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page305

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Everything posted by page305

  1. Since OG Rainbow Six, So late 90's I think. ` 'avatargod' and that damned notepad file... if you know, you know :)
  2. I'm going to necro bump this because I was about to make the same post. Is this a mandella effect for me? I seem to remember my download history page having the orange 'update available' banner on it. It doesn't anymore (ever?). This would be very helpful to keep my non-installed backed up mods up to date easily. I really think it used to have those flags on this page: https://www.nexusmods.com/users/myaccount?tab=download+history Did it not or is it broken now?
  3. Lol, that's one way to push lighting tech :tongue: "Enable or we block the door" I did have a small bug... SPOILERS BELOW!!!!
  4. I've noticed that I've lost items in a personal mod during testing (thankfully I've not uploaded it yet). The items lost had no pattern or specific reasoning that I can see. Containers that did lose items didn't totally empty, but left from 1 to 10 items inside. The magazine racks are "empty" as a container goes but the magazines are still there and can be "read" then taken as normal. What I've done for the containers/cell (after item loss, v1.1): 1) Set interior cell encounterzone to "noreset" 2) Duplicated containers and renamed to make them unique in game files (added a prefix) 3) Set containers to "Player" owned. 4) Containers require key (unrelated, but mentioned for bugs). 5) Edit container base (unchecked "respawn"). 6) Set container encounterzone to "noreset". Are there any other steps to prevent losing items or from containers inside my mod to be subject to a cell reset problem? Thanks so much!
  5. Just got notice that my email has been "pwned" (haveIbeenpwned monitoring)
  6. They have very alpha mod "tools" out (unofficial). I'm hoping some great things will come.
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