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SirGalahad

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Everything posted by SirGalahad

  1. Game engine is 16 years old, now? I don't think I'm going to buy another Bethesda game in light of the game previews I saw online last night. Every single game looked better than anything Bethesda would do. I don't want to waste my time with a console-centric, buggy reskinning of Morrowing/Oblivion/Skyrim/Fallout. And The Outer Worlds? I suspect Bethesda is done.
  2. Here's the glory of it all: Bethesda is not the only developer, nor is Zenimax the only publisher. I played a lot of games before either was born. I have a lot of other games from other developers and publishers. I don't have to play any Bethesda game ever again, should I choose—and I have LOTS of choice. Should little Todd Howard destroy Bethesda, I will be fine, as will every one else here. They are, after all, just video games, and—by and large—a sad waste of time and money. There are countless wonderful things you all can do with your time and money aside from playing regurgitated Bethesda video games. Bethesda can be shuttered tomorrow, and it will not be the end of the world. No one needs them. There are other games. There is more to life. Personally, I am hoping Bethesda upper management is sacked. Then again, maybe they're just doing what Zenimax told them to do, and a change of guard would make no difference, other than to deflect blame. There are other games, and life is too short to fuss over these idiots. Ironic thing about the mods: They became a thing because Bethesda never patched its own broken games. Maybe little Todd Howard hates mods, but none of his games would work without them.
  3. "The one saving grace of Bethesda Games was the modding community." Absolutely true, going back to the earliest Elder Scrolls games. Morrowind had any number of broken quests that only the modding community would fix. Bethesda has never cared about quality. Remember when YouTube came along and showed everyone Dragons flying backwards and getting stuck inside the ground in their latest "epic?" Prompted the only fixes I've ever notice Bethesda manage. Bethesda upper management needs to be cleaned out. Hopefully, the dismal sales of '76 will convince someone do get Howard and company out of there. Perhaps when his utter disdain for his own products and customers costs Zenimax enough money, they'll wise up and hire management with a bit more insight. Shame that YouTube doesn't allow critical reviews on popular channels, that creators are forced to lie and kiss the ass of thieves, crooks, and hacks. But, thankfully, the NMM forum admins aren't on the Bethesda leash, and allow their users to freely speak their minds. Hats off to those folks.
  4. "Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active." I thought these radiant quests center on nearly any possible settlement, and provided access to new settlements; however, they have thus far only involved three settlements: Abernathy Farm, Sanctuary, and Tenpines Bluff—and that's it. I am only told of the needs of one settlement—never two or three. I know the last time I played, Preston was sending me to other places. Granted, I took the Castle earlier and the radiant quests seemed to stop shortly thereafter. During this play through, I've easily done a dozen of them, and they've only involved those three settlements. I have other settlements, and there remain some I've not claimed. Does this sound right?
  5. I'm not going to read all of that guy's posts to look for an agenda. I agree with what I read here. While Bethesda may have all the right in the world to tank their IP, I and others have every right to complain about the same. There is a little too much of this "shut your mouth and take it" mentality being pushed upon the world right now. Let's not add to that. I was thinking about the changes yesterday and realized that narrative is the only thing Bethesda has ever done well in their games. Their tech is always outdated and under-performing. Their games are always buggy and they refuse to fix them. But their narratives are consistently better than most. So, the one thing they do well, they are removing entirely from Fallout 76? Whose bright idea was that? I've said my peace. Not looking for a protracted argument by any means. Have a good day, one and all.
