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Deleted168289User

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Everything posted by Deleted168289User

  1. You right, i haven't changed hdd for a few years. Probably fragmented as hell at this point. Anyway, i finally found a solution after googling about sound lag and finding specific thread on steam about this. Although it didn't fixed texture load completely, but at least enemies/buildings won't disappear. Apparently Avast was taking too much time to always scan files of the game for some reason. Never did that to skyrim or anything. Adding game folder into avast exceptions helped a lot.
  2. So, it seems i have a rare problem that i don't even know how to fix myself, it persisted since the first version and up till last patch. If i install too much loose textures on the game, the game doesn't really drops its fps, but instead glitches start to happen, or if i use just one 2k retexture of some clothes, the game will lag every time i change weapon/clothes or even shoot the gun. It seemed unrelated at first, but last time i tested out recently "Brotherhood of Steel Kit - 2k" alone (without any other mods), and each time i equip brotherhood armor retextured by this mod, game makes a 1-2 second lag. It gets much worse when a lot of textures are replaced. I experienced real hell when i tried to replace a lot of architecture, foliage and armor textures. All textures became blurry, ground started to disappear right in front of me, raiders and enemies stopped spawning, buildings forgot to load, doors became unacceptable, all game sounds lagged and desynchronized (shoot a gun, hear a gunshot 3-4 seconds later) and so on. I am fully aware about fixes for blurry textures, such as edits in ini file and enb series tweaks. They don't seem to solve my problem. I have 16 gb ram, nvidia 650ti with 2gb vram, and an intel i5-2400 3.10ghz processor. But i don't believe its a hardware issue, because mods that repacked textures into ba2 archives work absolutely fine and don't cause such glitches. And yes, those bugs can be caused not only by retextures, but by mods that add new items too. So, nobody experienced this?
  3. I don't think its hard to make, just need to find where right xml files that responsible for armor restrictions are stored. Its a matter of search in my opinion. I believe we can also lift weapon restrictions and allow fighter wield maces.
  4. You can just press shift+enter to open enb options, disable all effects except SSAO and play. Its that easy.
  5. lillmuppen/CrazyLamer, i hope you and Fraggoso continue to keep up a good work. Since you are going to undub only three pck files in nativepc\rom\sound folder, i've sent to you (in pm here on nexus) already working japanese audio of cutscenes made for pc version. The ones that go to nativepc\sound\stream\event_vo_se. And simple instruction on how to apply them. I'l wait for you to complete your work and add that stuff together with your work. So we will have not only cutscenes, but also dialogues and all quest talks. Since capcom didn't wanted to give us official japanese dub, that's all we can do. Although i prefer english dub myself.
  6. If your theory is right, it is also possible to add files without unpacking arcs. So you just need to drop a file that you changed to appropriate folder (For example NativePC\param\pl\level\exp.plexp) and game should find it as the one higher to date. But we have yet to test it, maybe its actually doesn't work.* Someone said that's how dmc4 modding worked. As an alternative way someone can always make an unpacker, that will allow you to merge different mods together (if they have specified file paths), and work as mod manager. *Edit: Okay, i tested it out on slightly changed capcom logo. No, it doesn't work. -I put id folder with changed capcom logo into nativepc and left original Initialize.arc. It didn't changed anything. -I put whole id folder from initialize.arc into nativepc and deleted Initialize.arc. Game crashes with an error of not finding initialize.arc. -I put id folder into different directories without deleting initialize.arc. Nothing seems to work. -As last resort i put files from id folder into nativepc, and it didn't worked as well. -I repacked initialize.arc with changed capcom logo, and it changed the logo as it should. So no, i am sorry Black Zero, but no chances here. Only repacked archives work for now.
  7. You really don't need this mod. It changes every cell in Skyrim, and most crashable one. Anyway, the only good zombie mod i know is "28 days and a bit 5" mod, this mod creates real zombie invasion to cities, infection of people and other things. But this mod will not work good with your mods too. Because if you really play with zombies, you miss all the content of other mods by centering your gameplay on zombie invasion. You must forget about some mods, and seek what you realy want from game.
  8. First - test it without ASIS. And see, that you will STILL have crashes. Next thing you do is turn down actor, items and object visibility, for 1/2 or 1/3 of maximum. You MUST use Wrye Bash to get rid of most conflicts. And you MUST be good at rebuilding bash patch. Create patch without ASIS, then add ASIS, and patch it on top of Bashed Patch. I think this will lead to minimum ammount of CTDs. I also dont recommend zombies at all with it. Add to your list a mod like Immersive creatures, it has many new undead creatures, and it is far better.
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