that are minor and are "unknown" to boss that I had to place by hand. I placed 2 companion mods near the end of the load order too, Vilja and Neeshka. I moved a few mods that were not functioning higher up in the load order at the end before bashed patch too, Romuska Fantasy Store (causing CTD when I enter it when it was high up), personality idle 4, p1seeyousleep (not working when it was higher up).

     

    I am currently doing a conflict check again on OBMM. This is a stupid question, but what do I do with all of the "unknown" mods that BOSS doesn't recognize? Do I just leave them at the bottom or do I move them up before bashed patch?

     

     

     

    Has this issue persisted through all of your games? Could you post your load order so that I may see which MMM plugins you are using? Some of the add-ons are less stable than others.

     

    Yes, I started a new game 3 times over the course of the past 2 months, with the addition or deletion of a few mods, MMM and OOO were the ones that were constant throughout those 3 playthroughs, and I have the same persistent CTD in all 3.

     

     

    Active Mod Files:
    00  Oblivion.esm
    01  Beautiful People 2ch-Ed.esm
    02  ScreenEffects.esm
    03  You Are Here.esm
    04  Cobl Main.esm  [Version 1.72]
    05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    06  Mart's Monster Mod.esm  [Version 3.7b3p3]
    07  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
    08  TamrielTravellers.esm  [Version 1.39c]
    09  Armamentarium.esm  [Version 1.35]
    0A  Better Cities Resources.esm
    0B  BathingMod_Base.esm
    0C  cssBase.esm  [Version 1.1]
    0D  Lamps of Oblivion Master.esm
    0E  CM Partners.esm
    0F  HorseCombatMaster.esm
    10  UnnecessaryViolence.esm
    11  ShieldOnBack.esm
    12  CyrodiilUpgradeResourcePack.esm
    13  CURP_Controller.esm
    **  TNR ALL RACES FINAL.esp
    **  TNR - ShiveringIsles no helms.esp
    14  Unofficial Oblivion Patch.esp  [Version 3.2.6]
    15  DLCShiveringIsles.esp
    16  MMM.esp
    17  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
    18  Better Cities .esp
    **  Loading Screens - Vanilla No Text.esp
    19  Natural_Habitat_by_Max_Tael.esp
    ++  phinix-waterfix.esp
    1A  Better Bell Sounds.esp
    ++  Symphony of Violence.esp
    1B  Echo_ChapelChant.esp
    1C  MIS.esp
    1D  MIS New Sounds Optional Part.esp
    1E  PCSoundInnocent.esp  [Version 2.6]
    1F  Atmospheric Oblivion.esp
    20  WindowLightingSystem.esp
    21  AFK_PrayerIdles.esp  [Version 1.0]
    22  nmDLTIC-1-6.esp  [Version 1.6]
    23  ChaseCameraMod.esp
    24  CityLights - ImperialCity.esp
    25  kuerteeSittableRocks.esp
    26  Lamps of Oblivion.esp
    27  Portable Campsite.esp
    28  Reznod_Mannequin.esp
    29  Shield on Back 3.1.esp
    ++  ShieldOnBack_1C.esp
    2A  SoT_Holiday.esp
    2B  moDem's City Life.esp
    2C  FF_Real_Thirst.esp
    2D  Duke Patricks - Friendship Ring For Companion Detection.esp
    2E  sr_super_hotkeys.esp
    2F  DLCHorseArmor.esp
    **  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
    30  DLCOrrery.esp
    **  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
    31  DLCVileLair.esp
    **  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
    32  DLCMehrunesRazor.esp
    **  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
    ++  MaleBodyReplacerV4.esp
    33  Andragorn_Weapons_Armors.esp
    34  BlackLuster.esp
    35  Hiyoko_Store.esp
    36  Caine's Outfit.esp
    **  SPARTAN VIs Diverse City Guards v1 2.esp
    37  JediLightsabersWithSheathFIX.esp
    38  KDDwemerSpectacles.esp
    39  Masks Revised.esp
    3A  MythicDawnTiein - Lite.esp
    3B  Nicos Gift NPC.esp
    3C  Nicos Gift.esp
    3D  Town_Ceremonial_Armor.esp
    ++  VA_UniqueKatana1Replace.esp
    3E  EY_Vampirehunter.esp
    3F  Blackmarsh_Witch_HGEC.esp
    **  DLCThievesDen.esp
    **  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
    **  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
    40  Cobl Glue.esp  [Version 1.72]
    41  Cobl Si.esp  [Version 1.63]
    42  FF_Real_Thirst, Cobl.esp
    ++  Cobl Tweaks.esp  [Version 1.44]
    43  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    **  OOO 1.32-Cobl.esp  [Version 1.72]
    ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
    44  ArmamentariumArtifacts.esp  [Version 1.35]
    **  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
    ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
    45  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
    46  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
    47  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]
    48  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]
    49  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
    4A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]
    4B  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
    ++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
    4C  Zombie Diversity.esp
    ++  TamrielTravellerAdvscript.esp  [Version 1.39c]
    ++  Travellers4MMMHostileFactions.esp  [Version 1.39c]
    4D  TamrielTravellers4OOO.esp  [Version 1.39c]
    4E  cyrodiil transportation network 1.3 wz.esp
    4F  TamrielTravellersItemsCobl.esp  [Version 1.39c]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
    50  KvatchAftermath.esp
    ++  PersuasionOverhaul_MMM.esp  [Version 1.2]
    ++  PersuasionOverhaul_OOO.esp  [Version 1.2]
    ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
    ++  MMM-Cobl.esp  [Version 1.69]
    51  Nightshade_Armor.esp
    52  Ivellon.esp  [Version 1.8]
    53  Cyrodiil Border Regions 1.2.esp
    54  AkaviriSamuraiShop.esp
    55  Amajor7 Imperial Furniture.esp
    56  Auriel's_Retreat.esp  [Version 1.1]
    57  Better Dark Brotherhood Sanctuary.esp
    58  BHC_Expanded.esp  [Version 1.2]
    59  Cathedral Improver.esp
    5A  hackdirtabyss.esp
    5B  GlenvarCastle.esp
    5C  LetThePeopleDrink-Cobl.esp  [Version 2.5]
    5D  mrSiikas_TheEmperorsTomb_ImperialPalace.esp
    5E  MountainTower.esp  [Version 6.0]
    5F  PrincessImperialCityApartment-COBL.esp
    60  Return Of Shadows.esp  [Version 1.03]
    61  Satu Ra - Lord of Beasts.esp
    62  ShiveringIsleTravellers.esp  [Version 1.39c]
    63  Scribe Supplies.esp
    64  Septim Mansion.esp
    65  Sheogoraths_Accords_of_Madness.esp
    66  VaultsofCyrodiilBC.esp
    67  za_bankmod.esp
    68  Zira's Clydesdale Horses.esp
    69  24HrArenaAliveV2Towers.esp
    6A  DLCFrostcrag.esp
    **  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
    ++  DLCFrostcrag_MysticEmporiumPatch.esp
    6B  Knights.esp
    **  Knights - Unofficial Patch.esp  [Version 1.0.9]
    ++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
    6C  TOTF.esp
    ++  TOTF Delayer.esp
    6D  RTT.esp
    6E  The Lost Spires.esp
    6F  Lost Paladins of the Divines.esp
    70  Origin of the Mages Guild.esp  [Version 7.3]
    71  TheNecromancer.esp
    72  MannimarcoRevisited.esp
    **  MannimarcoRevisitedOOO.esp  [Version 0.1]
    73  ElsweyrAnequina.esp
    74  Reaper's Esmeralda's Desert Manor.esp
    75  HeartOftheDead.esp  [Version 6.0.1]
    **  JQ-Fighters_Guild_United.esp
    76  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    77  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    78  Cliff_CountyNames.esp  [Version 1.1]
    79  CUO_Dwemer.esp
    7A  CUO_FightersGuildContracts_SAFE.esp
    7B  CUO_MerchantUpdate_SAFE.esp
    ++  CUO_UnLeveledPotions.esp
    7C  CUO_NewFactionDialog_SAFE.esp
    ++  CUO_UnLeveledLoot.esp
    ++  CUO_UnLeveledVendors.esp
    7D  DwemerSpecsEquip.esp
    ++  Great Gate Essential NPC's.esp
    7E  P1DkeyChain.esp  [Version 5.00]
    7F  PersuasionOverhaul.esp  [Version 1.42]
    **  Salmo the Baker, Cobl.esp  [Version 3.08]
    80  SecretsoftheAyleidsClosure.esp
    81  Enhanced Vegetation [110%].esp
    ++  Borderless_Cyrodiil-3578.esp
    82  Roleplaying Dialogues.esp
    83  BathingMod_Soap.esp
    84  BathingMod_Bathroom_Upgrades.esp
    85  BathingMod_Placeable_Bathtubs.esp
    86  BathingMod_InnsHaveTubs.esp
    87  RealSleepExtended.esp  [Version 2.3.4]
    **  Duke Patricks - Nosferatu Class Vampires.esp
    **  Cliff_BetterLetters.esp  [Version 1.1]
    88  Elemental Horses.esp
    89  The Sixth Element.esp
    8A  SpellSinger.esp
    8B  SupremeMagicka.esp  [Version 0.90]
    8C  SM_ShiveringIsles.esp  [Version 0.86]
    ++  SM_OOO.esp  [Version 0.89]
