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LuciferX10

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  1. @ToppDog: Yes, you are right, when you change into a werewolf or vampire lord, your skeleton does change... But that won't work for what I am doing. However thank you so much for you input. Appreciate the effort!
  2. @ToppDog: Yes, I have looked at that avenue. But that's not what people want. I already know the backlash I would receive. I could make it so you "transform" into the lich king. But that would change all of your abilities and everything else. The players stats and abilities would be limited on to whatever the transformed "Lick King" has. In essence, a race change. The most frustrating part is I know the armor is tied to specific skeletons in some way. When I place skimpy vanilla female forsworn armor on my male character, my skeleton changes to that of a female, so I know its possible to make the armor react to a skeleton other than yours. But I can't seem to find the link between the "skeleton.nif" and the specific armor mesh. It starting to seem as if armor is connected to Race and I have to make a custom race with a custom skeleton in order to achieve this.... which ruins everything. I know I could solve all this easily by making a custom race... but no, I want to be able to make a suit of armor that is not pulling its skeleton file from the player's NPC, that way, no matter what "body mod" they are using, the armor will adjust to the stand alone skeleton. In simple terms, this would allow something like with the proportions of a Mech Suit. Your silly bimbo warrior named "Candy" can equip the suit, then all of the sudden, she is a walking juggernaut. *Note: I am not building a mech suit, something else.
  3. Mod Author here looking for help to make new mods for YOU ALL :) :) Ok... I have spent hours upon hours researching this, and all I can find is hundreds of the same question being answered hundreds of time. I am not trying to mold armor onto a custom body or make armor fit a custom body or put CBBE armor on a UPN body. No.. I am trying to make it so the armor is tied to a different skeleton, not the default skeleton.nif file. And I can find absolutely nothing on the subject. Basically, I want the armor to reference a different skeleton when equipped, not "skeleton.nif". I want to do this without having to change my character's race. Currently, I know I can do this by making a custom race with a custom skeleton and the armor will adjust to that new skeleton.... That's easy. No, what I am trying to do is make it so the armor does not adjust automatically to my player's skeleton, but pulls from a different skeleton.nif. Basically, I want to be a normal character, with normal vanilla armor, but when I equip this one special suit, the suit pulls from a different skeleton.nif and so when equipped, my characters proportions will change. I know this I capable on some level, as I can take skipping female (vanilla forsworn) armor and program it to be a male armor and it will adjust my male characters body to that of the skeleton.female.nif file. (I put the forsworn female armor on a male character). So in some way, armor is tied to specific skeletons, but for the life of me, I cannot find the connection. *Reminder, I do not want to make a custom race. I am trying to make mods with bulky kick ass armor that will work with any person, despite what custom body mods they are using, because this armor will use a standalone skeleton.nif (Named something like skeletonXL.nif, for example). Any ideas people? **New Note The most frustrating part is I know the armor is tied to specific skeletons in some way. When I place skimpy vanilla female forsworn armor on my male character, my skeleton changes to that of a female, so I know it's possible to make the armor react to a skeleton other than yours. But I can't seem to find the link between the "skeleton.nif" and the specific armor mesh. It's starting to seem as if armor is connected to Race and that I have to make a custom race with a custom skeleton in order to achieve this.... which ruins everything. I know I could solve all this easily by making a custom race... but no, I want the players to be able to stay their Race. I want to be able to make a suit of armor that is not pulling its skeleton file from the player's NPC, that way, no matter what "body mod" they are using, the armor will adjust to the stand alone skeleton. In simple terms, this would allow something like with the proportions of a Mech Suit. Your silly bimbo warrior named "Candy" can equip the suit, then all of the sudden, she is a walking juggernaut. *Note: I am not building a mech suit, something else. Maybe a mystical Mech suit golem later in the future, but currently working on bulky armor that needs a certain skeletal proportions. And yes, I know about in-game editors and sliders, but I am trying to make this armor specific. Additionally, the in-game editors would change the characters default proportions.... something I do not want to do to you all. And it wouldn't even matter, because the "in-game" edits are not files I can share.
  4. Hey I got it!!!! I've written a cript to enchant a mask to have the glow effect turn off once I remove the mask. The original script is written so the glow effect does not shut off until the draugr (or you, if you've applied this enchant to you) dies. I will release it with my Lich King mod once I've completed it. The glowing eyes will be a part of my mask (new addition to the helmet). Just dis-enchant and you can apply the enchant to whatever you want. Need some more time before my release though, sorry.
  5. "Paid Request"

    I've seen your Corehound Mech mod and was wondering if you could do something similar with the section 8 heavy armor. Instead of trying to utlize the player's skeleton, make the arms part of the chest and simply fire chaingun ammo. But also have it so that the heavy armor stands up on its own like your mech mod does, meaning I can exit and enter it. Am wil...

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