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MoonSpot

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Everything posted by MoonSpot

  1. Been having issues with trying to replace the visuals for these two thus far. Replacing Salma results in a CTD upon character being loadedNo Records for the character are changed in xEdit beyond tint layers (dds & nif are naturally changed)No idea why it crashes to desktop, do recall having used a replacer for Salma appearance in LE. Did however have to use either 'enable' on her spawned RefID, or make a duplicate with player.placeat me with Salma BaseID. Not the most graceful method, but changing her appearance back then didn't cause CTD, now it does. What I did attempt to do with Salma was use Tonillia's appearance from the 'Ordinary Women' mod (as that character is ultimately replaced with Bijin). So, I renamed both the DDS & NIF to 0006CD5A.dds & 0006CD5A.nif; And in xEdit opened Ordinary Women, right-clicked on the appropriate record in non-playable character DIR, select 'Change FormID', type 0006CD5A <return> Don't know what the beef is there, but SSE no likey. Anska; similar process, still doesn't work, but at least it doesn't CTD. Again using orphaned overlapped dds, nifs & tesV record to redirect them to another NPC. Anska does not adopt the files if the following template record is preserved, and will appear in her vanilla state: TPLT - Template -> LvlBanditWizardNordF [NPC_:0001B1E0]When changing that record, Anska will be invisable, and may or may not have audible voice depending on whether or not you add the nordFemale voice to her record or not (out of skyrim.esm that record is null). Seems the template handles waaay too much to be of actual practical use. Any ninjas more familiar with the dark shadowy corners of tes software engineers minds know what I'm doing wrong? Or am I missing something?... Did I not light enough candles around the flamming offering bowl of kittens hopes and dreams?
  2. If it's for free, then it's fer me! :D *Does a little shameless cheapskate jig* Thanks!
  3. Dividedbythe9s. Given the followers they've shared, I'd be keen to see what their skyrim looks and feels like at least.
  4. Oh yea, I completely forgot about the capes and cloaks in it ^^; HDT'ing up those too would be neat. Though I was thinking more about the clothing and armour pieces. Even though there are 600+ items within the mod, most of them have the same meshes. Glad you like the mod, it's been one of my favs for years now.
  5. The Art of Magicka by Zonzai and Kalell and UKC http://www.nexusmods.com/skyrim/mods/1040/? One of the first comprehensive 4k "armour" suite mods made, and always a staple mod in my load order. Certainly deserving of all the tender loven care that can be mustered to the great works it contains. If you're reading this and don't know the mod, take a peak at it. It's an awesome mod for mages in particular, but I still use it even when not doing a mage playthrough as it still offers a lot. (P.S. Searching for it on the nexus seems broken and always has been, use the link to mod 1040)
  6. http://static-2.nexusmods.com/15/mods/110/images/70547-0-1445900518.jpg I've been using, or trying to use, overlapping characters from NPC overhauls and follower mods to lift up the specs on 3DNPCs (That's a lie. I just like pretty things). Fortunately there are a vast number of follower mods and overhauls from which to syphon GenData, but seems fairly slim pickings on males and semi lore-friendly wood elves. I'm starting to get a handle on how to force the changes through with tes5edit and touching up NIF files individually in MO's mod folder afterwards. And though I still really dislike the CK, my feet are getting wetter in its muddy waters. Even so far as to have managed to suffer through reapplying replacement Zora's tattoo/burn, having CK make everything else fugly afterwards, and fixing it back up by physically re-replacing meshes in the mod folder several times... for the same character. Hooray for trial and error! I'm Pretty much just hitting up Super Followers and Regular Followers so it's not too crazy an undertaking. Might replace other more key figures as I progress through 3DNPCs too, meh. Anywho, I'm well out of my scope to do such a thing in a shareable mod (nor explored asking the real creators their permission), or even for myself in all honesty. However I like the idea enough that I'm doing so for my own ends despite how many NPCs there are and my current relative inability. So figured request/suggestion section is a worthy place to post the idea if someone, or group, with more finesse is looking for a big project to tinker on. Don't let what happened to Gopher ( exhibit 1, exhibit 2 ) happen to you! Help spare your allies from friendly fire and missing out on 3DNPC quests by making your Interesting NPCs Noticeably Interesting! (or just pretty cause reasons :D )
  7. Just got this too. No updates to be found. did we all just download a bad mod?
  8. iSize H=720 iSize W=1360 Should gain you more then 10 fps. If you don;t want to change your U-grids back and probably have to start a new game.
