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Everything posted by davppd
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[Request] Black Cat forgeries copy original items
davppd replied to ccg08's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
yeah just need to find the table that governs his behaviour. probably one of the quest files? after that it should be a simple matter of figureing out the structure and the mapping to item IDs. then we can guess / discover the mapping and fiddle with them. I haven't seen anyone mess with quests yet so shoudl be a intresting avenue if you want to start the research into it ! -
[REQUEST!] First Person View
davppd replied to Sabaqu7no7Osuka's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
id love it as a toggle on /off with the dxinput plugin . so that i can take more dramatic screenshots of npcs / pawns doing stuff. -
[Request] Increased slider limit
davppd replied to nickru58's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
what happens if you wear armor with the squished watermelon breasts? does it adjust? -
[Request] Relocate Forger in Gran Soren
davppd replied to HaikenEdge's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
would be nice to learn how to move npcs around in general. could be fun to have certain npcs next to each other in some cases for other areas as well. or to add shops or inns to quasi-towns like the two bandit camps -
that sounds like it would be a pretty in depth hack would require some memory hooks and a new DLL to do the work. i think it will happen. if they game reaches 500k or so owners there should be enough people playing it that the one in a million professional modders get interested and do this for us ;o
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ive made alot more progress in discovering what doesnt work in my thread. i have as of now fully given up on this as I believe there are smoe hidden vocation setings somewhere that determine where all "idle" equipment is gripped and wielded. we need to find those settings somehow my guess is that they are inside of the DDDA.EXE
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Possible pugilist(unarmed) class?
davppd replied to bLu48o's topic in Dragon's Dogma: Dark Arisen's Discussion
adding a class would be quite an undertaking. so far alot of the vocation control stuff isn't known yet. -
yeah for the people who want it :D
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[Request] Increased slider limit
davppd replied to nickru58's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
if you dig around the general consensus is that nobody has figured out the 3dsmax script for dd da yet. feel free to do it. you will be ascended to the pantheon of HGEC , Caliente and other modding deities (perverts). -
wlll you post your work? some people like ripped girls
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yeah its possible use flufflyquack depacker on teh stage files and you can edit the monsters, add more spawns etc. i made giant sized rats and bats in the casssardis sewers to test. hint: the .LOT files are what you want. if you follow the fluffyquack guide you will get an xml version of the .lot file and its super easy to read and edit.
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What about an .ARC encyclopedia?
davppd replied to textitexto's topic in Dragon's Dogma: Dark Arisen's Discussion
http://residentevilmodding.boards.net/thread/5764/ddda-arc-list-spoilers arc list in development. feel free to contribute -
[Request] Increased slider limit
davppd replied to nickru58's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
http://residentevilmodding.boards.net/thread/5764/ddda-arc-list-spoilers already been started :D problem is those boards don't allow nudity, so once they figure out how to mess with the sliders min/max stuff properly the nexus community will have to figure out the evil boobies -
[Request]Male bulges
davppd replied to manateedream's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
http://i.imgur.com/cjcTj3N.jpg is probably why we don't see it which is weird since its a japanese game and they have something in japan that they dont have in the west. "boylove" comics that girls read. shrug -
I figured out how to replace the animations so that when you defend and stop defending, it acts and looks likle the fighter, but as you defend, the shield TELEPORTS into your hand, and as you stop, it TELEPORTS back to the.. back! I tried vainly to solve it. please see this post and lets sort this out i've given up mostly. http://residentevilmodding.boards.net/thread/5808/mystic-knight-shields-moved-left