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TheButterAnvil

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  1. I want to stop the player character from using power armor until they have a custom aid item in their inventory. I'm not sure how to stop them from entering using a script. Any ideas?
  2. Accidentally double posted, trying to figure out how to delete this.
  3. I actually am using that mod funnily enough. I figured out that I needed to change the eyebot race so it could speak to the player. After I did that, the prompt was available but no talking occurred. I fixed the problem by using a protctron instead, but I don't know why I couldn't make it work with the eyebot. It is no longer pertinent to my current project, but it would still be useful information. Thanks for the reply!
  4. I have working dialogue but i dont know how to make it possible to speak to a robot. (Open dialogue)
  5. I recently made a mod that retextures the prydwen and some other brotherhood items. I didn't use the creation kit at all during the process. How do I make it into an .esp so I can port it to Xbone?
  6. I need to create a dragon that doesn't spawn until a certain quest has started. Please help
  7. Someone should make a mod that lets the synth Shaun grow up and be used as a companion thanks
  8. I am trying to make a weapon that insta-kills enemies when used in a successful sneak attack. Is there a enchantment parameter that activates it when used in a sneak attack ? Help me....
  9. But then if you were detected it would still kill them..... Sorry I didn't really specify
  10. I want a line of dialogue to kill an npc (Braith) but don't know what to put in the end script box thanks...
  11. Im going to guess the obvious here, you probably didn't but if you only put the esp and not the textures/ meshes in your data folder, they won't be there. so..... yeah...
  12. And, For future referance, would I do the same thing for any item?
  13. You need to make a property (an external variable) to reference things like a key. So, go find your dialogue, and in the End fragment, put a comment: ; Compile, press OK, and then reopen your topic info. Click on the generated script (TIF, most likely) in the right hand lower side of your dialogue info. Create a new property, of type Key, with the name TGGuildKey. Then, in the End Fragment itself, put: Game.GetPlayer().AddItem(TGGuildKey, 1) Gonna try later. THANKS!!!
  14. I am making a mod that has tools for assassins. My current goal is to make a dagger that does no damage in combat but when a sneak attack is used it kills it's target immediately. Any help is appreciated
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