  9. If it's less than 30%-70% then it's better then what was offered before. Strictly margin wise, doubtful end profit would be better than what steam could bring to modders. The fees under a different model may not be the best either, sure. But making it easier for money to leave point A is the first and most important step. In this regard steam was obviously a really good platform. Now doing some poking around, I think that this idea has some pretty good points to consider. Under Paypal's business accounts the cost per incoming transaction is 2.9%, cool. Plus an additional $0.30 per transaction on top of that 2.9%, not cool. Small donations get hit fairly hard. (business account fees) If however people are able to go through and donate $60-$100 for example in 1 transaction to several authors and then payout to the authors biweekly/monthly for whatever the ledger says, then it could be an easier experience for the user and help mitigate the transaction costs overall. Now specifically for your comment; there would one transaction from user to "the pot" which the 2.9% stays the same, but cuts the duplication of the $0.30 portion. Then the 2.9% may be duplicated from the pot to content creator with a single $0.30 fee. WITHOUT ANY ACTUAL DATA OR ACCOUNTING FOR HOLDING/MANAGING COSTS, I would assume in the aggregate it would be a net positive. Could depend a lot on the success of the system chosen to enable users to more easily donate. Or I could be dumping hogwash as this is my opinion and what I think makes it easier for me to donate to a larger number of individuals in the community. *Note I'm aware saying that is infinitely easier then securing and doing such a thing, and that this part of the transaction is none of my business/concern. Just throwing idea's out.
  10. Which is precisely why I myself would never opt to donate monthly, particularly in such a fashion. A dollar a month to a dozen authors is $144 a year. Since the money is being transferred automagically could end up supporting for several years. A nice option to have for those that want to support others in that manner, but not one everyone (or most IMO) will care for. I'm not particularly interested in eating canned food and KD for the other half of the year to subsidize such a tax on an ongoing basis, if you catch my drift. I was thinking more along the lines of a one time chunk donation, and checking off 2 dozen mods/authors for it to be divided for. Much easier for the end user to submit to something like that. However grouping and the participating authors financials for a payout at the end of the month or whatever probably isn't an easy undertaking.
  11. @Shadow_Dragyn Well if patreon allows for 1 off donations, then sure. But I don't see a monthly payment plan as a positive for most to be frank, in terms of people and not amount of money that is. I'm personally not remotely interested in an additional bill every month. But more options makes for more better, different strokes and what have you.
  12. This is more of a thought than a request for help. I think there may be an additional way to ease donations from the user(example myself) Could there be a means to donate to a collection of mod authors in one transaction? I've more than a few and both like & dislike rewarding the individual as opposed to a group/inner-community. I am going through my mod list over the weekend and sorting out who and how much my games been enriched by each, and how much I'm able to manage/feel each is worth (blah blah blah etc). But I'm not particularly excited about spending an hour or more finding each page and going through dozens of individual transactions while consulting a spreadsheet. Just Seems that there may be an opportunity to make donations a bit easier from the users perspective. for example, if the list of the users downloaded mods comes up under a master donate button, and we can just enter in amounts into fields, submit and solider on. "I" think it could be better/faster. Or am I just out to lunch by myself again? P.S. Pound Sterlings are particularly...painful. Dark0ne please move to a poor backward country(like Canada) J/k....(no seriously, do it).
  13. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429, #24741444, #24741449, #24741529, #24741644, #24741674, #24741699, #24741714, #24741744, #24741754, #24741764, #24741784, #24741804, #24741884, #24741959, #24742024, #24742104, #24742119, #24742154, #24742169, #24742194, #24742314, #24742444, #24742489 are all replies on the same post. Not that it's any condolence. But the majority of what I've seen are people that didn't think 70%-75% for beth and valve was cool at all. But I'm mostly looking at tech sites and not steam comments.
  14. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859 are all replies on the same post. After reading bethesda's blog and seeing the numbers that they posted, I'm feeling like an even bigger pile of poo than I did before. I hope that they try again on much better footing. They said that they're flexible with their share based on the numbers and community. So I'm more inclined to think of this a step one, rather than square one. If the cuts and prices can get to a point that this worldwide and diverse community can shoulder while remaining inclusive, then I'm all for it. Like the idea, did not at all care for how it was done...thus far, on the steam workshop.
  15. So are you able to pickup on your vacations plans and still meet up with your buds for a really tall glass of whiskey?
  16. Thank you for this post. It's helped inform some of the concerns I have and have been discussing with others. Too soon indeed, but being worried about what could be a poison pill is difficult not to do. Not that I've any right as I've not yet supported anyone (Life's a particular shade of shitty atm) but it is on the to do list. Thanks for the source links, they're helping.
  17. A super fast follower that doesn't help you, but dashes to try and loot all your kills before you get a chance to. If he can go all initial Serana on the PC with "you keep your stuff, and I'll keep mine" when the user tries to manage his inventory would be hilarious. Marked as essential, a vast amount of carry weight and unable to dismiss could be fun too. Chanting "nom nom DRM" while pilfering the fruits of your labour would be the icing on the cake. I think there are a few dog/wolf follower mods on here(useful dogs) and LL(untamed i think) that preform something similar upon request, but don't know if it would be possible to have it happen automagically without crippling script overhead. OR! Have him be an NPC that shows up too often to punk stuff. and signal his arrival to PC with an intro music snippet perhaps. example Several initial seconds from here Time stamped 35 secs in blended into several from here Same Track at 179 secs Or maybe some of the original artist ? Obviously mostly for fun... perhaps a little for therapeutic/cathartic purposes.
