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princeforte

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  1. Okay seriously. What is so hard about making this type of mod that it's taken more than A YEAR and SEVERAL ITERATIONS OF F4SE to NOT make. Is it really THAT complicated?? I am very sad that NO enhanced first person mod for Fallout 4 yet exists. I recognize that modders have lives, work for free, and don't owe us anything. I just can't believe a mod like this is that hard to make, or would take this long. I feel like empty promises were made, and for that I am upset.
  2. I think both should be made. Combat armor for those who want a more DOOM-like experience Powered Armor for those who want something as powerful as the Praetor Suit to be explainable in the context of Fallout lore.
  3. Why can't the rest of you be more like this majestic stallion over here. My humblest thanks, sir.
  4. Wow. So, either people hate this armor set that much, or the fix isn't nearly as easy as I thought. My loss either way, I guess.
  5. EDIT: It's fixed. Mod posted below, courtesy of Trold. So I made a post about this in the tech support forum to confirm I wasn't the only one seeing this issue (to my knowledge, I'm not), and also scoured the Nexus to see if someone had already uploaded a mod to fix it. There exists no fix for this particular bug, and all of the existing power armor headlamp mods don't "fix" anything per se; for that matter, none of them have been updated for Nuka World. As you can see in the screenshot, the light node for the Overboss power armor headlamp is anchored in the wrong spot inside the model. The flashlight also doesn't "glow" as you would expect a lit light source to glow. Worse still, it doesn't move with the powered armor; when you crouch with the headlamp on, the light node maintains its height above the ground and basically floats above your head like the Skyrim Candlelight spell. The standard raider PA does not behave this way, nor do any other PA headlamps. I presume it's a bug that came with the Nuka World .esm file. I am a lowly plebeian with very little modding expertise, and no experience whatsoever messing with 3D models. I know it seems trivial to create a separate mod just to fix one PA helmet, but I do actually like the Overboss armor. I make due with the standard PA helmet for now to keep up immersion, but it would be aces if someone could upload a fix. Thanks.
  6. ....I take it those many many MANY patches in your load order were all made by yourself. Yeah, I know about the request forum. I came here to make sure it wasn't a bug that had already been fixed, to make sure I wasn't requesting a mod for something superfluous. So what about you, then? Does the Overboss headlamp work as intended for you, like the standard PA headlamp? I forgot to mention that the standard PA headlamp works as intended in my game. It's only the Overboss headlamp that's broken. I mean, if it's possible to fix on my own, I could probably learn how to do it. I just don't know what program to use or what files to crack open and tinker around with.
  7. Right, I searched the heck out of these forums to make sure someone else didn't already have this issue. At the time of this writing, it seems I'm the only one. So I got the Overboss Power Armor in Nuka World. Well the headlamp's doing some pretty goofy stuff. Screenshot attached. Not only is the flashlight not "on" (as in there's no glow texture), but the light source is anchored somewhere at the very back of the flashlight (where the battery would be), rather than where the lightbulb would be. My load order (copied from f4se.log): (0 -> 0) Fallout4.esm (1 -> 1) DLCRobot.esm (2 -> 2) DLCworkshop01.esm (3 -> 3) DLCCoast.esm (4 -> 4) DLCworkshop02.esm (5 -> 5) DLCworkshop03.esm (6 -> 6) DLCNukaWorld.esm (7 -> 7) Unofficial Fallout 4 Patch.esp (8 -> 8) Arbitration - Resources.esm (9 -> 9) TrueStormsFO4.esm (10 -> 10) Fr4nssonsLightTweaks.esp (11 -> 11) TrueStormsFO4-FarHarbor.esp (12 -> 12) TrueStormsFO4-EarlierSunsets.esp (13 -> 13) Arbitration - Better Combat AI.esp (14 -> 14) Arbitration - Automatron AI.esp (15 -> 15) Arbitration - Button Lowered Weapons.esp (16 -> 16) Arbitration - 3rd Person Gun Up by Default.esp (17 -> 17) Arbitration - Fall Damage Overhaul.esp (18 -> 18) Arbitration - Reduced Grenade Spam.esp (19 -> 19) Arbitration - Stealth Overhaul.esp (20 -> 20) Bare Hands.esp (21 -> 21) Binary Speech Checks V.4 Forgiving.esp (22 -> 22) BrighterSettlementLights_LongAndSoft.esp (23 -> 23) calyps-bos-booty.esp (24 -> 24) Consistent Power Armor Overhaul.esp (25 -> 25) ConstructionLight_Medium_Shadows.esp (26 -> 26) dD-Realistic Ragdoll Force.esp (27 -> 27) DeadBodyCollision.esp (28 -> 28) dD-Enhanced Blood.esp (29 -> 29) Durable Power Armour NPC - 95.esp (30 -> 30) Durable Power Armour PC - 95.esp (31 -> 31) DV-No Levelled Vertibirds.esp (32 -> 32) DV-Durable Vertibirds.esp (33 -> 33) Faster EXP - Int Change Only.esp (34 -> 34) MoBettaScrap.esp (35 -> 35) MPPA - 3x Stat.esp (36 -> 36) PipBoyShadows.esp (37 -> 37) floodlight-short.esp (38 -> 38) SpotlightFix-100.esp (39 -> 39) PD_VisualReload.esp (40 -> 40) ShellRain.esp (41 -> 41) timetravel.esp (42 -> 42) MacDreamy Classic v0.3.esp (43 -> 43) Recruitable NPC Dialogue Fixes.esp (44 -> 44) PAMS.esp (45 -> 45) Smoke-able Cigars.esp (46 -> 46) WET.esp (47 -> 47) PowerArmorT49.esp (48 -> 48) RadioSilence.esp (49 -> 49) Scavenged NCR Armor.esp (50 -> 50) SurvivalOptions.esp (51 -> 51) SMC.esp (52 -> 52) TrueStormsFO4-GlowingSeaExtraRads.esp (53 -> 53) TrueStormsFO4-FarHarborExtraRads.esp (54 -> 54) TrueStormsFO4-EarlierSunsetsFH.esp (55 -> 55) AzarPonytailHairstyles.esp (56 -> 56) ImmersiveVendors.esp (57 -> 57) LovingCait.esp (58 -> 58) KH_DChelmetfix.esp (59 -> 59) WET Clearer.esp (60 -> 60) Piper-est Piper.esp (61 -> 61) GlovesOfTheCommonwealth.esp (62 -> 62) DavesPoses.esp (63 -> 63) No Aggro Impact Landing.esp (64 -> 64) TrainBar.esp (65 -> 65) TimerPowerSwitch.esp (66 -> 66) ImmersiveGenericDialogues.esp (67 -> 67) ShorterNPCgreeting.esp (68 -> 68) Reverb and Ambiance Overhaul.esp (69 -> 69) RenCloseThatDoorMod.esp (70 -> 70) visiblecompanionaffinity.esp (71 -> 71) FlightHelmetFix.esp (72 -> 72) The Rebel.esp (73 -> 73) SalvageBeacons.esp (74 -> 74) Vertibird Alt Fix.esp In bold are the two most suspicious mods, but disabling them had no effect on the bugged Overboss headlamp. Perhaps this is a Bethesda bug that needs to be fixed with a mod? Or if someone else has has this problem and fixed it, and spots the offending mod in my load order, help a guy out? Thanks in any case.
  8. Until I can be reasonably assured that my experience without using adblock will not be drastically different than my experience using adblock, I will keep it active. Which is to say, it's going to stay on. Permanently. I'm sorry. I love Nexus, I really like this attempt at positive incentives, but at the end of the day, ad-makers have no scruples and they cannot be trusted to follow the rules, ever. Even with ad reporting, the end result remains the same, because ad providers simply do not care. It doesn't matter which supplier you go with, they're all out to make money by any means necessary, and they will simply make new obnoxious ads to replace the ones that get reported or blocked. And on my end, I end up having to reload the page more than three times as often because one stupid little ad didn't load properly, or at all, and is holding up everything else on the page, which has already loaded and is simply hanging in limbo because you didn't get to shove your commercial down our throats. That being said, I use Adblock Plus, which has the white-listing capability for non-instrusive ads. Your move, Nexus.
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