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Petty7

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  1. I'm sorry it doesn't work for you, I already have restarted Vortex a few times, checked mods for updates and the wrong update flag has gone for good. I also have removed the Clear Update extension just to check if the bug reappears but no, it's clean here.
  2. I updated Vortex to beta 3 without any issue and used the Clear Update extension to remove the tag on the affected mods, then checked all my mods for updates again and it worked fine, no false notifications. Thank you very much!
  3. Glad to hear that! and there is no hurry, you are doing great. I will ignore it for now, thank you!
  4. Here are a few more: https://www.nexusmods.com/skyrimspecialedition/mods/122660 -> 2 https://www.nexusmods.com/skyrimspecialedition/mods/103215 -> 1.10 https://www.nexusmods.com/skyrimspecialedition/mods/78159 -> v0.13.0.1 https://www.nexusmods.com/skyrimspecialedition/mods/110508 -> 1.0.2 https://www.nexusmods.com/skyrimspecialedition/mods/66915 -> 1.0.1 https://www.nexusmods.com/skyrimspecialedition/mods/14103 -> 1.1.0 https://www.nexusmods.com/skyrimspecialedition/mods/71516 -> 1.01 https://www.nexusmods.com/skyrimspecialedition/mods/44642 -> 1.0.0 https://www.nexusmods.com/skyrimspecialedition/mods/44914 -> 1.1.0 https://www.nexusmods.com/skyrimspecialedition/mods/128585 -> 1.01 https://www.nexusmods.com/skyrimspecialedition/mods/73437 -> 1.0.1 https://www.nexusmods.com/skyrimspecialedition/mods/92529 -> 1.0.0 https://www.nexusmods.com/skyrimspecialedition/mods/70992 -> 2.1.2 https://www.nexusmods.com/skyrimspecialedition/mods/129992 -> 1.1 https://www.nexusmods.com/skyrimspecialedition/mods/124787 -> 2.0 https://www.nexusmods.com/skyrimspecialedition/mods/70595 -> 2.0.1 https://www.nexusmods.com/skyrimspecialedition/mods/95269 -> 1.0 https://www.nexusmods.com/skyrimspecialedition/mods/61648 -> 1.1 https://www.nexusmods.com/skyrimspecialedition/mods/80271 -> 1.1
  5. Using Vortex 1.13.0-BETA.2 here and I have the exact same issue as dizietemblesssma described. I checked for updates on my over 1000 mods Skyrim SE game and surprisingly over 200 mods were erroneously marked as "Mod can be updated" when they are up to date. I tested the Clear Update extension on an affected mod and indeed it removed the mark but when I manually right click on it and select Check for Update the mark is back again, so that's not a solution. My internet is working good but today I noticed that the download speed from nexus is unusually slow. I hope this can be fixed because it's a big problem when updating the mods.
  6. Just updated to 1.12.0-beta.2 and the problem was solved! thanks for the information and the quick fix, good job!
  7. I'm having this same problem in Skyrim AE after I updated Vortex to 1.12.0-beta.1.
  8. In my setup, mods always get deployed automatically when I install them. Anyway, I clicked on "Deploy Mods" and I could see Vortex working, but it did not fix the problem.
  9. Clarification: Mod B only contains file2, nothing else.
  10. This is my (bad) experience with the "Some mods are redundant" problem, which I have often: Mod A contains file1, file2, file3. It was installed correctly. Mod B contains a different file2, I want it overwrites file2 from Mod A, so I simply install Mod B and then I get: "There are unresolved file conflicts" "Some mods are redundant" To solve the conflicts I select load Mod B "after (suggested)" Mod A, then click on "Save" and the conflict message is gone, but the "Some mods are redundant" message is still there so I check it and it says: --- Mod name: Mod B Deployed files (0) None Files overwritten by other mod (1) file2 (Hash not calculated) - Mod A Files not deployed (0) None Files that are supposed to be deployed but weren't found (0) None Files that are present but couldn't be read (0) None --- Conclusion: Mod B was not installed. To this day, I couldn't find a solution for this problem.
  11. I removed a custom male clothing replacer mod and that fixed bug #1, thank you!
  12. I wait until all the mod messages in the top-left corner of the screen are gone, then go to bed to start the game. But that's not enough, probably the only solution is to remove some mods. Or it can be a mod conflict that I can't find. Anyway, I'm happy with my game now and I don't want to damage it doing too deep troubleshooting, so I guess I better ignore the vanilla start for now, unless someone have a better idea.
  13. I'm fixing all the bugs I can in my 1000+ mods game, but I need help for this. I use ASLAL and when I choose the vanilla start there are 2 problems in the opening scene: #1 - Some weird mesh bug in Lokir, as you can see in this screenshot. #2 - When the carriage has arrived to its destination, my character gets off the car, makes a random turn and start walking straight indefinitely (colliding with the walls and other obstacles, I don't have control), instead of standing before Hadvar. Any help is welcome, thanks.
  14. There is another one coming.
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