  18. I was incorrect recalling that Housecarls room being completed before I gained the housecarl. Memory got tripped up by too many reloads and reattempts repurchasing proudspire upgrades with the jarls steward. Also...My issue is no longer exclusive to proudspire, now breezhome as well and likely others. I suspect I botched things up when I used the console to reassign stewards on the hearthfire homes. :edit: oh boy...every item I store in any of my homes becomes someone else's property. :Edit 2.0: For the poor soul that finds this thread while googling about trying to resolve their similar issue. If you're on PC try using the console to make each home yours again. 1st command when in console will be to find the cell ID, with proudspire as an example "Help proudspire" This should return all the ID's for all skyrim objects with any part of their name including the keyword proudspire. Find the correct ID (ex 000ABC123) 2nd Command when you've isolated the Cell ID for your home player.SetCellOwnership "ABC123Jackson5" (insert the correct ID and not the one I'm using here as an example) This should make everything within the cell yours. Including everything in all chests, barrels, selves, wardrobes etc. Disclaimer: I do not know what long term effects this will have, or if/how it may affect followers within those cells you choose to reclaim. I hope none, but have not tested to any great length beyond my own immediate surface level success with it.
  19. Bump. Ditto/similar situation here. On my current play through the more expensive items in proudspire are not marked as my property. If i pluck them Jordis Goes AWOL, which in and of itself is not a huge problem. However I can not store anything worth more than 25/30 septims in the house without its ownership changing either, and that is a big problem. I don't have any mods that affect proudspire manor (or should be at least).On a previous playthrough I used console commands to fix the housecarls room, and tried some other commands to get the spouse to sleep upstairs rather then swiping the housecarls bedroll/bed. Don't remember what they were, or where on the googleverse the instructions were found.Most oddly though is that the housecarls room is already renovated in my current playthorugh before I inform the Jarl of my being such a good samaritan and being awarded a housecarl** I'm going to try "IsOwner" in console to get some more info and will make another post shortly(relatively speaking) in an effort to narrow down what gives. However should anyone in the meantime have any ideas they'd care to share, I'm all ears. **Need to, and will, reconfirm this. Pinch of salt recommended for the time being on that note.
  20. I'm wanting to try out Sofia, but knowing this do I need to disable UFO before using the mod or is this one of those rare glitches? I don't know if I'd say rare, more I'm late to the party. And, I did not catch the FAQ for glitch issues on the mod page during my google searches. My issues were ultimately solved quite easily by using 2 console commands(mostly anyways). ~resetai ~jjsofiadrunk That being said, anything I say should be taken with a healthy amount of salt because of how green I am to using mods.
  21. Thank you kindly for the reply, and the reassurance that it is not the Dragonborn's unsightly penchant for leathers and chains that caused of Sofia to manifest a rebellious will for some form freedom *Puts back on mask, chaps , grabs a fresh willow branch and offensive amounts of alcohol* However, to your knowledge has there been any issue with others dismissing Sofia while on stolheim when her assigned residence was back in skyrim? No real reason other than I suspect that the issue is in there somewhere, as that was where everything "seemed" to go wrong for me. and/or just to note possible issue/bug. Thanks again. Will be reinstalling her shortly unless requested to submit any data/tests or save file etc..
  22. Warning - First time poster and new to using mods. I'm having some issues with Sofia and am not sure if this is part of her personality(given the depth that the mods have gone with her, it seems possible to this newb). I can no longer get Sofia to actively follow me; For a long time she would just teleport behind me as her method of keeping up. She even followed me into Apocrypha and just did her X-men blink thing to always be somewhat behind me. She no longer fights, moves her legs, arms, nothing other than idle animations or reactions to being struck. She just would do her insta teleport a-la blink thing. She originally worked perfectly fine. I did ask her to make the riverside lodge her home (another mod) and gave her a copy of the key, and may have put a Slave Collar of leashing on her when she started bugging out when we went to stolheim and would not allow me to dismiss her (ask her to go home). and I may have used her to duplicate items via additem console commands while she was set to the focus...for only for a few tonnes of materials.... And just now she stopped even doing that teleport business since I finished building the Morskom Estate (and crashing religeously while trying to complete it). Now she seems to want to be a permanent fixture in that residence. Not sure what caused her to start messing up on me, and I don't see, via some very brisk searches, any/many people posting issues with this mod at all. If she's got a regard system I may be in trouble... :Edit: for a bit more clarity. Sofia is acting somewhat like she would if I used console tcl. However the issue persists through reboot/system restart and it has become a permanent feature. She will only move if I manage to coax the menu into posting the option "I need you to do something" and point at doors, the ground, whatever.
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