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RamonXick

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About RamonXick

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    Dragon Age : Origins
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    Dragon Age

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  1. so far the layout is nice, but much slower compared to the classic
  2. i got the exact same problem but different warnings Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [mod0000_mergedfiles]game\player\playerwitcher.ws(498): Saved property 'mq1002_artifact_1_oldtarget' of type 'handle:CActor' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute. any fix to this script error? I search the dlc and mods folder with no marged using this playerinput.ws files
  3. In response to post #39610190. #39610305, #39611605 are all replies on the same post. lmao no, I honestly like nexus to stay independent
  4. some mod that I want to install always give me error "object reference not set to an instance of a object" in this case Ancient Spell mod, already reinstall skyrim (yes, I reinstall my skyrim for testing this build), reinstall mod organizer, moving my mod folder, etc, etc still no luck kinda miss the old 'non profiling' build.. any chance give us option to disable profiling feature and just make NMM doing things like the old ways?
  5. I just use latest enb binary (wrapper ver) with latest unbleak enb, when go outside I got no problem, but when go indoor, I suddenly got missing cell issue and random missing mesh part on objects, anyone can help me ? below the screenshoot when use ENB: when ENB turned off: anyway thanks for answer
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