What I did was just duplicate the entry for say no helmet hack in the same addin, but then changed the moduleid = single player to dao_prc_ep1, and now it works for both awakening and origins without replacing xmls or needing a batch script. Just be careful to copy the correct amount of lines, and make sure the </addinitem> lines are in the right place or else none of your addins will show up. This is simply the best way to make any mod available for in both DA:O and DA:A simultaneously. To clear things up a bit you still open the same addin.xml file mention above but instead of changing the UID for ALL mods you duplicate the desired ones to work in both the original game and the expansion. If you take a moment and look through the code you'll see that all mods have there separate UID as well. Now all you have to do is copy the code for that mod, paste it again and change the UID. Voila, it works for both versions. Each code starts with <AddinItem> and ends with </AddinItem> so make sure you copy it all. Also, if you use notepad++ or some other more advanced editor this will be a LOT easier to do. It's a lot of work if you use a ton of mods but for those of us content with a few custom armors and some minor tweaks it's a very simple solution to an annoying problem. Sure, you can have two .xml files and switch between them depending on if you currently play DA:O or DA:A but I find it so much smoother to just duplicate the code. Thanks and credits to Hdhd and Mrtibbs9 for coming up with this! Stellar work!