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Posts posted by AshSparkle
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Hi,
I'm running the latest Skyrim LE with mods installed through MO (the folder is separated from Skyrim's own game folder, both are in an SSD). I used LOOT to sort out my mods and wrye bash to build bash patch, TES5edit to clean mods, all done through MO.
So I followed Gopher's guide in cleaning the Update.esm, Dawnguard.esm, hearthfire.esm, and dragonborn.esm.
After that, I rebuilt my bash patch and launched the game, the game CTDed to desktop at launch.
I tried to restore the dirty .ems's and rebuilt the patch, the game launched fine and save game was fine loading.
Next, I tried to clean update.esm only, and launch the game without bash patch, it loaded fine.
I tried to rebuild bash patch next by merging levelled list, stats and names. And the game CTD again at launch.
So it seems like there's something in my bash patch that's messing with the cleaned Update.esm? Seems like my bash patch only works with the dirty .esm's.
Anyone experienced it?
0 0 Skyrim.esm
1 1 Update.esm
2 2 Unofficial Skyrim Patch.esp
3 3 Dawnguard.esm
4 4 Unofficial Dawnguard Patch.esp
5 5 HearthFires.esm
6 6 Unofficial Hearthfire Patch.esp
7 7 Dragonborn.esm
8 8 Unofficial Dragonborn Patch.esp
9 9 Falskaar.esm
10 a SkyTEST-RealisticAnimals&Predators.esm
11 b Lanterns Of Skyrim - All In One - Main.esm
12 c Inn Girls Resources.esm
13 d Campfire.esm
14 e ETaC - RESOURCES.esm
15 f TravellersOfSkyrim.esm
16 10 JSwords.esm
17 11 RaceCompatibility.esm
18 12 ApachiiHairFemales.esm
19 13 ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
20 14 dD - Realistic Ragdoll Force - Reduced.esp
21 15 Chesko_LoreBasedLoadingScreens.esp
22 16 BetterQuestObjectives-DBForevertoMisc.esp
23 17 ETaC - Complete.esp
24 18 ETaC - Dragon Bridge South.esp
25 19 ClimatesOfTamriel-Dungeons-Hardcore.esp
26 1a Clothing & Clutter Fixes.esp
27 1b CollegeOfWinterholdImmersive.esp
28 1c Complete Crafting Overhaul_Remade.esp
29 1d Skyrim Immersive Creatures.esp
30 1e Immersive Orc Strongholds.esp
31 1f Guard Dialogue Overhaul.esp
32 20 RealShelter.esp
33 21 RealShelter_ETAC13.esp
34 22 SoS - The Wilds.esp
35 23 PerkusMaximus_Master.esp
36 24 PerMa Expansion 1 - Wintermyst.esp
37 25 PerkusMaximus_Mage.esp
38 26 Civil War Overhaul.esp
39 27 SoS - Civilization.esp
40 28 Skyrim Immersive Creatures - DLC2.esp
41 29 SoS - The Dungeons.esp
42 2a ETaC - Complete LoS Patch.esp
43 2b Immersive Whiterun.esp
44 2c Immersive Solstheim.esp
45 2d Immersive Weapons.esp
46 2e WATER DG + DB.esp
47 2f Hothtrooper44_ArmorCompilation.esp
48 30 EMCompViljaSkyrim.esp
49 31 BetterQuestObjectives.esp
50 32 BetterQuestObjectives-PerMaPatch.esp
51 33 EMViljaInSolstheimAddOn.esp
52 34 PerkusMaximus_Thief.esp
53 35 Further Dark Dungeons for ENB.esp
54 36 Inigo.esp
55 37 PerkusMaximus_Warrior.esp
56 38 PerMa Fixes.esp
57 39 RealisticNeedsandDiseases.esp
58 3a WATER-RND Legendary Patch.esp
59 3b RND_Dawnguard-Patch.esp
60 3c RND_Dragonborn-Patch.esp
61 3d RND_USKP-Patch.esp
62 3e dD - Enhanced Blood Main.esp
63 3f dD-DG-DB-Immersive Creatures EBT Patch.esp
64 40 dD-Larger Splatter Size.esp
65 41 Convenient Horses.esp
66 42 Immersive NPC in the dark.esp
67 43 WetandCold.esp
68 44 WetandCold - Ashes.esp
69 45 VioLens.esp
70 46 RND_ETaC-Patch.esp
71 47 WarmongerArmory_Vanilla.esp
72 48 WarmongerArmory_DLC.esp
73 49 WarmongerArmory_LeveledList.esp
74 4a SPTConsistentOlderPeople.esp
75 4b Cloaks.esp
