Jump to content

SirGalahad

Members
  • Posts

    221
  • Joined

  • Last visited

Everything posted by SirGalahad

  1. Ah, but when you go to talk to her, does she say anything? She does not speak after leaving the vault, and it is unsettling. She might have trader dialogue? The wiki reports that as non-functional, as well. It appears she was intended to go to Vault 88 as a trader, and would have specific interactions relative to 88, but some of the voice work wasn't completed or added in. I guess I was into the story line and noticed something went wrong, as you might notice if an acquaintance suddenly stopped talking to you one day.
  2. Thank you, jkruse05! I didn't have a problem getting her brother off drugs or convincing her to leave the vault and go to one of my settlements. All that worked (with a LOT of Quick Loads). But having her at a settlement and never saying a single word freaked me out. Someone over at Bethesda really dropped the ball on this particular quest. Thanks for the mod recommendation—I had no idea it was out there! Since I took an arrow to the knee—I mean, got bit by one of those diseased mole rats—I have to repeat everything in 81, anyway, so the mod is almost a present for the extra work!
  3. Just leave her at 81? Her being mute just reminds me of what she should have been but was not. Better to leave her at 81? Even at 88, her dialogue is a mess, correct?
  4. You cannot build a particular robot part unless you get that part from an enemy drop—I think. You can build any weapon or armor mod you want, so long as you have the skill and material—I think. I have tons of mods in my workshop, because I'm not sure if I should sell them. Can I safely sell some or all?
  5. Oh.... I have gotten a lot better at running conduit. I often must remove the wall I want to pass through, place a length or two of pipe to verify my angle, tweak things, and replace the wall when the pass-through seems to be in place. Concrete spaces are the most particular to work with, but removing walls before placing pass-through conduit helps. I will probably install the script extender at some point, as there remains enough build features lacking to justify the trouble. And there is the Transfer Settlements blueprint mod, too, which looks cool. Thanks!
  6. When I tried to find that content, I could not—or, at least, I don't think I did. Not sure it's actually called "Slocum's Joe," or if that's what the community calls it. I found a fix for it, but not what I had read about. This morning, I saw a combo deal with four items priced at 1,000 "credits." It's Warframe all over again.... I want to support the game. I want to support the developers (my kid just graduated as an animation major, so I'm a true believer). But modders have been so important to gaming that few BIG titles would have mattered without them. I am afraid I am seeing the beginning of the end of community modding, that Bethesda may move to fence off their products to monetize community work for themselves. Maybe that's their legal right, but . . . wow. This is something of a moral dilemma for me. Mayhap I'm overdramatic. Stuff looks nice—like many community mods, but with more polish. I really wanted to build something other than ruined barns and warehouses, so I may jump in. I don't care about making doughnuts, even if they are pretty.
  7. What the heck.... I had 45 dirty water and zero purified water. They did not produce water for any number of game days. They are, now, and they are producing a LOT, but surely had a dry spell. One would almost think there were bugs and glitches in the game—but this is impossible after a couple years of community support, right? :teehee: Thanks for the pointers, and have a great Sunday!
  8. I'm extremely careful which mods I use. I don't "test" them, but install them only when certain they'll improve the game. Scrap Everything prevents building in a number of locations. There's no doubt about it. So it does "break" the game, even if there is a fix. And it turns out that fix doesn't address the largest room under the screen at Starlight. It remains the case that build items will only sit in a small area to the rear of the room; otherwise, they fall through the floor or shoot to the ceiling. I don't mind, because I built an enormous living quarters by the projector, but . . . it shouldn't be broken, regardless. Peace!
  9. Yes, really. Not meant to offend you, but a genuine question. This is an international community with folk from all over the world. English is my fourth language, by the way. After Flemish, French and German. So, as good as my English might seem, there's still things I don't immediately understand the meaning of. Like I said, the question wasn't meant to put you off. Cool. Thanks. Must have thought I was on the Steam forums at the moment! I had 45 dirty water in the workshop, which I removed and sold. I'll wait to see if Sanctuary begins producing, again. There's still this one hand pump I absolutely cannot find....
  10. Like I said in my previous post, settlements have a limit for food and water production. Once the limit is reached, pumps stop producing water and settlers can no longer be assigned to new crops. Hence my link to a mod that prevents that from happening. There seems to be some misunderstanding here. Is English your first language? When you said Sanctuary "stopped producing water" I thought it was because the Workshop has too much of it already. A settlement stops producing food and water when a certain amount is reached. Look in the Workshop for purified water. If there is none and the settlement doesn't produce any, then something is indeed wrong. Could be as simple as not enough power to make industrial pumps work, or they have been damaged in an attack and need repairing. Is English your first language? Really?
