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blackhand8657

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Everything posted by blackhand8657

  1. well, honestly, Steam usually has like all-in-one bundle at a small discount. I dont what your budget is, but in the long run if you end up getting all DLCs anyway, an all-in-one is more economic.
  2. Just started a new game, been getting a random CTD once in a while. When I open the 'Papyrus.0' log, the whole log reads like this: [ (FF004230)].mrkscriptpreexistingmanager.SaveMarkerPosition() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\MRKScriptPreexistingManager.psc" Line 104 [ (FF004230)].mrkscriptpreexistingmanager.::remote_ObjectReference_OnWorkshopObjectMoved() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\MRKScriptPreexistingManager.psc" Line 59 [05/26/2018 - 11:21:00AM] warning: Assigning None to a non-object variable named "::temp33" stack: Not sure where this script is located, I've checked the directory where the log says it's located but it's not there. gonna check some more of my mods BA2 files and see if I can find it and figure out which one is the problem child :down: . Anyway I would really appreciate some feedback on this. Thank you
  3. Well, the mod for the weave worked just fine a couple weeks ago. I dont know what changed. I even tried removing the Global requirement from the weave recipe to see if it would work and it still didnt work
  4. Ok, been having a few issues with mods lately. I recently started a new game since the last FO4 update. I updated my F4SE and all F4SE plugins before I started up. But it seems like some mods that I've been using for a while have all of a sudden either I get CTD or it just doesnt work. I don't know if its because the update or not but it's getting a little frustrating First problem: DoItYourshelf -Been using this mod a while now, no issues at all, but now, anytime I went into the workshop menu, particularly the armor category, I got CTD. I did a fresh uninstall/reinstall... still crashed Second problem: Endor's Custom Combat Armor -Again, been using this a while too, no issues.... until now. Kept getting CTD every time I scroll down to combat armor via the AWKCR bench. Other Third problem: No Railroad Ballistic Weave and Ballistic Weaver mods -Always worked before when I acquired the note/book to enable Ballistic Weave, now it wont do it I've had to uninstall all the above mods so far. I don't understand what the hell is going on and it's getting really frustrating...
  5. Ok, just got this game a few days ago, I like it so far (although 12 hour shifts dont give me much play time). the only thing thats been bugging me is when you try to open a container, the squeaking is so damn loud and annoying, not referring to the 'alert-every-zombie-within-a-mile' factor, just the sound itself. just would like a mod that either drastically lowers the volume of that sound by atleast 75% or eliminates it entirely. I think other people would greatly appreciate this as well Thank you
  6. Been a long time since I've played FNV, Is there a mod similar to the Settlement Garage Sale mod for FNV? This mod was made for Fallout 4, basically a container with a script that auto-sells whatever you put in it over time and was wondering if there was a mod similar to it for FNV Settlement Garage Sale (Fallout 4) https://www.nexusmods.com/fallout4/mods/14575/
  7. well, thanks for trying, dude. be nice if there was like a MCM menu that had the map marker/settlement data and was able rename it from that once the settlement was founded
  8. awesome, thank you, much appreciated found it here if anyone else is looking for it https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-02-12/
  9. Ok, not really what makes the difference but some DDS files I can open using paint.net and GIMP 2.8 but some I can't. I can't even use a DDS Converter, it says 'it failed' This applies to any dds file; _d , _n, _s When I try to open it in GIMP it says: Opening 'C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\Weapons\LaserWeapons\Institute\InstituteReflexSight_d.DDS' failed: DDS image plug-In could not open image When I try to open it in paint.net: System.FormatException: File is not a supported DDS format at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469 at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 I don't understand what makes the difference. Do I need a new plug-in or something?
  10. dude, I think that would've been from a mod; texture/model replacer (i've never seen this before). but I'd love a mod that did this, they're much more detailed and creepy. The only mod I've seen that does a good job at retexturing the ferals is 'D.E.C.A.Y.' - https://www.nexusmods.com/fallout4/mods/2500/
  11. Would 'Rename Anything' or something similar be capable of that or maybe done via the MCM Menu once the settlement has been founded/conquered?