76 4c UFO - Ultimate Follower Overhaul.esp
77 4d BetterQuestObjectives-UFOPatch.esp
78 4e JSwordsDistributionBalancePlugin.esp
79 4f Immersive Patrols II.esp
80 50 Skyrim Flora Overhaul.esp
81 51 Dr_Bandolier.esp
82 52 TravellersOfSkyrim - UFO Compatibility Patch.esp
83 53 TravellersOfSkyrim - Vanilla.esp
84 54 SabreFurBag.esp
85 55 TravellersOfSkyrim - Dragonborn and Bags and Pouches Addon.esp
86 56 Chesko_WearableLantern.esp
Hothtrooper44_Armor_Ecksstra.esp
87 57 SoSFC.esp
88 58 1nivWICCloaks.esp
89 59 SFO - Dragonborn.esp
90 5a HoamaiiClearskyHideout.esp
91 5b Drinking Fountains of Skyrim.esp
92 5c Immersive Wenches.esp
LIAT - Sounds.esp
93 5d RND_HearthFires-Patch.esp
94 5e RND_AnimalLoot.esp
95 5f More Interesting Loot for Skyrim.esp
96 60 Immersive Wenches RND-patch.esp
97 61 WATER Plants.esp
98 62 SoS - The Dungeons-PatchCoTHardcore.esp
99 63 SkyUI.esp
100 64 Hunterborn.esp
101 65 Hunterborn_RND-Patch.esp
102 66 Hunterborn Campfire Patch.esp
103 67 Argonian Access.esp
LIAT - NPCs.esp
104 68 LIAT - Less NPCs.esp
105 69 BlackSacramentArmor.esp
106 6a BlackSacramentDBReplacer.esp
107 6b zz_GDRAHoods.esp
108 6c Cloaks - Dawnguard.esp
109 6d HBetterBows.esp
110 6e RaceCompatibilityUSKPOverride.esp
111 6f TrueEyesNingheimPatch.esp
112 70 The Ningheim.esp
113 71 CoT-WeatherPatch.esp
114 72 ClimatesOfTamriel-Dragonborn-Patch.esp
115 73 CoT-WeatherPatch_DB.esp
116 74 ClimatesOfTamriel-Interiors-Warm.esp
117 75 Raven Witch Armor.esp
118 76 CWIDawnDragonPatch.esp
119 77 Bijin Warmaidens.esp
120 78 SoSFC Cloaks.esp
121 79 1nivWICSkyCloaksPatch.esp
122 7a Hunterborn_WearableLantern-Patch.esp
123 7b Duel - Combat Realism.esp
124 7c HeartBreaker.esp
125 7d RaceMenuPluginXPMSE.esp
126 7e PCEA - 0 - DG and DB DLC - All Races.esp
127 7f HitStop.esp
128 80 TKcombat.esp
129 81 Dual Sheath Redux.esp
130 82 MultiCoreShot.esp
131 83 Tempest.esp
132 84 RapidSlash.esp
133 85 RhoAias.esp
134 86 PulleysButterfly.esp
135 87 Better Dynamic Snow.esp
RSPatch.esp
136 88 ClimatesOfTamriel-Dawnguard-Patch.esp
137 89 RevampedExteriorFog.esp
138 8a ENB Snow FX.esp
139 8b Moss Rocks.esp
140 8c WATER Falskaar.esp
141 8d Water-RND Falskaar Patch.esp
142 8e SoS - The Wilds-PatchCoT.esp
143 8f SoS - Civilization-PatchCoT.esp
144 90 Headtracking.esp
145 91 towConversation.esp
146 92 ForgottenMagic_Redone.esp
147 93 DeadlySpellImpacts.esp
148 94 RND_DrinkingFountains-Patch.esp
LPSleep.esp
149 95 FollowerWander2.esp
150 96 FollowerWander2Serana.esp
151 97 GQJ_DG_vampireamuletfix.esp
152 98 DYNAVISION Dynamic Depth of Field.esp
153 99 iHUD.esp
154 9a CoT-WeatherPatch_NL2.esp
155 9b WondersofWeather.esp
156 9c TKDodge.esp
157 9d ForgottenMagic_Redone_PerMa Patch.esp
158 9e PerMa-Hunterborn.esp
159 9f PerMa_USKP master patch.esp
160 a0 Pre PaMa SiC Patch.esp
161 a1 Pre PaMa CCF Wintermyst Patch.esp
162 a2 imp_helm_legend.esp
163 a3 Pre PaMa CCOR Patch.esp
164 a4 JSwords_Load_Screens.esp
165 a5 Dragon Combat Overhaul.esp
166 a6 Improved Dragon Shouts - Dawnguard.esp
167 a7 Improved Dragon Shouts.esp
168 a8 Improved Dragon Shouts - Dragonborn.esp
169 a9 AchieveThat.esp
170 aa Better Stealth AI for Followers.esp
171 ab ABT - Kevkas All-in-One.esp
172 ac ElementalArrows.esp
173 ad UFO - Heartfire AddOn.esp
174 ae UFO - Dragonborn AddOn.esp
175 af bugi_quicksave.esp
176 b0 UFO - Dawnguard AddOn.esp
Bashed Patch, 0.esp
177 b1 Dual Sheath Redux Patch.esp
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Nevermind, found the culprit. It's the 1st person leg mod.
