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Atuum

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  1. Fixed found someone who fixed this already https://regenbot.tistory.com/48
  2. I installed Sandrine armor and noticed that the Cuirass gets unequipped when you try to equip the skirt as well. However in the photos the skirt is suppose to be worn with it. In CK the Cuirass occupies the 32-BODY slot and AAA model occupies 32,34 - FOREARMS, and 38 CALVES. While in CK the skirt occupies 52- Unnamed in both main and AAA model. However in Nifskope the skirt occupies the 52 and the CALVES slot as well under Partion, but the Cuirass only occupies 32 and 34, no Calves. I tried removing Calves from the Cuirass in CK but to no avail. I've changed the Calves slot in the Skirt Nif and CK (main and AAA) to 51 to no avail. I got desperate and ran some test. So first I created a duplicate of the Sandrine gauntlets which work, removed the models and changed the main slot to 52. Ran SE, equipped the empty armor and the cuirass. The gear stayed on but the skirt was invisible, obviously. Then I added the model SkirtAAA with slot 52 in main Bipedal but deactivated in AAA Bipedal while deactivating the model nifs as well. Ran SE and the cuirass kicked but the skirt remained although invisible. So, the AAA is an active trigger. This I'm sure of, but have no way to rectify the matter. Any thoughts?
  3. Looking for someone who can make my companion to spec. There is a trove of info online on how to do this myself, but I don't have time. If you're meticulous then please contact me to negotiate the price. Thank you very much
  4. Hey mate, so I took it upon myself to clean up the Vindictus V1-3 packages and some of the mod earrings I'm trying to move into slots 47 to be worn as jewelry. However ingame I noticed that they disappear when worn. I imagine changing the CK slot isn't the end all and somehow the answer lies in Nifskope. Any idea how to fix this? It just doesn't make sense to have the base slots for earrings as helmet lol Thanks Edit: I clicked the model ending in AAA and had to make the bidel models match. That fixed it
  5. My god I don't know where to start or where to begin looking for a remedy to my f-up, whatever it was. Recently I uploaded the latest XP32 and installed some custom animations along with TK Dodge which doesn't require FNIS, apparently. Only Pretty Combat Idles seemed to require 'gender specific'. So anyway I LOOT> FNIS> Create new mod from Overwrite the start up SKSE. Now when my main unsheathes in crouch he T-floats. I've deleted and restored defaults. I've tried to rearrange my Mod//Load order and even reinstalled FNIS and the animation mods and still he's popping up like a gopher. I'm stumped mates. Any idea how to fix this? I seem to have files for 'sneakbow' so there are no problems with that, but unsheathed sneak with any other weapon or magic results in T-float. Thank you Via MO
  6. I'm still having an issue with invisibility using the HikariArmourPack from modtype. Not sure if it's because it's a JPN mod or not, but it doesn't seem to be working. **EDIT** I used Archive to merge the two BSAs. Thanks for the guide, though I feel this is a necessary addition as a work around for those running into this issue.
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