    ++  SM_MMM.esp  [Version 0.89]
    ++  SM_COBL.esp  [Version 0.86]
    8D  SM_EnchantStaff.esp  [Version 0.80]
    ++  SM_UnlockSpells.esp  [Version 0.70]
    ++  SM_Scrolls.esp  [Version 0.84]
    ++  SM_SigilStone.esp  [Version 0.83]
    8E  MidasSpells.esp
    ++  Midas Betterholy.esp
    ++  Midas Reduced Costs Half.esp
    ++  Mart's Monster Mod - Midas Creature Ingredients.esp
    ++  Midas PowDur4x.esp
    8F  TheElderCouncil.esp
    90  TheElderCouncil_TempleOfTheOne.esp
    91  Tona's_ModsStore.esp
    ++  Midas Eldrich Power 5x.esp
    92  Midas BeastFortify Fix OBSE.esp
    93  SM Combat Hide.esp  [Version 1.2]
    94  attack and hide harder v2.0.esp
    95  StealthOverhaul.esp
    96  ZumbsLockpickingMod - OBSE.esp
    **  RenGuardOverhaul.esp
    97  sycHearNoEvil.esp  [Version 1.0]
    98  Enhanced Grabbing.esp  [Version 0.4]
    99  Duke Patricks - Double Arrow Nock Shot.esp
    9A  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
    9B  DeadlyReflex 5 - Combat Moves.esp
    ++  SM_DeadlyReflex.esp  [Version 0.86]
    9C  DocDodge.esp
    9D  Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp
    9E  Duke Patricks - Fresh Kills Now Alert The NPCs.esp
    9F  S.P.A.M.esp
    A0  Adventurer's Spells.esp
    A1  Mayu's Animation Overhaul.esp
    A2  CTAddPose_Le02.esp
    A3  actors_in_charge.esp
    **  DMC Stylish - Specialanims.esp
    **  Let There Be Darkness - Cyrodiil + SI.esp
    **  Let There Be Darkness - Knights.esp
    **  Let There Be Darkness - Mehrunes Razor.esp
    ++  ArgonianBeautification-RaceSettings.esp
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
    **  EyelashesVannilaRaces.esp
    A4  AL_MonsterRevisited v1.0.esp
    A5  Companion Mark and Recall.esp
    A6  cssImoen.esp  [Version 1.1]
    A7  Beautiful People 2ch-Ed Vanilla Race.esp
    A8  sher.esp
    A9  HentaiLovelyHouse.esp
    AA  UFF - Celtic Witch Robes.esp
    AB  AC2 Revisited HGEC.esp
    AC  bgBalancingEVCore.esp  [Version 10.52EV-D]
    AD  PowerAttackEffector.esp
    AE  _LPDaedricWar.esp
    AF  bgMagicEV.esp  [Version 1.7EV]
    ++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
    ++  [GFX]_Initial_Glow-self.esp
    B0  AL_InfernalSteed.esp
    B1  AL_WildSpright.esp
    **  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]
    B2  xulImperialIsle.esp  [Version 1.6.5]
    B3  Fort Colovia.esp
    B4  GizmodianNetherweaveRobe.esp
    B5  Plate of the Shadow.esp
    B6  RRWeapos.esp
    B7  RRElphintos.esp
    B8  GloriousMageDress.esp
    B9  Banes Guilds United.esp
    BA  Noble Battlemage Armor.esp
    BB  _lpBusyRoads.esp
    BC  bgIntegrationEV.esp  [Version 0.962]
    ++  WWF - Gloom.esp
    ++  WWF.esp
    **  ArgonianFeets.esp
    **  Better Cities - Full City Defences.esp
    BD  Better Cities Full.esp
    BE  Better Cities - Ruined Tail's Tale.esp
    BF  Better Imperial City.esp
    C0  Better Cities - COBL.esp  [Version 2]
    C1  Better Imperial City FPS Patch.esp
    C2  Better Cities Full FPS Patch.esp
    ++  ElsweyrAnequina - Races HGEC-Robert.esp
    ++  bgMagicShaderLifeDetect.esp  [Version 1.68]
    C3  DynamicTimescale.esp
    **  bgMagicEVShader.esp  [Version 1.7EV]
    C4  bgMagicLightningbolt.esp
    C5  TEC_4ERA_Dialog_Filter.esp
    C6  KF Chapel Shop.esp
    C7  DS Flaming Arrows.esp  [Version 1.2]
    C8  ScreenControls.esp
    ++  LadyDeadlock_LoveYourHorse.esp
    C9  Argonians and Khajiit Lose Tails no More Script.esp
    ++  Argonians and Khajiit Lose Tails no More.esp
    ++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
    CA  Better Cities - Tears of the Fiend.esp
    CB  UnnecessaryViolence.esp
    CC  Romuska Fantasy Store.esp
    ++  Enhanced Grabbing - Unnecessary Violence Liaison.esp  [Version 0.4]
    CD  Real Hunger, Cobl.esp  [Version 1.6.1]
    CE  personality_idles4.esp
    CF  P1DseeYouSleep.esp
    D0  StokerWolff.esp
    D1  Bashed Patch, 0.esp
    D2  Display Stats.esp  [Version 1.1.1]
    D3  Companion Neeshka.esp
    D4  1em_Vilja.esp
    D5  ZTBOWS.esp
    D6  Duke Patricks - Combat Archery.esp  [Version 3.1a]
    D7  Duke Patricks - BASIC Script Effect Silencer.esp
    D8  kuerteeCleanUp.esp
    D9  Streamline 3.1.esp
    DA  SSS.esp
    DB  FearsomeMagicka.esp
    