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Hi there, I am having some weird issues with the camera lately. When I sit down or sleep in beds (using see you sleep mod). After standing up, my camera seems to permanantly shift to the left of my character's body. I can see my character's left arm on my view's right whenever I walk. I totally have no idea how to fix it! Help please?
The recent updates I did to Oblivion were updating wyre bash, installing nifSE, Deadly reflexes 6.
This has to something to do with the skeleton.nif file right?
Anyone has any idea how to fix it?
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I forgot to mention that the first script needs the 2nd script to work. 2nd script adds the potion and 1st uses it.
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*double post*
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Okay, I tried. It's definitely the first script, the one I posted. The other two only adds potions and the potions are not deleted or missing after being bashed patched.
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bgOrcRageScript
bgOrcRageScript2
bgOrcRageScript3
2 and 3 add some kind of Orc Rage potion bgOrcPotion and bgOrcPotion2
I am not sure about the first. If I were to guess, I would say the first one's responsible for the crash.
Scn bgOrcRageScriptref me
short myend
short mylvl
Begin ScriptEffectStart
set me to getself
me.say Powerattack
if me == player
return
else
set myend to me.getbaseav endurance
set mylvl to me.getlevel
if me.isspelltarget bgrResHealthStrong01
if mylvl >= 15 && myend >= 75
if me.isspelltarget bgrResHealthStrong15 == 0 && me.isspelltarget bgrResHealthStrong30 == 0 && me.isspelltarget bgrResHealthStrong45 == 0
me.addspell bgrResHealthStrong15
endif
endif
if mylvl >= 30 && myend >= 100
if me.isspelltarget bgrResHealthStrong30 == 0 && me.isspelltarget bgrResHealthStrong45 == 0
me.addspell bgrResHealthStrong30
me.removespell bgrResHealthStrong15
endif
endif
if mylvl >= 45 && myend >= 100
if me.isspelltarget bgrResHealthStrong45 == 0
me.addspell bgrResHealthStrong45
me.removespell bgrResHealthStrong15
me.removespell bgrResHealthStrong30
endif
endif
endif
endif
;me.pms bgDetectDetection1 2
End
Begin ScriptEffectFinish
Message " "
Message " "
me.Say Hit
me.equipitem bgOrcPotion
End
I think the other race powers might have scripts too...though I haven't encounter problems with them yet.
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Okay, i think the CTD is gone! I loaded RBP in the CS and deleted 3 scripts from berserker's rage. They add something called bgOrcPotion. I reloaded the save after deleting them and the Orc was casting without any CTDs. Hopefully this will be the last of my CTDs. Now to try out whether imps cause any problems for me.
Thanks all! You were of great help :D
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You get CTD after disabling RBP and rebuilding patch?
If RBP is causing the problem, I fear this may happen on other NPCs too.
I fear for the same too....I guess one way to counter that would be removing every racial powers from RBP. Berserker's rage has a "berserker's rage" script attached to it. =I Sure hope I don't need to disable it permanantly >.< since I am using Integration: The Stranded Light and somehow RBP was made a requirement.
I will try to disable RBP when I get back home.
