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Novatha

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Everything posted by Novatha

  1. Did you choose to join the Thalmor? If so, the quest will complete after the Thalmor approves you; if not, it completes itself as soon as you reject the offer. I haven't been offered the choice yet whether or not to join the Thalmor so I will try speaking to Onm again or going to their HQ. Thank you for answering questions so patiently. About the idle banter disappearing after the wedding: I've started a (currently) semi-long discussion on the mod's Nexus site some time ago, about the same thing. Some people seem to have this bug, and the latest update did not help (it should have, but for me, it just killed the banter even before the wedding), even if it says it does. I don't think it is directly related to the second quest ( a quick glance in the CK shows all the idle lines, they just don't fire apparently - I don't see anything that should block them, but still...). I'm glad that it's not just me, because it means it's a "legit" bug and not a mistake on my end (btw, I don't use RDO, just AFT with the patch). I hope the cause/fix could be discovered soon. Still an awesome mod, but it would be perfect that way. :)
  2. Nvm, I realized this issue would be better placed at the mod's page. Sorry for taking the space here. q_q
  3. I totally understand how you feel, 'cause I kinda felt the same way for a while. But believe me, he is more 3 dimensional than he seems at first. You have to bring him with you absolutely everywhere around skyrim. Do the Big quest lines with him (main, thief guild, dark brotherhood, dawnguard and dragonborn) and maybe even the other quests as well. This is why the creator suggest to do a new game even tho it isn't required, 'cause you do miss a lot of the mod's features if you already finished most of the quests. Yes, at times, it still feels like you're trying to convince a christian that God doesn't exists, but he as a lot of opinions on a lot of things. Even tho he as his own, currently unwavering beliefs, he still cares a lot about you (platonic or romantic, this is up to you tho) PS, when you'll do Dawnguard, even tho you're already with Onmund, Bring Serana with you until the quest line is over. I had an amazing experience with those two! I can absolutely second that. I pretty much had the same issues at the start, because the bulk of Onmund's early topics are of his family, hometown and about the Thalmor. These are the things which he has the most stubborn opinions about, which may leave a somewhat sour first impression (especially if you're like me, who wants to tackle the basic, controversial things, so after that, the relationship can start off an honest foundation). Like mentioned above, he felt like a guy with good intentions, but he has been given frighteningly effective conditioning regarding his loyalty to his superiors and the state he serves. There were points I would have loved to argue with my character, but the right option just wan't there. But! After persevering a bit, you can already see the development, little by little, which I completely adore. While I have much ahead of me regarding Skyrim's questlines, there are signs to show that he will become more and more rounded and three-dimensional, whatever direction it will take him. If I factor in that there are 5 acts with around 20 quests planned (plus all the content in Skyim itself), I'm pretty enthusiastic and curious about what effects of his experiences will have on him. Also, I have to install AFT and its compatibility patch before I start Dawnguard (thanks for the reminder)! :)
  4. I would very much like to second the last paragraph. I may not be that far along with his quests & dialogues, but it's pretty much apparent that while Onmund has the intention and the drive to make his world "perfect", the notion itself shows how naive he is. Of course he's willing to see that he himself is flawed, but after suffering vehement abuse from one group, then finding acceptance from that group's antithesis, his willingness to help made him easy to manipulate and be biased based on his experienced. One cannot help but base their worldview on the principles he received firsthand. He is not a conscious propaganda-spewing agent - he honestly believes that everyone from his branch of Thalmor, or at least their leader (a surrogate mother figure) would do and feel about his goals as he does (that's why they are in the same group, right?), even if he and they have to dirty their hands. He seems to recognize problems well enough in other factions, but it's easy to see issues everywhere, except within. :smile: I'd find it really intriguing if later chapters show some kind of character development for him regarding this. He's spending time with the Dragonborn (who may be a treasured friend or lover), away from the Thalmor. Will it make him to look at his views from a different perspective? Maybe I'm overthinking this, but I love roleplaying, and this mod gives me an opportunity to do just that. Especially with him, because I'm quite strict when it comes to my characters' personality, morals and integrity. If anything in this resembles a realistic take of how relationships work, a few spats and differences in opinion shouldn't have an irreparable influence, so I'm noe afraid to make my cgaracter give him a piece of his mind, whether he likes it or not. Kinda similar to the Dragon Age series Anbee menrioned: I used to play those in the same vein, telling companions if I thought they were wrong, or if my character's views differed. I was not adored by everyone, but lip-servicing them and choosing all the "right answers" is an easy trap to fall into, which I would avoid. I really do hope that I can complete this mod like this (even if I can't, I will, because I'm not compromising my character :tongue:), and it will bring a little drama or tension to this whole relationship. A few new dialogue options for a more rounded debate with him would be awesome, but I can understand that the plot in itself has to stand first, and the characters have a sort of a duty to move it forward to its desired course, needing some sacrifice. Headcanon always helps with the rough edges, but I hope we will not be too pigeon-holed later in the story (after the prologue). I'm not wishing to criticize, quite the opposite: I think most here can agree with me that we get so few opportunities to enjoy roleplaying with an in-depth, detailed and lifelike (especially compered to vanilla) companion & story that we desperately wish to squeeze the last drop of enjoyment out of it. Apart from a few moments where my character was a little forced into some of the answers, I love this mod, and find analising & testing it very fun. Thanks for listening to our ramblings. :D
