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SirGalahad

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  1. Game engine is 16 years old, now? I don't think I'm going to buy another Bethesda game in light of the game previews I saw online last night. Every single game looked better than anything Bethesda would do. I don't want to waste my time with a console-centric, buggy reskinning of Morrowing/Oblivion/Skyrim/Fallout. And The Outer Worlds? I suspect Bethesda is done.
  2. Here's the glory of it all: Bethesda is not the only developer, nor is Zenimax the only publisher. I played a lot of games before either was born. I have a lot of other games from other developers and publishers. I don't have to play any Bethesda game ever again, should I choose—and I have LOTS of choice. Should little Todd Howard destroy Bethesda, I will be fine, as will every one else here. They are, after all, just video games, and—by and large—a sad waste of time and money. There are countless wonderful things you all can do with your time and money aside from playing regurgitated Bethesda video games. Bethesda can be shuttered tomorrow, and it will not be the end of the world. No one needs them. There are other games. There is more to life. Personally, I am hoping Bethesda upper management is sacked. Then again, maybe they're just doing what Zenimax told them to do, and a change of guard would make no difference, other than to deflect blame. There are other games, and life is too short to fuss over these idiots. Ironic thing about the mods: They became a thing because Bethesda never patched its own broken games. Maybe little Todd Howard hates mods, but none of his games would work without them.
  3. "The one saving grace of Bethesda Games was the modding community." Absolutely true, going back to the earliest Elder Scrolls games. Morrowind had any number of broken quests that only the modding community would fix. Bethesda has never cared about quality. Remember when YouTube came along and showed everyone Dragons flying backwards and getting stuck inside the ground in their latest "epic?" Prompted the only fixes I've ever notice Bethesda manage. Bethesda upper management needs to be cleaned out. Hopefully, the dismal sales of '76 will convince someone do get Howard and company out of there. Perhaps when his utter disdain for his own products and customers costs Zenimax enough money, they'll wise up and hire management with a bit more insight. Shame that YouTube doesn't allow critical reviews on popular channels, that creators are forced to lie and kiss the ass of thieves, crooks, and hacks. But, thankfully, the NMM forum admins aren't on the Bethesda leash, and allow their users to freely speak their minds. Hats off to those folks.
  4. "Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active." I thought these radiant quests center on nearly any possible settlement, and provided access to new settlements; however, they have thus far only involved three settlements: Abernathy Farm, Sanctuary, and Tenpines Bluff—and that's it. I am only told of the needs of one settlement—never two or three. I know the last time I played, Preston was sending me to other places. Granted, I took the Castle earlier and the radiant quests seemed to stop shortly thereafter. During this play through, I've easily done a dozen of them, and they've only involved those three settlements. I have other settlements, and there remain some I've not claimed. Does this sound right?
  5. I'm not going to read all of that guy's posts to look for an agenda. I agree with what I read here. While Bethesda may have all the right in the world to tank their IP, I and others have every right to complain about the same. There is a little too much of this "shut your mouth and take it" mentality being pushed upon the world right now. Let's not add to that. I was thinking about the changes yesterday and realized that narrative is the only thing Bethesda has ever done well in their games. Their tech is always outdated and under-performing. Their games are always buggy and they refuse to fix them. But their narratives are consistently better than most. So, the one thing they do well, they are removing entirely from Fallout 76? Whose bright idea was that? I've said my peace. Not looking for a protracted argument by any means. Have a good day, one and all.
  6. Wow. Shills in their natural habitat. I agree with everything zanity wrote. I was watching excerpts from an official, authorized hour-long play test with the demo last night and was left livid at how Bethesda has done almost nothing to improve Fallout 4, which itself did little to improve Fallout 3. How long do they expect people to pay for the same, outdated and under-performing game engine? For the love of god, they used all the same assets from Fallout 4, but with a couple of color changes to the computer textures! OK, in fairness they added foliage and bumped the God rays. But look down, for a minute, and it is Fallout 4 all over again. That alone is reason not to buy, as far as I'm concerned. No interaction with NPCs? The randos are going to create the narrative? Really? Good luck with that. And therein another, larger reason not to buy. I do not play Fallout for PvP. I don't want randos pulling me into PvP. I don't want to be inconvenienced in any way whatsoever by randos. I don't want to have to pay to teleport or block griefers in the hope they don't manage to find me again. I don't want randos targeting me because I've been playing the game for a while and have built up a bit of loot. I can play Quake or Doom right now if I want PvP with a side order of hackers. I play Fallout and Skyrim to get away from all that infuriating nonsense. To suggest that randos are going to generate compelling narrative by way of PvP betrays the sad lengths to which developers often go in defending bad decisions. The fact that the developers are tripping over themselves to point out how they are handling griefers only highlights the fact that it's going to be problematic. Outdated, under-powered game engine. Old assets. Lack of narrative. Randos and griefers. Feels like a misguided cash-grab to me. Bethesda will properly address these issues, or I'll wait for a proper Fallout 5—or simply move on to one of the hundred other games in my Steam library. I understand CD Projekt Red makes a decent game. And, yeah, this is a discussion worth having, even if the other side doesn't want to hear it.
  7. It's ironic that no one knows for certain, years after release. Seems an obvious sort of thing to have had a look at. The only weapons capable of greater damage are certain grenades, missile and nuke launchers, which you cannot entrust to a NPC.
  8. These are combat armor paint jobs—not power armor paint jobs? I do not have a single color change available for combat armor when I go to the armor workbench. I can paint power armors with Abraxo, Vault-Tec, Atom Cats, and others, but not combat armors. Maybe I'm doing something completely wrong?
  9. It seems as if the color of combat armors can be changed at the workbench. Problem is, I do not appear to have any color options. Are these found in a magazine somewhere, or are these only available via Creation Club, where I know there are all sorts of color schemes, but none I've wanted. In Creation Club, I saw some "branded" schemes that are short on actual art work (labels, graphics), but not the wide range of solid (but appropriately weathered) colors I'm after. Wanting to put Provisioners in something better suited to the job than their wasteland attire, while making them stand apart from Gunners. Thanks in advance for your insight.
  10. As of this morning, there is no F4SE installer version over at the Silverlock site. Does this happen frequently? Perhaps they update the 7Zip files, then the installer version at some later date? Or are they doing away with the installer version, altogether? Thanks!
  11. I don't imagine I'm going to mod my settlers or companions. I'm happy enough with their behavior, minus companion's inability to differentiate targets, hold a position, and basically watch my six. All I wanted to know is if settler NPCs would use six-crank laser muskets properly.
  12. I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with assault rifles and the like, even with Better Locational Damage and Better Explosives. I don't know. I've no sense of how accurate NPC's are.
  13. Spoken like a true american! :D I could get up right now and walk to a 122 year old church, or take a bus to see some ~300 year old buildings in the city centre. And in Italy, Greece and Turkey they have buildings (well, ruins) from before Jesus. But people are maintaining those structures—even if the average tourist is unaware of their work. Should humans stop intervening with the natural order, nearly everything we've made vanishes. And I did specify most everything—not everything. Even immense stone structures may be rendered invisible by overgrowth, though not entirely eradicated. But the typical single-family home?—gone!
  14. A six-crank laser musket packs a wallop. Do NPCs use this feature, or do they crank once and fire, no matter what?
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