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Unfortunately, it didn't work. It wasn't Duke's mod. I noticed something else, The cutthroat had some active magical effects on that were granted by her racial powers when I disabled her ai and checked her stats. I then use the kill command and resurrected her, this time, there aren't any active effects anymore. A possibility that it was Racial Balancing Project that's causing it?? the weird thing is that the berserker's rage and ice fist has a "+" in front of their names in the bashed patch, when there isn't any "+" before "berserker" and "ice fist" in RBP
I am currently bash patching again, this time, putting BP after RBP to override RBP's changes. Hopefully this works, or I might just have to try deleting the racial powers from RBP.
Okay, so the override didn't work and bashed patch still used the powers from RBP. The + was added because of the power exhaustion feature in bashed patch. However, I tried changing my race into an Orc and used the Berserker's Rage. It has the EXACT same shader as the one the Orc used which caused my CTDs! But I don't get any CTD from using it though.
So what's my next move? Would it be wise to try and delete said berserker's rage in RBP through CS or tes4edit??
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Nope, at least it doesn't show in tes4edit.
So I tried that out and found two spells on that orc.
"Duke Patrick's Combat Archert Correction Spell Ability" D5000ED8
"Mart's Monster Mod.esm CSNPC OnLoad" 06000D20
I have no idea what those two spells do and why they are on the npc. Both of them are from the school of alteration in tes4edit, which is odd, considering the shader I saw was pink (mysticism). Unless the shader for powers are different >.<
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Her formID is 000191c0 an orc cutthroat. I am not sure if it will help though, since it happens with other npcs/creatures too, at random.
I will try the actor details thingy and see whether it will show me the spell list :) Thanks
-I didn't check her inventory...should I check it?
-For this particular cutthroat, there's only MMM, so nothing overrides it, at least that's what's shown on Tes4edit at the moment.
@Axel
There are a few racial powers added to Orc by Racial Balancing Project
Berserker's Rage
Green Heart
Strong Endurance
Troll Heart
+Ice Fist (destruction)
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Way to track this down? Have you reported this in the MMM thread? Do you know whether the problem resides in MMM or OOO?
Edit: ...bad spawns, yeesh... I am going to report his issue there if it has not yet been reported.
Edit: Did you try dropping this: 45 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]?
Edit: Could you post the FormID as well?
Umm...I did left a comment on the file on tesnexus. I assumed that it was a bad spawn from the comments in the file upload area and some past thread.
However, as I said after that, it seems like it was some spells that the npc/creatures used that were causing the CTDs, So I think it isn't some bad spawns or bad AI. The NPC that used the spell was not supposed to have any, so it's another mod that adds the spells to the creatures/npc from MMM and OOO, and the casting of those spells are causing the CTD. (So far, it seems like it's only a Mysticism spell, not sure which though)
I have a save game where the CTD would happen near a bandit camp, and I tried checking the CS and Tes4edit for that particular cutthroat that was causing the CTD when she casts a spell (the only orc cutthroat), her spell list was clean, so I am willing to bet that it is something else that's adding the spell to her, or as Axel said, a racial power. (I am currently trying to find that out)
-I will try dropping Addition Enemy NPC vars and see how it goes :) Will report back later.
-Which FormID do you want me to post?
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Okay, i did what you said and found her. But everything's in order! There's only mmm and bashed patch. The only difference is that it uses mayu's for the model. The spell list is empty for both! Is it possible that the spell was added by a script to random npc/creatures and thus, i cant find any changes in tes4edit?
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Whoops, it was a Cutthroat, not outlaw >.< anyway, that particular cutthroat was easy to find in the CS because she was the only orc cutthroat added by either mmm or ooo. Her spell list was empty. So it means she isnt supposed to use any spells and another mod added the spells to the creatures and npc?
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Thank you for the headsup Visman, I just downloaded the newest version of raddon for shield of back and will be replacing it. :)
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Where you able to find any of his dragon mods? I'm having trouble getting them. I tried the chinese forum, but the links to them all end up trying to get me to download one of two games instead.
are you talking about that ultima dragon? that really shiny dark blue one? that pack has an ugly red dragon in it but that other one i haven't been able to find. i doubt it would be released and it would mess up your fps pretty bad anyway lol
Well yeah, that one too. But no the files I'm looking for have like three or four dragons on it or may even be separated into individual mods. These are four legged variants he has, all seem "element" themed. Like theres a red one for fire, a blue one for ice, a black one for shadow, etc.