  12. I would love to be able to rename some of the settlements because some I just use as a pit stop to fix power armor and resupply, etc. It'd be nice to be able to rename them in-game if possible
  13. I have kindof an interesting question: is there a way to expand a photo's visible area, kindof like when a movie goes from fullscreen to widescree, you end up seeing more to the sides tham what you could before with fullscreen. Example: https://www.google.com/search?q=fullscreen+vs+widescreen&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi3hZX98_TYAhWC71MKHfFuDaMQ_AUICigB&biw=1920&bih=905#imgrc=q3WZviMpE7QDVM: (Best example I could find). Basically, I'm wondering if the same concept can apply to a photo, if there is more to a photo than what we actually see and if there is a way to expand what we see. I know this question is a bit of a long shot and I'm hoping I asked it right and understandable
  14. Ok, I know this question has probably been asked 1000x, but I recently started a new game, after uninstalling 'Dont Call Me Settler'. After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. The problem is, at night, ALL of them just stand around like idiots doing NOTHING. It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. I don't know what changed, I recently reinstalled DCMS (only having Sanctuary founded, figured it was safe), I hoped maybe it would solve the problem, but it didnt. I have used the spawn settler console command a couple times, I dont know if that caused any issues. Anyway, here's my load order, I don't know if it will help solve the problem or find the source Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 Snap'n Build.esm=1 SettlementKeywords.esm=1 Homemaker.esm=1 ArmorKeywords.esm=1 Damage Threshold.esm=1 CROSS_CosmeticFramework.esm=1 NAC.esm=1 AWKCR - Contraptions.esp=1 AWKCR - Far Harbor.esp=1 AWKCR - Nuka World.esp=1 AWKCR - Vault-Tec.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Homemaker - Unlocked Institute Objects SKE.esp=1 Homemaker - Streetlights Use Passive Power SKE.esp=1 XHomemakerLightsNoShadow.esp=1 CleanSettlement Snap'n Build.esp=1 CBBE.esp=1 LooksMenu.esp=1 LooksMenu Customization Compendium.esp=1 Lots More Male Hairstyles.esp=1 AzarPonytailHairstyles.esp=1 BetterGenerators.esp=1 Armorsmith Extended.esp=1 D.E.C.A.Y.esp=1 Prewar Beauty.esp=1 Nana Presets 15.esp=1 MoreShipments_10.esp=0 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 Crafting Workbenches - Far Harbor DLC.esp=1 Crafting Workbenches - Nuka World DLC.esp=1 LegendaryRarity7.esp=1 LegendaryAllDifficulties3x.esp=1 LegendaryModification.esp=1 Eli_ArmourCollection.esp=1 Eli_Accessories.esp=1 Eli_RuggedOutfits.esp=1 Eli_Armour_Compendium.esp=1 BetterSettlers.esp=1 BetterSettlersCCAPack2.0.esp=1 BetterSettlersCleanFacePack.esp=1 BetterSettlersLightArmorOnly.esp=1 BetterSettlersNoLollygagging.esp=1 SettlersRename.esp=1 ImmersiveScrapping.esp=1 Move that Workbench!.esp=1 All Military Skin pack.esp=1 Scouter_V1.1_by_Ruddy88.esp=1 Scouter_AWKCR.esp=1 DiamondCitySWAT.esp=1 Lots More Facial Hair.esp=1 no_level_reqs.esp=0 Moref*#@inMeat.esp=1 MoreMeat - DLC Addon.esp=1 CleanSettlement.esp=1 CleanSettlement Beds.esp=1 Clean Wasteland Workshop.esp=1 PortableContainer.esp=1 PortableRecycler.esp=1 Expanded Railway Rifle Mods.esp=0 DesertDDCap.esp=1 CROSS_Jetpack.esp=1 MoreOrLessXP.esp=1 MoreOrLessXP-Crafting.esp=0 MoreOrLessXP-Kills.esp=0 MoreOrLessXP-Misc.esp=1 BetterShackBridges.esp=0 This is MY Bed (Extended).esp=1 BetterStores.esp=1 GruffyddsSignsAndPosters.esp=1 NoLocalLeader.esp=1 Lasers Have No Recoil.esp=1 LasersNoRecoil - Beam Splitters Patch.esp=1 Cryolator.esp=1 