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HWG

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    Dave#9580
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  1. Noticed a lot of RaceMenuPlugin errors. Going to see if it's related. [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 53 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:25:54AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 54 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:25:54AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 55 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:25:54AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 56 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 41 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 42 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 43 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 44 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 45 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 46 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 47 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 48 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 49 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 50 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 51 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 52 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 53 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 54 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 55 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:18AM] Error: Incorrect number of arguments passed. Expected 4, got 3. stack: [RaceMenuPlugin (6A000801)].RaceMenuPlugin.LoadPlayerNodeScales() - "RaceMenuPlugin.psc" Line 56 [RaceMenuPlugin (6A000801)].RaceMenuPlugin.OnPlayerCameraState() - "RaceMenuPlugin.psc" Line 66 [03/02/2013 - 02:26:31AM] Mujuro: Detected NPC speaker [03/02/2013 - 02:26:45AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture [03/02/2013 - 02:26:45AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() WasProjectile: TRUE [03/02/2013 - 02:26:45AM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() [03/02/2013 - 02:26:45AM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() chance: 25.000000, roll: 74.000000 [03/02/2013 - 02:26:45AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akProjectile: [PROJECTILE < (00012FCF)>] [03/02/2013 - 02:26:45AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akSource: [Form < (60011491)>] [03/02/2013 - 02:26:45AM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() WasProjectile: TRUE
  2. Game was completely stable until this point. Crashed after killing second cultist outside of Ivarstead. It was massively discouraging because I had thought my game was stable. Posting BOSS order.
  3. Only happens when ENB is on... picture says it all. Weird film grain effect "texture" or "sprite" that gets laid over the screen. It looks atrocious and I just want to figure out how to fix it! Using an AMD 5870 for my card, latest drivers. You can see in the left bottom corner where the sun glare "ends"
  4. You know I've heard a lot of weird requests but... this one is probably up towards the top of weirdest requests. Dude just use your imagination, I guess.
  5. Wrong… place for this.
  6. True... and now let me correct you by adding that no oblivion VANILLA content can be carried over, or it would be an illegal port. Even the mods ported needs the permission from respective mod authors. :P But you're not correcting me sir. By oblivion content I'm referring to mods. I can only type so much on a tablet. At my parents for the holiday and left my laptop at home. :(
  7. As for FXAA... http://lmgtfy.com/?q=FXAA And as for what it does FXAA injectors push new shaders into a game to enhance the visual quality. It is DX9 If you didn't acquire the game through steam then how did you get it? :/
  8. Actually... I hate to correct you but they essentially actually do use the same engine… The "creation" engine is gamebryo in fact. It has an updated renderer and some tweaks from oblivion but it is essentially still gamebryo. People have already begun porting oblivion content and based off what I've seen from the internals of the game and how quickly SKSE is progressing it's safe to say Skyrim will see a lot of Oblivion content ported right over.
  9. There are no classes in Skyrim. Pick up a bow, pick any race, and just invest in light armor and bow perks.
  10. http://heavyweaponsguy.com/images/desktop2011.png http://heavyweaponsguy.com/images/desktop2011clean.png Quite proud of my little setup. ;)
  11. You know, you could use STEAM's screenshot service... by default the key is F12 and it will both save it to your disk and upload it to their cloud servers... just a thought.
  12. Hey bud, You're going to go in and delete the data/meshes/characters/_male folder in your Fallout New Vegas directory. Sounds like you installed a mod on top of the animation replacers that is causing conflicting results... reinstalling the game unfortunately does not remove those folders. Typical path for installation is... 64-bit: C:\Program Files (x86)\STEAM\Steamapps\common\fallout new vegas\ 32-bit: C:\Program Files\STEAM\steamapps\common\fallout new vegas\
  13. You know... I wonder... I've been having this problem in all Gamebryo engine games... I wonder if there was a system update that is causing problems across the board with any Bethesda title that uses this engine. New Vegas, Fallout 3, and Oblivion were all giving me problems lately, problems I do not seem to recall.
  14. No, very rarely crashing with just FalloutNV.esm, if ever. I'm more concerned if there is one underlying conflict with a mod / mods. Explain this whole conflict checking thing to me with FNVedit, I've never fully gotten it.
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