I think I may have the red one you're talking about. It's a two legged variety.
the red one is nazagear (or however it is spelt) right? I never tried it after looking at some screenshots and not liking it =( I am looking for the others too >.< Do inform me if you find any leads. :(
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I had a save file near a bandit camp of 5 bandits (1 outlaw, 2 cutthroats, 1 outlaw bowman, 1 ringleader, 1 guard dog) that causes CTD whenever I approach it.
Okay, I am sorry, there has been a misinformation. I tried what you suggested, toggling combat ai and ai off and then activating them one by one. I didn't have any CTDs at all!. Then I tried deactivating all the ai processes, stand in the middle of the camp and activate it, no CTDs too.
I reloaded the game, deactivate the combat ai ONLY and approached the camp, then I noticed something! One of the Outlaw was wandering around and casting a Mysticism spell (pink shader) and then the game crashed. I reloaded and this time, dactivated all the ai processes, approach the camp and when I could see the outlaw that casted the spell earlier, I ONlY activated her ai processes, she started wandering and again, cast the same spell with the pink shader (school of Mysticism), the game CTD shortly.
I recalled the few times that I was able to see the creatures/npcs before CTDs occured, there were indeed pink shaders, sometimes, numerous shaders (different schools of magic). So I guess it has something to do with spells, instead of the creatures themselves??
Is there a way to check what spell the AI are casting?
At least we now know that it's a spell (or numerous spells) that is causing the CTD. I am definitely sure it isn't Fearsome Magicka because I disabled the AI from casting any spells from that mod in the ,ini and the problem was already there before I started using it. That left us with vanilla spells, Supreme Magicka and LAME, probably some other mods which I might have missed out too. I recalled LAME having a plugin that gives LAME's new spells to AI, but I removed that before I started a new game this time, so I guess that narrows it down further.
Any suggestion of my next move?
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Okay, I got the conflict report from Tes4edit and OBMM....I am having a hard time understanding them though. >.<
KuerteeCleanUp, Duke's Combat Archery and Duke's script effect thingy mods, come before Streamline and after Bashed Patch on the masterlist, while Brucevayne suggested that Fearsome Magicka to be placed at the end after streamline to avoid problems. So that explains the differences =)
I placed Vilja and Neeshka after bashed patch so that Mayu's Animation Overhaul would not override her animations and cause them to use vanilla animations, since I am using a combination of different animations from a few mods. :wink:
Display stats was not in the masterlist from the 06-06 update. Thanks for reminding me to get the update! I just moved it to the appropriate place. Though it isn't causing those CTD >.< since I started using it just two weeks ago or so.
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Ok, first questions: do you use BOSS to order your mods and Wrye Bash/OBMM to do a basic conflict check?
Yes, I did. Though some mods that are minor and are "unknown" to boss that I had to place by hand. I placed 2 companion mods near the end of the load order too, Vilja and Neeshka. I moved a few mods that were not functioning higher up in the load order at the end before bashed patch too, Romuska Fantasy Store (causing CTD when I enter it when it was high up), personality idle 4, p1seeyousleep (not working when it was higher up).
I am currently doing a conflict check again on OBMM. This is a stupid question, but what do I do with all of the "unknown" mods that BOSS doesn't recognize? Do I just leave them at the bottom or do I move them up before bashed patch?
Has this issue persisted through all of your games? Could you post your load order so that I may see which MMM plugins you are using? Some of the add-ons are less stable than others.
Yes, I started a new game 3 times over the course of the past 2 months, with the addition or deletion of a few mods, MMM and OOO were the ones that were constant throughout those 3 playthroughs, and I have the same persistent CTD in all 3.
Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 ScreenEffects.esm 03 You Are Here.esm 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 08 TamrielTravellers.esm [Version 1.39c] 09 Armamentarium.esm [Version 1.35] 0A Better Cities Resources.esm 0B BathingMod_Base.esm 0C cssBase.esm [Version 1.1] 0D Lamps of Oblivion Master.esm 0E CM Partners.esm 0F HorseCombatMaster.esm 10 UnnecessaryViolence.esm 11 ShieldOnBack.esm 12 CyrodiilUpgradeResourcePack.esm 13 CURP_Controller.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp 14 Unofficial Oblivion Patch.esp [Version 3.2.6] 15 DLCShiveringIsles.esp 16 MMM.esp 17 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 18 Better Cities .esp ** Loading Screens - Vanilla No Text.esp 19 Natural_Habitat_by_Max_Tael.esp ++ phinix-waterfix.esp 1A Better Bell Sounds.esp ++ Symphony of Violence.esp 1B Echo_ChapelChant.esp 1C MIS.esp 1D MIS New Sounds Optional Part.esp 1E PCSoundInnocent.esp [Version 2.6] 1F Atmospheric Oblivion.esp 20 WindowLightingSystem.esp 21 AFK_PrayerIdles.esp [Version 1.0] 22 nmDLTIC-1-6.esp [Version 1.6] 23 ChaseCameraMod.esp 24 CityLights - ImperialCity.esp 25 kuerteeSittableRocks.esp 26 Lamps of Oblivion.esp 27 Portable Campsite.esp 28 Reznod_Mannequin.esp 29 Shield on Back 3.1.esp ++ ShieldOnBack_1C.esp 2A SoT_Holiday.esp 2B moDem's City Life.esp 2C FF_Real_Thirst.esp 2D Duke Patricks - Friendship Ring For Companion Detection.esp 2E sr_super_hotkeys.esp 2F DLCHorseArmor.esp ** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 30 DLCOrrery.esp ** DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 31 DLCVileLair.esp ** DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 32 DLCMehrunesRazor.esp ** DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ++ MaleBodyReplacerV4.esp 33 Andragorn_Weapons_Armors.esp 34 BlackLuster.esp 35 Hiyoko_Store.esp 36 Caine's Outfit.esp ** SPARTAN VIs Diverse City Guards v1 2.esp 37 JediLightsabersWithSheathFIX.esp 38 KDDwemerSpectacles.esp 39 Masks Revised.esp 3A MythicDawnTiein - Lite.esp 3B Nicos Gift NPC.esp 3C Nicos Gift.esp 3D Town_Ceremonial_Armor.esp ++ VA_UniqueKatana1Replace.esp 3E EY_Vampirehunter.esp 3F Blackmarsh_Witch_HGEC.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ** DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 40 Cobl Glue.esp [Version 1.72] 41 Cobl Si.esp [Version 1.63] 42 FF_Real_Thirst, Cobl.esp ++ Cobl Tweaks.esp [Version 1.44] 43 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ** OOO 1.32-Cobl.esp [Version 1.72] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 44 ArmamentariumArtifacts.esp [Version 1.35] ** Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 45 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 46 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 47 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3] 48 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] 49 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 4A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3] 4B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] 4C Zombie Diversity.esp ++ TamrielTravellerAdvscript.esp [Version 1.39c] ++ Travellers4MMMHostileFactions.esp [Version 1.39c] 4D TamrielTravellers4OOO.esp [Version 1.39c] 4E cyrodiil transportation network 1.3 wz.esp 4F TamrielTravellersItemsCobl.esp [Version 1.39c] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 50 KvatchAftermath.esp ++ PersuasionOverhaul_MMM.esp [Version 1.2] ++ PersuasionOverhaul_OOO.esp [Version 1.2] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ MMM-Cobl.esp [Version 1.69] 51 Nightshade_Armor.esp 52 Ivellon.esp [Version 1.8] 53 Cyrodiil Border Regions 1.2.esp 54 AkaviriSamuraiShop.esp 55 Amajor7 Imperial Furniture.esp 56 Auriel's_Retreat.esp [Version 1.1] 57 Better Dark Brotherhood Sanctuary.esp 58 BHC_Expanded.esp [Version 1.2] 59 Cathedral Improver.esp 5A hackdirtabyss.esp 5B GlenvarCastle.esp 5C LetThePeopleDrink-Cobl.esp [Version 2.5] 5D mrSiikas_TheEmperorsTomb_ImperialPalace.esp 5E MountainTower.esp [Version 6.0] 5F PrincessImperialCityApartment-COBL.esp 60 Return Of Shadows.esp [Version 1.03] 61 Satu Ra - Lord of Beasts.esp 