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PaddyGarcia

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Everything posted by PaddyGarcia

  1. I was trying in vain to re-texture a door a couple of days ago, just couldn't get my changes to show up, finally gave up and went to bed, started the CK the next day and there was my new door. It fixed itself while I slept. IDK, sleep on it?
  2. You're sure you're saving as a .dds file? I had a swap that crashed the CK because I had foolishly saved the image as a .xcf. Are you compressing the .dds? I had a swap that crashed the CK because I had foolishly compressed the image (GIMP did it for me by defaulting to last used settings.)
  3. Great! The more modders the merrier. Gersidi76's advice is spot on. vTemporalZEROv might be right, but don't listen to it! LOL. Modding FO4 isn't so much different from previous games. There are some new complexities, but in many ways the modding situation is better - the tools are more powerful, less unstable, and the game has more functions already built in. And the modding community is more mature, with much wisdom gained from the previous years and games. I've only done a few very modest mods myself (and released even fewer), so I'm no authority, but my advice would be to start small. Some very cool things can be done with simple little changes. I think ideas and creativity are even more important than technical knowledge and skill, although those are very useful too. But if you learn one small trick here and another there, pretty soon you'll know lots of tricks. I mostly learned how the tools work, and how these game work, by modding other people's mods, mostly using FO4Edit (and FO3Edit, FNVEdit, TES5Edit). Maybe I loved a gun mod but thought the damage was too high - so Iearned to hack into it with xEdit and customize it. By learning one small trick at a time, on a need-to-learn basis, I've gotten somewhat familiar with almost everything. There are lots of resources but they can be hard to find. YouTube seems to be a good place to look. And lots of people will help if you ask for it. Anyway, definitely - good luck.
  4. Thank you Zilav for the answer. They seem to work though, even with the crazy numbers.
  5. In FO4Edit, the "chance" or "chance none" for some Leveled Items is sometimes displayed as a number from 1-100, which is pretty clearly a %, but others have "strange" numbers like 768. 1036, etc (I might have made those up). Others have all zeroes. I can't tell what those strange numbers correspond to in the CK. The % numbers are often different, so one item might be more common than another; but where there are strange numbers like 768, ALL the items in the list have the same number. My questions are: What do those strange numbers mean? Why are all the strange numbers the same? Why are some of them zeroes? Thanks in advance. PS - I've been trying to figure this out for months, since FO4Edit came out. I've googled the heck out of it but found nothing.
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