P99.esp=0 Laser Musket Mods.esp=0 OTs-02 Kiparis.esp=0 Yona_Weapon_DefenseGun.esp=0 P220.esp=1 DOOMMerged.esp=1 SkibsWeapons-REDUX.esp=1 SCAR-L.esp=0 RightHandedHuntingRifle.esp=1 9x39Project.esp=0 9x39ProjectAWKCR.esp=0 ChinaLakeandHolorifle.esp=0 P90.esp=0 P90NPC.esp=0 AlienBlasterZetanOverhaul.esp=1 AlienAssaultRifle.esp=1 AlienAssaultRifle-NoLegendSpawn.esp=0 M16.esp=0 BetterInstituteDamage.esp=1 Makeshift-Anti Materiel Rifle.esp=1 Skibs-Miniguns.esp=0 Quad_RAWLauncher.esp=1 Gauss Full Less.esp=1 MiniGen power.esp=1 RangerSequoia.esp=1 Craftable Armor Size.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 RealisticConstructionRecipes-Turrets.esp=1 XMoreLegendaryApparel.esp=1 SmallerPowerConduitsMS3.esp=1 DogBed.esp=1 RealTroughs.esp=1 HaxRPG7.esp=0 HaxAUG.esp=1 AKM_AKMS.esp=0 McMillanCS5.esp=1 Quad_Accelerator.esp=0 RU556.esp=1 AK74M.esp=1 DP_CaravanShotgun.esp=1 OTs33Pernach.esp=1 Quad_Technetronic.esp=0 1CAS_serviceRifle.esp=0 LightsaberMod.esp=0 GatlingRifle.esp=0 GatlingRifle-NoIdiotSavant.esp=0 MoritasBattleRifle.esp=0 Morita_Battle_Rifle_Animations.esp=0 syringerexpanded.esp=1 Friffy_Fixed Rugs.esp=1 CHKFlora.esp=1 cartman1975_warehouse.esp=1 ImpactBaseballGrenades.esp=1 IncreasedSettlerPopulation50.esp=1 Perk Magazine Material Fix.esp=1 Fortune Finder Redone.esp=1 Hoodless Scribe Hat.esp=1 Recruitable NPC Dialogue Fixes.esp=1 XCraftingRecipes.esp=1 XWildConversions.esp=1 XFlamerNozzles.esp=1 N7-Armor-Standalone_by_Ruddy88.esp=0 Spiffy's Assorted Beanies.esp=0 Faction Field Outfits.esp=1 Balaclava.esp=1 Ballistic Marine Wetsuit v1.2.1.esp=1 TNR Shoulder Lamp.esp=0 TNR Shoulder Lamp - Alternate Slot.esp=0 NomexGloves.esp=1 combat_PA.esp=0 combat_PA - AWKCR.esp=0 Combat_PA_BattleArmor_by_Ruddy88.esp=0 Targeting HUD Enhanced.esp=1 XBetterChameleonLegEffect.esp=0 Weapon Rack Extended.esp=1 DBZ Pictures.esp=1 NO NPC GREETINGS.esp=1 ManufacturingExtended.esp=1 Converging_Conveyors.esp=1 CompactCrafting.esp=1 NoRailRoadBallisticWeave.esp=1 CapStorage.esp=1 Siles - ModernMagazineShelf - transparent.esp=1 ZerasPaintings.esp=0 DD_AIO Test Mark 1.esp=0 Northland Diggers New.esp=1 Invisible_Guard_Marker-SKE.esp=1 AdvBubbleTurretSet-Real.esp=0 AdvBubbleTurretSet-Real-SKPatch.esp=0 PackBrahminsToEyebots_ALL.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 dinoshelf_retex.esp=1 AES_Renovated Furniture.esp=1 aes_rendeco.esp=1 Fusebox Generator - Less Power, More Resources.esp=1 SR_Settlement_Signs.esp=1 workShopDashButton.esp=1 SafeTrunkContentsReworked.esp=1 LunchboxDrops.esp=1 UncappedSettlementSurplus.esp=1 VendorCaps_10k.esp=1 SettlementGarageSale.esp=1 MYLadyKillerBed.esp=0 ExoticWorkshopCreatures.esp=1 MGSOutfit.esp=0 tcu2.esp=1 FOC_NCR_Armors.esp=0 FOC_NCR_Armors_AWCKR.esp=0 Rangergearnew.esp=0 DPAssaultCarbine.esp=0 CROSS_Uni_Headset.esp=1 CROSS_BrotherhoodRecon.esp=1 CombatVests.esp=1 CustomKellogg.esp=0 MillersBeret_noAEC.esp=0 Primez Military Fatigues.esp=0 Yet Another Piper.2F1E.esp=1 Scarlet_to_Cait.esp=1 Eli_Display Shelves.esp=1 WeaponDisplays.esp=1 Rebuilt_CroupManor.esp=0 Rebuilt_SpectacleIsland.esp=0 Rebuilt_TaffingtonBoathouse.esp=0 Rebuilt_JamaicaPlain.esp=0 Rebuilt_SunshineTidings.esp=1 Rebuilt_HomePlate.esp=1 Home Plate Urban Style.esp=0 Taxidermy_Expanded.esp=1 XNoGaussRifleExplo.esp=1 ImprovedNuke.esp=1 Sandbag Fortifications - Version 2C.esp=1 JCWBuilder.esp=1 XDelivererVault111.esp=1 ZebrinasWorkshopDevices.esp=1 ImmersiveLoversEmbrace.esp=0 Glowing Animals Emit Light.esp=1 Cute Rylee.esp=1 DeadlierDeathclaws.esp=0 MirelurkQueenVariants2.esp=1 NoRadscorpionTunneling.esp=1 Kasumi vanilla.esp=1 Cute Magnolia Vanilla.esp=1 More Realistic Cats.esp=1 BasementLiving.esp=1 Bunker1A.esp=0 Ground_Vanilla.esp=1 SettleObjExpandPack.esp=1 ProvisionerSupplyContainers.esp=1 Locksmith.esp=1 Provisioner Tracker.esp=1 Sanctuary Cleaner Roads.esp=1 Reload Sounds.esp=1 RRTV_RobotModelKits.