62 ShiveringIsleTravellers.esp [Version 1.39c] 63 Scribe Supplies.esp 64 Septim Mansion.esp 65 Sheogoraths_Accords_of_Madness.esp 66 VaultsofCyrodiilBC.esp 67 za_bankmod.esp 68 Zira's Clydesdale Horses.esp 69 24HrArenaAliveV2Towers.esp 6A DLCFrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] ++ DLCFrostcrag_MysticEmporiumPatch.esp 6B Knights.esp ** Knights - Unofficial Patch.esp [Version 1.0.9] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 6C TOTF.esp ++ TOTF Delayer.esp 6D RTT.esp 6E The Lost Spires.esp 6F Lost Paladins of the Divines.esp 70 Origin of the Mages Guild.esp [Version 7.3] 71 TheNecromancer.esp 72 MannimarcoRevisited.esp ** MannimarcoRevisitedOOO.esp [Version 0.1] 73 ElsweyrAnequina.esp 74 Reaper's Esmeralda's Desert Manor.esp 75 HeartOftheDead.esp [Version 6.0.1] ** JQ-Fighters_Guild_United.esp 76 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 77 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 78 Cliff_CountyNames.esp [Version 1.1] 79 CUO_Dwemer.esp 7A CUO_FightersGuildContracts_SAFE.esp 7B CUO_MerchantUpdate_SAFE.esp ++ CUO_UnLeveledPotions.esp 7C CUO_NewFactionDialog_SAFE.esp ++ CUO_UnLeveledLoot.esp ++ CUO_UnLeveledVendors.esp 7D DwemerSpecsEquip.esp ++ Great Gate Essential NPC's.esp 7E P1DkeyChain.esp [Version 5.00] 7F PersuasionOverhaul.esp [Version 1.42] ** Salmo the Baker, Cobl.esp [Version 3.08] 80 SecretsoftheAyleidsClosure.esp 81 Enhanced Vegetation [110%].esp ++ Borderless_Cyrodiil-3578.esp 82 Roleplaying Dialogues.esp 83 BathingMod_Soap.esp 84 BathingMod_Bathroom_Upgrades.esp 85 BathingMod_Placeable_Bathtubs.esp 86 BathingMod_InnsHaveTubs.esp 87 RealSleepExtended.esp [Version 2.3.4] ** Duke Patricks - Nosferatu Class Vampires.esp ** Cliff_BetterLetters.esp [Version 1.1] 88 Elemental Horses.esp 89 The Sixth Element.esp 8A SpellSinger.esp 8B SupremeMagicka.esp [Version 0.90] 8C SM_ShiveringIsles.esp [Version 0.86] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 8D SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 8E MidasSpells.esp ++ Midas Betterholy.esp ++ Midas Reduced Costs Half.esp ++ Mart's Monster Mod - Midas Creature Ingredients.esp ++ Midas PowDur4x.esp 8F TheElderCouncil.esp 90 TheElderCouncil_TempleOfTheOne.esp 91 Tona's_ModsStore.esp ++ Midas Eldrich Power 5x.esp 92 Midas BeastFortify Fix OBSE.esp 93 SM Combat Hide.esp [Version 1.2] 94 attack and hide harder v2.0.esp 95 StealthOverhaul.esp 96 ZumbsLockpickingMod - OBSE.esp ** RenGuardOverhaul.esp 97 sycHearNoEvil.esp [Version 1.0] 98 Enhanced Grabbing.esp [Version 0.4] 99 Duke Patricks - Double Arrow Nock Shot.esp 9A Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 9B DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] 9C DocDodge.esp 9D Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp 9E Duke Patricks - Fresh Kills Now Alert The NPCs.esp 9F S.P.A.M.esp A0 Adventurer's Spells.esp A1 Mayu's Animation Overhaul.esp A2 CTAddPose_Le02.esp A3 actors_in_charge.esp ** DMC Stylish - Specialanims.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp ++ ArgonianBeautification-RaceSettings.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ** EyelashesVannilaRaces.esp A4 AL_MonsterRevisited v1.0.esp A5 Companion Mark and Recall.esp A6 cssImoen.esp [Version 1.1] A7 Beautiful People 2ch-Ed Vanilla Race.esp A8 sher.esp A9 HentaiLovelyHouse.esp AA UFF - Celtic Witch Robes.esp AB AC2 Revisited HGEC.esp AC bgBalancingEVCore.esp [Version 10.52EV-D] AD PowerAttackEffector.esp AE _LPDaedricWar.esp AF bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ [GFX]_Initial_Glow-self.esp B0 AL_InfernalSteed.esp B1 AL_WildSpright.esp ** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D] B2 xulImperialIsle.esp [Version 1.6.5] B3 Fort Colovia.esp B4 GizmodianNetherweaveRobe.esp B5 Plate of the Shadow.esp B6 RRWeapos.esp B7 RRElphintos.esp B8 GloriousMageDress.esp B9 Banes Guilds United.esp BA Noble Battlemage Armor.esp BB _lpBusyRoads.esp BC bgIntegrationEV.esp [Version 0.962] ++ WWF - Gloom.esp ++ WWF.esp ** ArgonianFeets.esp ** Better Cities - Full City Defences.esp BD Better Cities Full.esp BE Better Cities - Ruined Tail's Tale.esp BF Better Imperial