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[MOD Request] Fully Custom Hireling
textitexto replied to jd44's topic in Baldur's Gate 3's Mod Ideas
It's a start, I suppose, but the mod itself does point out that you need to re-edit the character every time you load the game up, so it's not a full fix. I get the sense this is going to have to wait until the modding tools are released, sadly. Dont know where you read that, but this is not true... He keep the same apparence until you use the spell again. -
Look like the Camp Even Notification mod. https://www.nexusmods.com/baldursgate3/mods/1879 Just like cdragonm said, go to bed.
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Help with broken game after mods
textitexto replied to Thebeeli's topic in Baldur's Gate 3's Discussion
Best would be to remove all mods and try again with only one mod at time. :laugh: -
[MOD Request] Fully Custom Hireling
textitexto replied to jd44's topic in Baldur's Gate 3's Mod Ideas
Apparence Edit have a optional file for hireling https://www.nexusmods.com/baldursgate3/mods/899?tab=files Can't be more simple then that. Install the main + optional hireling and crouch to go back to the character creation screen. Don't forget to save first, we never know. -
NMM wont find Kingdom Come?
textitexto replied to Jongib369's topic in Kingdom Come: Deliverance's Discussion
NMM only work with some game, not all. And KDK is not one of them. -
[MOD Request: "3rd Person Camera View"]
textitexto replied to M1oCid's topic in Kingdom Come: Deliverance's Discussion
Would not want to break yours dreams, but this is a lot more complicated than you think. The character will probably have neither body nor animation in 3rd person view. So 3rd person's cam would only show you a kind of blob with arms and legs. You need to create a 3D model of the character with every combination of weapons/armors AND animate him... Perhaps you could use the same model than the one use for the gathering/speaking, but still, all animations for walking, looting and fighting need the be done by hands... So don't expect it too soon. -
SSE Need help for create a Red border item
textitexto posted a topic in Skyrim's Creation Kit and Modders
Hello, am news to modding and I would like to create a mod that change the colour of stolen item to red like in ESO. Only problem I absolutely don't know how to do this.. Am good with photoshop and I can edit .dds files but I don't know how to access the files and make an .esp If someone could guide me it would be much appreciated So I need help to edit item that use the stolen tag... Thank in advance if you want to help me! http://i.imgur.com/O6KVhfB.jpg?1 -
More "Portcrystal" placements mod.
textitexto replied to doomsday0525's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Someone try it long time ago, the lack of news mean it was unsuccessful so I think it can't be done for some reason. :P -
X/X-2 HD Remaster Al Bhed Primers easy?
textitexto replied to textitexto's topic in Final Fantasy's Discussion
I probably can do it if I could know where to find the original textures... -
Hello, did someone could change the texture of the Al Bhed books for making them easier to see? Something similar to this for exemple: http://www.nexusmods.com/skyrim/mods/10012/? or at least tell me how I can acces to the original texture so I could mods them myself....
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Rolling w/o daggers.PLS.
textitexto replied to SanguinuS9's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Try this: http://www.nexusmods.com/dragonsdogma/mods/96/? -
Vocation Mod Plausibility
textitexto replied to WolfHavenXIII's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
It already exists http://www.nexusmods.com/dragonsdogma/mods/96/?