     

  17. Somehow, I would get CTD around npcs/creatures that were added by MMM, it happens when the combat ai is toggled (I found this out by using tcai at places where I have CTD and I could approach said creatures/npcs without crashes. It also mostly happens in Tamriel exterior, I haven't had any crashes related to creatures in dungeons yet, so this is baffling to me. I could just run around in the wilderness and suddenly hear battle cries from MMM's NPC and bam, CTD. >.<

     

    I installed the newest version of OOO and MMM according to the instruction given, but I still got the CTD. I don't use FCOM. This is pretty much the only presistent problem I have with Oblivion.

     

    Could it be because of the leveled list? Or something to do with ai behaviors?

     

    Any help would really be appreciated.

  18. Hmmm...I don't have any mods that add will o' wisps...except for MMM.

     

    Anyway, after rebuilding the bash patch with only Oblivion.esm activated then activating the others, no CTD occured.

     

    I then tried rebuilding the patch again, this time, with all the mods active, and the CTD is gone for some weird reason! Though I should try waiting for 72 hours and see whether it is really gone.

     

    Now I am having weird green colour on npcs and creatures when they are near death. >.< Not sure if it's MMM, since even Vilja from a companion mod has that when she was nearing death. =\

     

    Will get back to you later.

  19. Yes, I tried resting in the testinghall, which does not have any NPC or creatures.

     

    edit: Tried disabling MMM...still having the crashes...so I guess MM was not the cause...>.< gosh this is annoying!

     

    edit2: I tried building my bashed patch with only Oblivion.esm activated and then after rebuilding, I activated all my mods. The CTD was gone and I was able to pass 12am when respawn occurs without issues....

     

    but of course..by doing that bashing then activating everything...most of the functions would be missing. I noticed my avatar was using plain face texture instead of my tattoo texture. >.<

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