City.esp C0 Better Cities - COBL.esp [Version 2] C1 Better Imperial City FPS Patch.esp C2 Better Cities Full FPS Patch.esp ++ ElsweyrAnequina - Races HGEC-Robert.esp ++ bgMagicShaderLifeDetect.esp [Version 1.68] C3 DynamicTimescale.esp ** bgMagicEVShader.esp [Version 1.7EV] C4 bgMagicLightningbolt.esp C5 TEC_4ERA_Dialog_Filter.esp C6 KF Chapel Shop.esp C7 DS Flaming Arrows.esp [Version 1.2] C8 ScreenControls.esp ++ LadyDeadlock_LoveYourHorse.esp C9 Argonians and Khajiit Lose Tails no More Script.esp ++ Argonians and Khajiit Lose Tails no More.esp ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] CA Better Cities - Tears of the Fiend.esp CB UnnecessaryViolence.esp CC Romuska Fantasy Store.esp ++ Enhanced Grabbing - Unnecessary Violence Liaison.esp [Version 0.4] CD Real Hunger, Cobl.esp [Version 1.6.1] CE personality_idles4.esp CF P1DseeYouSleep.esp D0 StokerWolff.esp D1 Bashed Patch, 0.esp D2 Display Stats.esp [Version 1.1.1] D3 Companion Neeshka.esp D4 1em_Vilja.esp D5 ZTBOWS.esp D6 Duke Patricks - Combat Archery.esp [Version 3.1a] D7 Duke Patricks - BASIC Script Effect Silencer.esp D8 kuerteeCleanUp.esp D9 Streamline 3.1.esp DA SSS.esp DB FearsomeMagicka.esp
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Somehow, I would get CTD around npcs/creatures that were added by MMM, it happens when the combat ai is toggled (I found this out by using tcai at places where I have CTD and I could approach said creatures/npcs without crashes. It also mostly happens in Tamriel exterior, I haven't had any crashes related to creatures in dungeons yet, so this is baffling to me. I could just run around in the wilderness and suddenly hear battle cries from MMM's NPC and bam, CTD. >.<
I installed the newest version of OOO and MMM according to the instruction given, but I still got the CTD. I don't use FCOM. This is pretty much the only presistent problem I have with Oblivion.
Could it be because of the leveled list? Or something to do with ai behaviors?
Any help would really be appreciated.
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Was probably removed because said person did not ask for permission from brucevayne to use his magic missile script and ever credited him.
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Hmmm...I don't have any mods that add will o' wisps...except for MMM.
Anyway, after rebuilding the bash patch with only Oblivion.esm activated then activating the others, no CTD occured.
I then tried rebuilding the patch again, this time, with all the mods active, and the CTD is gone for some weird reason! Though I should try waiting for 72 hours and see whether it is really gone.
Now I am having weird green colour on npcs and creatures when they are near death. >.< Not sure if it's MMM, since even Vilja from a companion mod has that when she was nearing death. =\
Will get back to you later.
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Yes, I tried resting in the testinghall, which does not have any NPC or creatures.
edit: Tried disabling MMM...still having the crashes...so I guess MM was not the cause...>.< gosh this is annoying!
edit2: I tried building my bashed patch with only Oblivion.esm activated and then after rebuilding, I activated all my mods. The CTD was gone and I was able to pass 12am when respawn occurs without issues....
but of course..by doing that bashing then activating everything...most of the functions would be missing. I noticed my avatar was using plain face texture instead of my tattoo texture. >.<
Skyrim Crash at Launch after Cleaning
in Skyrim LE
Posted
I finally narrow down the problematic mod. It was RaceMenuPluginXPMSE.esp from Groovtama's XPMS Extended. But it doesn't seem like it was that straightforward.
After cleaning my DLCs and deactivating all the mods, I activated the mods batches by batches. that particular .esp played nice in the beginning until a point where CTD started at launch. But by then I kinda lost track of which mods clashes with that .esp AND the cleaned .esm's. After deactivating that problematic .esp. The game launched flawlessly with bashed patch,.
Thank goodness Papyrus log was helpful.