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Trying to make an eyebot talk.
TheButterAnvil replied to TheButterAnvil's topic in Fallout 4's Discussion
I actually am using that mod funnily enough. I figured out that I needed to change the eyebot race so it could speak to the player. After I did that, the prompt was available but no talking occurred. I fixed the problem by using a protctron instead, but I don't know why I couldn't make it work with the eyebot. It is no longer pertinent to my current project, but it would still be useful information. Thanks for the reply! -
I have working dialogue but i dont know how to make it possible to speak to a robot. (Open dialogue)
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I need to create a dragon that doesn't spawn until a certain quest has started. Please help
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Someone should make a mod that lets the synth Shaun grow up and be used as a companion thanks
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I am trying to make a weapon that insta-kills enemies when used in a successful sneak attack. Is there a enchantment parameter that activates it when used in a sneak attack ? Help me....
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Sneak Attack On Custom Weapons Help!
TheButterAnvil replied to TheButterAnvil's topic in Skyrim's Skyrim LE
But then if you were detected it would still kill them..... Sorry I didn't really specify -
I want a line of dialogue to kill an npc (Braith) but don't know what to put in the end script box thanks...
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Im going to guess the obvious here, you probably didn't but if you only put the esp and not the textures/ meshes in your data folder, they won't be there. so..... yeah...
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And, For future referance, would I do the same thing for any item?
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You need to make a property (an external variable) to reference things like a key. So, go find your dialogue, and in the End fragment, put a comment: ; Compile, press OK, and then reopen your topic info. Click on the generated script (TIF, most likely) in the right hand lower side of your dialogue info. Create a new property, of type Key, with the name TGGuildKey. Then, in the End Fragment itself, put: Game.GetPlayer().AddItem(TGGuildKey, 1) Gonna try later. THANKS!!!
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I am making a mod that has tools for assassins. My current goal is to make a dagger that does no damage in combat but when a sneak attack is used it kills it's target immediately. Any help is appreciated
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Adding Item Using Dialogue (Skyrim) Help!
TheButterAnvil replied to TheButterAnvil's topic in Skyrim's Skyrim LE
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