  11. I do NOT have Place Everywhere, and I'm not sure I want to install it and the script extender. Not ruling it out, but I may want to wait until I start a new character. I'm learning a bit every day about building, but am often frustrated by all the things that can prevent us from putting a foundation down where we want or should be able to do so. Not only do bits of driveway, sidewalks, steps, and the like stop us, but certain earthen bits and mounds will, as well. We can have a foundation that half floats in space, but cannot build over a certain rock or gradient. And then there's that damn settlement with the giant hole in the ground, Coastal Cottage. Hundreds of shovels in the game world, but we can't fill a hole or level a hill.... Oh, and shrubs, twigs, and limbs that cannot be removed from the game world, poking right up through your floors! And floating stairs, because you can't push a foundation down far enough! I am building along a railway at the moment, and have the smallest bit of my foundation above ground at one corner, thanks to a steep hill. At the hill's highest point, I should be able to push the foundation down further, but something stops me. Could the concrete pillar glitch help me out—I saw it used to place something down in a cave, and it looked handy! I suppose what I'm asking is if anyone knows of a good tutorial on placing foundations for our building needs. I'm sure Place Everywhere would let me do what I want, but I'm not quite wanting to install that, yet. Thanks!
  12. If you are suggesting that there is an excess of water I've not touched at Sanctuary itself, that's not the case. I've kept up with their production, because I spend a bit of time there. There are two industrial purifiers in the river and some hand pumps I've not been able to find (I'm deleting them all, starting with the hand pumps, hoping things "restart" if I rebuild them). If you mean that there is a cache of water at another settlement I've not touched, and that causes everyone to stop producing, that is possible, because there are settlements I don't check up on. Still, settlements other than Sanctuary are producing water. It's just Sanctuary that's gone dry. Thanks!
  13. I exited and loaded a save from a few minutes earlier. In two saves after this point, Cait had black skin on her head and neck. I guess I got lucky, as I've read some people going as far as to reinstall the game, trying to get rid of this! Thanks for your replies!
  14. LOL. Well, thanks for letting me know. Guess they'll just end up with two of them!
  15. I think I saw an advertisement for new building options in something related to Slocum Joe. Maybe this was during a launch of the game, or somewhere online—I can't remember. I thought it was some new DLC, but I don't see anything. It's something out of the "Creation Club," right? I would have to create a Bethesda.net account in order to get this thing, correct? Not sure I want to support any attempt to monetize mods that would otherwise be free, but this thing sounded interesting. Thanks!
  16. Pretty sure it had zero water when I got there. I installed three or four manual pumps. I even built the industrial purifier in anticipation of the electric work I was about to do. It was not connected, just sitting out in the Atlantic. Now, I have 52 water, which is a lot to get out of four hand pumps. And, no, that industrial purifier I built is not running. Is there a hidden purifier that was activated when I connected a generator to the switch along the castle wall—the switch that turns all those interior lights on?
  17. Just loaded my game to find the skin on Cait's head dark brown, while the rest of her is as pale as ever. Before anyone suggests it, I have no body mods installed. I don't have any "faces" mods, no better NPCs, or anything that modifies companions. I do not have the high resolution DLC. Any ideas?
  18. Yeah, but I don't need the castle to be pristine, not really. I think the damage fits well into the lore, and the labor involved in fixing that sort of thing would take years, not seconds. I'm OK with ruined walls, so long as I can build in them.
  19. I may be the only person playing without Place Everywhere. If you scrap the shack, you end up with no roof over the radio equipment and operator. The roof that's on it is the only one in the game with a hole, apparently. I thought I could build a square O building around the entire shack. I was using concrete. The outer walls go on, but the inner walls do not, as the ends overlap at the corners. It's not ideal, but I can manage the interior side using half walls and corner pieces. I now have a two-story square O around the radio shack, and no one needs to get rained on.
  20. No other foundation will snap to it.... Walls will snap to the existing shack frame, but what is the point, without additional foundations? I don't imagine you can scrap everything except the tower and build around that, instead. All I can think is to do a doughnut kind of thing, a 4x4 or larger ring that encompasses the tower. I can stick a nice generator in that, hook up the conduit and power lines..... Are there any really cool ways to address the eyesore in the middle of the courtyard, aside from mods that turn it into a fairy tale perfect castle or the ubiquitous Place Everywhere? Thanks!
  21. I disagree that Scrap Everything breaks the game; rather, the game is no damn fun without it. Bethesda did not give the scrapping system enough power, and Scrap Everything may be the only mod to properly address that situation. And the little Building Placement Fix for Scrap Everything fixes the Castle, the Drive-In, and all the other places having problems. I would not play the game without Scrap Everything, or something very much like it. Place Everywhere may also "fix" the building issues, but it does a lot of things I do not want in my game. Still, it becomes more difficult to justify not using Place Everywhere as I spend more time building. I am damn tired of not getting stairs to snap and all these various garbage buildings I cannot add to or build around.
  22. I am using Darker Nights, and feel the nights are too long, the days too short. Can I change when the sun sets?
×
×
  • Create New...