  6. Wow. Shills in their natural habitat. I agree with everything zanity wrote. I was watching excerpts from an official, authorized hour-long play test with the demo last night and was left livid at how Bethesda has done almost nothing to improve Fallout 4, which itself did little to improve Fallout 3. How long do they expect people to pay for the same, outdated and under-performing game engine? For the love of god, they used all the same assets from Fallout 4, but with a couple of color changes to the computer textures! OK, in fairness they added foliage and bumped the God rays. But look down, for a minute, and it is Fallout 4 all over again. That alone is reason not to buy, as far as I'm concerned. No interaction with NPCs? The randos are going to create the narrative? Really? Good luck with that. And therein another, larger reason not to buy. I do not play Fallout for PvP. I don't want randos pulling me into PvP. I don't want to be inconvenienced in any way whatsoever by randos. I don't want to have to pay to teleport or block griefers in the hope they don't manage to find me again. I don't want randos targeting me because I've been playing the game for a while and have built up a bit of loot. I can play Quake or Doom right now if I want PvP with a side order of hackers. I play Fallout and Skyrim to get away from all that infuriating nonsense. To suggest that randos are going to generate compelling narrative by way of PvP betrays the sad lengths to which developers often go in defending bad decisions. The fact that the developers are tripping over themselves to point out how they are handling griefers only highlights the fact that it's going to be problematic. Outdated, under-powered game engine. Old assets. Lack of narrative. Randos and griefers. Feels like a misguided cash-grab to me. Bethesda will properly address these issues, or I'll wait for a proper Fallout 5—or simply move on to one of the hundred other games in my Steam library. I understand CD Projekt Red makes a decent game. And, yeah, this is a discussion worth having, even if the other side doesn't want to hear it.
  7. It's ironic that no one knows for certain, years after release. Seems an obvious sort of thing to have had a look at. The only weapons capable of greater damage are certain grenades, missile and nuke launchers, which you cannot entrust to a NPC.
  8. These are combat armor paint jobs—not power armor paint jobs? I do not have a single color change available for combat armor when I go to the armor workbench. I can paint power armors with Abraxo, Vault-Tec, Atom Cats, and others, but not combat armors. Maybe I'm doing something completely wrong?
  9. It seems as if the color of combat armors can be changed at the workbench. Problem is, I do not appear to have any color options. Are these found in a magazine somewhere, or are these only available via Creation Club, where I know there are all sorts of color schemes, but none I've wanted. In Creation Club, I saw some "branded" schemes that are short on actual art work (labels, graphics), but not the wide range of solid (but appropriately weathered) colors I'm after. Wanting to put Provisioners in something better suited to the job than their wasteland attire, while making them stand apart from Gunners. Thanks in advance for your insight.
  10. As of this morning, there is no F4SE installer version over at the Silverlock site. Does this happen frequently? Perhaps they update the 7Zip files, then the installer version at some later date? Or are they doing away with the installer version, altogether? Thanks!
  11. I don't imagine I'm going to mod my settlers or companions. I'm happy enough with their behavior, minus companion's inability to differentiate targets, hold a position, and basically watch my six. All I wanted to know is if settler NPCs would use six-crank laser muskets properly.
  12. I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with assault rifles and the like, even with Better Locational Damage and Better Explosives. I don't know. I've no sense of how accurate NPC's are.
  13. Spoken like a true american! :D I could get up right now and walk to a 122 year old church, or take a bus to see some ~300 year old buildings in the city centre. And in Italy, Greece and Turkey they have buildings (well, ruins) from before Jesus. But people are maintaining those structures—even if the average tourist is unaware of their work. Should humans stop intervening with the natural order, nearly everything we've made vanishes. And I did specify most everything—not everything. Even immense stone structures may be rendered invisible by overgrowth, though not entirely eradicated. But the typical single-family home?—gone!
  14. A six-crank laser musket packs a wallop. Do NPCs use this feature, or do they crank once and fire, no matter what?
  15. After 200 years, virtually all man-made structures will but gone. Don't believe me? Don't mow your yard for a couple years to see how this happens. That, and everything being brown and dead after 200 years....
  16. I thought I'd be protected from the constant Creation Club updates by using only the F4SE to launch the game, and I have been—until this morning. Somehow, Steam forced an update, and I can't use F4SE. How did they do that? I've read many times use of F4SE would prevent this.
