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4GVN

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  1. "Mod organizer 1 Legacy (thanks enpinion): Recently Nexus changed their services to be compliant to the new EU rules. These changes required programs making use of them (such as MO1, NMM and MO2) to be updated to be able to still use Nexus integrations. Even though MO1 is End of Life and will not get any future updates, enpinion managed to get the Mo1 code to build and has been able to fix this issue. We discussed with Tannin (original creator of MO1 and Mo2) and decided to host here the fixed Legacy version. This does not mean that Mo1 will receive any further updates, or that it is supported in any way. The Mo2 team will continue to work on Mo2 and strive to make it the better program." -per mo2's description about the mo legacy version so it sounds like this is indeed what is causing us not to be able to log in and for now atleast that's a work around using the legacy version from under mo2's downloads section.
  2. http://forum.step-project.com/topic/13336-mo-cant-connect-to-nexus/ https://www.nexusmods.com/skyrim/news/13481 My guess is either mod organizer will no longer be able to dl from nexus altogether soon (if not already) or we need to update the file path to point it at the new log in (if possible, not sure how to go about that). I unfortunately already deleted everything thinking that mo's in-ability to connect to nexus was permanent (which it might be) and well, let's just say pissed me off. Edit: In the comments under the new section I found this: "Just download ModOrganizer 1.3.15 Legacy here (miscellaneous session): https://www.nexusmods.com/skyrimspecialedition/mods/6194 " so maybe that legacy version won't have connection problems?
  3. I've tryed enb's on my system which is pretty low end now days as well and sorry to say I just wouldn't recommend it. As an alternate though you can use the mod No Tint and Desaturation by Laicus. It's what I use and it helps bring the color out of the dull vanillia world without killing your fps. http://www.nexusmods.com/skyrim/mods/648/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D648%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D466538&pUp=1
  4. Nightingale Blade <--- Has some good stats imo and they are not overly used in Skyrim far as I can tell: http://elderscrolls.wikia.com/wiki/Nightingale_Blade Also for the enchantment I think the Nightingale Blade has some cool enchantments that I haven't seen used on many other weapons in skyrim, however if your weapon won't have to be charged it could be unbalanced. I charge my Nightingale Blade when i know I'm in for tough fight but it eats charges fast thus keeping from being overpowered. quoted from the elderscrollswikia.com: "to emulate the Nightingale's Talon effect: Absorb Health: 5-25 points (amount varies between those numbers as the weapon is enhanced absorbing 5 at first and 25 when fully upgraded)Absorb Stamina: 5-25 points (amount varies between those numbers as the weapon is enhanced absorbing 5 at first and 25 when fully upgraded)" Perhaps you could use similiar enchantments, but instead of your dagger needing charged maybe it has like a cool down. As in if you aren't activily in combat the Daedra draws the power from the dagger causing it to weaken, thus the more you fight the stronger it is when you need it? Think of like a vampire on a blood rage vs weakening bc of lack of blood kinda idea since your dagger sucks souls.
  5. Thanks for all the updates Dark0ne, you have yourself a kick butt site here.
  6. My buddy just informed me what I was doing wrong. I needed to drag and drop face slider values not copy and paste. As TES4edit can't handle face slider values copied to it's clip board or whatever they are too big.
  7. As the title says I'm working on a Khajiit race replacer but I've run into a roadblock. I want to support the dlc and the unofficial patches, however when using TES4edit to make a patch that relys on both my racial changes and say the unofficial oblivion patch when I copy face slider values into the patch to change an npc effected by the unofficial patch it causes a conflict. Then when you load the game using the mod and try to enter the cell with the conflicted npc it crashes the game. So basically I wanted to know if anyone knew of work around for this. Incase you want to know more of how I'm trying to do this. I open up TES4edit, I uncheck all, then I recheck my replacer main file and the unofficial oblivion patch. I then choose one of the npcs affected by the unofficial patch and choose copy override to... and make a new.esp. Then I highlight my race data in my replacer.esp and I choose copy override to... that same new.esp I just created above. Next I try to copy new face slider values and thus the conflict and the crash I mentioned above when running the patch.esp.
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