  5. You can kill the Slaughter Fishes, it doesn't matter if you kill them or not because they're not linked to the quest. You can talk to Ingvi on a random topic (for instance, talk to her about destroying the village), then the option "I have nothing else to talk to you, do what you must." option will show up. Hmmm... strange. I used multiple savegames around the Jerall Village section to test things and try again if I need to. I had one before entering the Magicka Realm, one before entering to the "room" where Ingvi is, and one just after Onmund told me to talk to her if I want to. I loaded each of them a few times, no dice at all. After around the...seventh/eight try, the new topics finally came up. Didn't change anything between the tries. However, I realized that I have to be painfully aware where I'm standing with my character for everything to work properly. Still, it was finally a success. :D On the other hand, the only time the caves quest ever proceeded was when I carefully spared every slaughterfish, at least until everything else besides them was dead in both caves. Which is of course might be caused by a million things based on my personal setup, but is hilarious. I really should stop cluttering this topic, everything's fine now, but still, I thought these might help out people with similar problems. Thanks again for the quick and to the point answers.
  6. All dialogues except dimensional storage will be restored after you complete the quest, unless you do something that makes him hate you. The dimensional storage dialogue is lost due to a careless design mistake and will be fixed in the next patch; all items previously stored at the dimensional storage will stay where they are, so don't worry! After you clear both caves, the quest should update. Be sure all monsters in both caves are killed, except the Slaughter Fishes. Onmund entering a house is a bug and should have been fixed in the last patch, if not then it will be in the upcoming patch. First of all, thank you for the fast reply! Secondly...wow. Just wow. Even if my life was hanging on it, I wouldn't have tried to spare the annoying ankle-gnawing b*stards (not helping that whenever I took Onmund with me, he entered the "pierce all slaughterfish with an ice spike" mindset). o_o But hey, I did like you said, left Onmund outside and was careful not to hurt the fish...and it updated like a charm, thanks! Somewhat unfortunately, I had to complete "an Eye for an Eye" with the console command you kindly gave us; my special breed of bug was that the end choice was taken from me: the only choice that worked & was available was to try and kill Ingvi, no matter what I've tried (which, at this point at least, I did not want to do). Emphasis on the "try" part - she masterfully combined arcane wrath with my sorry posterior. Still, I can continue travelling with Onmund, concentrating on the whole new heap of content available. Thank you again for the help and best of luck continuing the project!
  7. Hi! First of all, congratulations on the mod's release, you are basically the first person to convince me to start a new game for whatever reason (even though it's not needed anymore :') ). I'm enjoying the mod, but I've encountered a problem during the Jerall Village section of the story: after the "reunion" between Onmund, Ingvi and their parents, my quest log updates (listen to Ingvi's plan), and they walk to the mill, talking about their mission. At the mill, Ingvi mentions we should split up, and I get the update (search the southern caverns). Fine and dandy, but this is where the problem starts. Onmund is not in my service at this point ( he left at the end of the CoW questline and I didn't tell him to follow me during the meeting place section, as I feared it might mess up the conversations taking place there; it also causes him to be naked for whatever reason). If I talk to him, I can tell him to follow me, he equips himself, but the options to talk about him or his topics do not come up, and I can't ask him to use that dimensional storage spell of his. The only options I have are gift giving and the default ones (wait, do something for me, let's part ways, etc.). He follows me to the two caverns, but he makes no comments (no humming, no battle cries,etc.). Even if I clear out both caverns, the quest does not update either (btw, he gets stuck exiting the troll cave and doesn't follow me outside, but that's minor). If I leave him alone after the mill conversation (that's what I originally did, I thought it would continue as a "walk with' segment) after some waiting he heads for his parent's house and enters, but if I go in after him, he's not in the house. I saw someone posting something similar on the mod's DL site, but that person was using UFO. I'm not using any follower frameworks or overhauls (only MHIYH, but never used its features on Onmund). This mod is at the bottom of my load order, only followed by CrimsonFairy's Onmund & and the patch for it. I really want to experience the full quest, so I don't want to skip anything with a console command. I hope whatever causes this can be solved. Thanks in advance for your help and for this mod! :)
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