  17. Well, I am at level 50. I've not been playing as much as I had, but I must say that Better Locational Damage, Better Explosives, and to a lesser extent Super Mutant Redux and Raider Overhaul WIP have improved my game a thousand times over. I die all the time, and I love the challenge. I no longer feel like the Hulk—the game suddenly has something to offer. I can shoot enemies in the head one time and kill them, and they can do the same to me. I can use explosives, which I had given up on early during my last play through. In fact, explosives are great, and there are times when you damn well better have a grenade! It's fantastic! I play at Very Hard difficulty, because I want fast travel and don't want to be bothered with food or water right now. The only thing I feel I'm missing is something that makes the AI less handicapped. I'm done with "The jet will make you jittery" "Musta been the wind" lunacy. I would prefer enemy NPCs were less oblivious, and more likely to use something resembling tactics. I get many gamers don't want AI that might outsmart them, but flanking and diversion shouldn't be out of the question. Really wish difficulty settings affected AI. I will post my feelings again when I reach level 100.
  18. I don't know what's up with all the dead campfires in the game, but it really bugs me when they're under a cooking station, like the one at Red Rocket. Does anyone know of a mod that fixes the broken camp fires outright? Does anyone know of a mod that had a working campfire surrounded by cinderblocks, like the one at Red Rocket? Thanks!
  19. Got the mission from whom? Do you need to report back to someone?
  20. I am on my second serious play through. I abandoned my first due the the game's broken combat mechanics, which I am attempting to address with a few mods. The first time I played, enemies would respawn at most every location after a few game days. I could return to most locations a week later and expect a fight. Repeatedly and without end. During this play through, enemies are not respawning. Concord, for example, remains deserted, and I'm at level 30 now. Other locations are the same: Empty. It's like playing Fallout 3 again. I do not look forward to an empty wasteland. Anyway, how is this game supposed to work? I remember Fallout 3 becoming desolate and unbearable toward the end, and hope I'm seeing a glitch, not a design. I've read some unofficial stuff mentioning various wait times for interior and exterior areas, none of which jives with what I'm seeing. Seriously, it seems that nothing is respawning. Haven't changed to Survival mode, but I am walking more than the last playthough, when I used fast travel a LOT. Maybe I'm walking through these cells I used to skip and am wrecking counters or something?
  21. I'm glad it works fine for you. I have the script extender and use it to launch the game. The bleeding proc works, but there is no warning widget. If there is something required beyond the two mods I've mentioned, I would like to know. The Better Locational Damage description featured here at the Nexus makes no mention of any tertiary mods, holotapes, or additional procedures necessary for widget operation.
  22. I do not have caps lock pressed! Out of power armor, I just picked up some trash that left me over encumbered slightly. I was back to walking slowly. I get in my power armor and should then be unencumbered, but I'm still shuffling along as if encumbered. I'm 49 pounds UNDER encumbrance. It's as if the game is "stuck" in slow walking. Quitting to the main menu does not remedy the situation. I had to quit the game entirely and restart. Can this be fixed via the console, or is quitting the game the only solution? Thanks!
  23. Better Locational Damage and HudFramework are both installed, but I've not seen any option for enabling the bleeding widget—I've read mention of it, but never any directions for enabling it. Anyone know how to do it?
  24. I wasn't looking for abject realism. I just want a touch of common sense in a game. Fallout 4 misses the mark by way of its ridiculous combat system. I imagine many would agree with me that having to shoot someone dozens of times in the face at point blank range to score a kill is ridiculous, let alone precious little fun. I would be playing something else if realism defined my gaming. Nevertheless, no game should advance carpel tunnel syndrome and repetitive stress injury as selling points. Which is to say that the combat system in Fallout 4 isn't simply ridiculous, but inept. Fortunately, Bethesda can rely on modders to fix their games.
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