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BlackAlbum007

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    Skyrim

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  1. Thank you for your help alt3rn1ty I did try that game path you advised but it says "Game Not Found" ... the NMS.exe is actually inside the Binaries folder .... And it says the game is managed but I get that error message saying "Failed to set Game Mode". It was then that I spotted that the file path it was looking for wasn't correct. Inside the No Mans Sky folder there are 2 folders ... one called Binaries and the other called GAMEDATA. Yet Vortex is looking for the GAMEDATA folder inside the Binaries folder ... and it doesn't reside there. I have created the "mods" folder inside GAMDATA/PCBANKS/ ... and deleted the Disablemods.txt file I've removed the mods from the "mods" folder (there was only 5 of them) but I'm still stuck with that error message. (BTW ... the missing colon is just lazy typing ... as is using a forward slash instead of a backward slash because my backward slash key produces a hashtag symbol and I can't be bothered to hit every key to find the correct one ... but your attention to detail is welcome ... that's how I spotted the wrong file path being used) I think I'll just stick with manual modding as it's only a couple of mods but I was hoping to use this game as my intro into Vortex modding ... I use MO2 for Skyrim/F4 ... (sorry) I started a thread on Steam about the problem but people there said to stick with manual modding so I don't think they're using Vortex ... google search didn't help and I don't really have the skills or understanding to fix this myself. One last thing ... if I go to "Dashboard" then NMS ... i can double click on "open Game Folder" and I can see the NMS exe in the binaries folder ... double click on "open Mod folder" and nothing happens. Ah well .... But, alt3rn1ty ... once again ... thank you so much for attempting to help ... I do appreciate you taking the time to try to fix my problem. It's just not to be for now ... maybe I'll try Vortex for XCom2 at some point in the future. I've tried to fix this little problem via Vortex forums and Steam forum ... and google. My last resort would be to try and contact Hellogames ... but I'm sure they're far too busy actually writing lots of new code for the other game problems they have ... rather than looking at my little problem ... which I can fix by just installing mods manually. Equally ... I'm sure you've better things to do than help an idiot mod a game you don't play yourself ... My very best wishes to you, sir ... onwards and upwards I
  2. Forgive me but I'm elderly and not very good with computers .... I've manually installed a few mods and everything is working fine ... but I thought I'd try the Vortex Mod Manager to help me manage them and build an even better game ... but I'm stuck straight away and I thought I'd ask for help here. I've selected the "location" for No Man's Sky and that is ... C/Games/Steam/steamapps/common/No Mans Sky/Binaries May I point out that I couldn't actually see the .exe for NMS following this path but I manually confirmed that is where the .exe is But I get an error message saying ... "Failed to set game mode ... Mod directory missing C:/Games/Steam/steamapps/common/No mans Sky/binaries/GAMEDATA/PCBANKS/MODS" ... and then I noticed that that file path is wrong ... The /GAMEDATA folder isn't inside the Binaries folder as listed in that path ... It's actually in the /No Mans Sky folder with Binaries Has anyone had this problem before?? Does Vortex actually work for NMS? I've done a google search for an answer but I'm not finding anything ... although it doesn't help that NMS actually have and use the words "Vortex" and "Nexus" for other things and this clutters up my search results. Please don't assume that I know what I'm talking about with my above description of the problem. It's mostly me copying words out from the screen in front of me ... sorry
  3. I wish you all the best of luck ... I'm sure everything will be tickerty-boo by the time it's finished. Robin has obviously made a good decision in getting the best man for the job. i'm an elderly gamer with low computer skills but was able to make the transition from NMM to MO ... and finally start to understand (a little) about resource priorities etc .... I've only one tip .... based on this .... from an earlier post ... "2) What about advanced features of MO, will we be able to include/turn them on in NMM? MO provides a lot of valueable information about mods and their components and I would hate to lose it." "re 2) That is the plan, yes. My hope is that eventually the new NMM will be able to provide even more details than MO did but likely not in the default setting and probably not in the first public release." ..... oh ... you're setting yourself up for a major sh*tstorm of complaints and howling from the kids if the new NMM resembles the old NMM and not MO on it's first release ... all of it undeserved but that won't matter. As Freddie Mercury once said .... and summed up this generation "Fat Bottomed Girls they make the rocking world go round" Sorry ... wrong quote ... " I want it all ...I want it all .... and I want it now !!" So release version 1 but book a weeks holiday at the same time.
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