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-Collectibles.esp=1 FunctionalDisplays-AID-VIS.esp=1 FunctionalDisplays-MISC-VIS.esp=1 FunctionalDisplays-Patch-DLC03-DLC04-VIS.esp=1 ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp=1 GoldBars.esp=0 VisibleCompanionAffinity.esp=1 NoCameraFilters.esp=1 XSoundandMusicMod.esp=1 Tougher Vertibirds.esp=1 AutomatronUnlocked.esp=1 AutomatronWheelLegs.esp=1 EqualArmor.esp=1 MrHandyFactoryPaint.esp=1 RobotFaceLightColors.esp=1 AutomatronSecuritron.esp=1 SpotlightFix-300-Shadow.esp=1 Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1 Wasteland Workshop Streetlights.esp=1 exotic_lights.esp=1 Better High Tech Lights.esp=1 Vault-Tec Workshop Overhaul.esp=1 WarMachine.esp=1 DJ-CannedGoods.esp=0 strongerRobotsSynthsTurrets.esp=1 XBetterRobotLoot.esp=1 Relight.esp=0 Prismatic - Laser Colors by Diranar.esp=1 Prismatic - Laser Colors Institute by Diranar.esp=1 WorkshopCategoriesFixer.esp=0 SOEPack_VanillaMenuFixer.esp=0 EndorsCustomCombatArmor.esp=1 EndorsCustomCombatArmor_AE.esp=1 EndorsCustomCombatArmor_CFA.esp=1 EndorsCustomCombatArmor_CAS.esp=1 EndorsCustomCombatArmor_AzarHair.esp=1 EndorsCustomCombatArmor_ChromeSynths.esp=1 EndorsCustomCombatArmor_Valdacil.esp=1 ScarfMask.esp=1 QuickTrade.esp=0 ARB.esp=0 Crazy Safari.esp=1 ArtilleryDbl.esp=0 ArtilleryFlare.esp=0 Skip DIMA memories.esp=1 SurvivalOptions.esp=0 PIP-Pad.esp=1 PIP-Pad_LMCC.esp=1 TrueGrass.esp=1 Quieter Settlements - Vanilla.esp=1 Quieter Settlements - Wasteland Workshop.esp=1 Quieter Settlements - Contraptions.esp=1 Clean Water - Tropical.esp=1 NAC-FarHarbor.esp=1 NAC-NukaWorld.esp=1 Scrap Everything - Ultimate Edition.esp=1
  15. looks awesome, thanks. I looked at the posts for your mod tho, I hope it works ok. I'm gonna test it out in a bit. This may be a dumb question but whats 'ESL?'
  16. I just uninstalled Don't Call Me Settler due to alot of crashes, I felt this mod was part of the problem. Two things I liked about DCMS was the notifications for when a new settler arrived and the fact that I could trade gear with them simply hitting 'R' instead of having that awkward dialogue (Sole Survivor sounds as nervous as Travis sometimes). Anyway, I don't really need the settler naming part as I have Rename Anything, but if I could find a mod that has the 2 functions I mentioned, that'd be awesome
  17. No, I havent updated in a while. I have a AMD Radeon R7 370 Series 4GB, Software Version: 17.4.1
  18. Been getting a lot of CTDs lately, not sure of the source. Crashes occur mostly when I'm outside and not in interior cells; most recent being near Taffington Boathouse (atleast twice when heading towards settlement) and once near the Salvage Yard with Super Mutants (forgot the name, the one with the Railway Rifle). Below is my load order. I do have Scrap Everything installed, as well as The Castle Fully Restored by Hozsa, I loaded the Castle mod AFTER Scrap Everything, I don't know if it's conflicting and causing issues. Anyway, I'd appreciate any help in narrowing down the problem. Thank you GameMode=Fallout4 Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 Snap'n Build.esm=1 SettlementKeywords.esm=1 Homemaker.esm=1 ArmorKeywords.esm=1 NAC.esm=1 Damage Threshold.esm=1 CROSS_CosmeticFramework.esm=1 AWKCR - Contraptions.esp=1 AWKCR - Far Harbor.esp=1 AWKCR - Nuka World.esp=1 AWKCR - Vault-Tec.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 Homemaker - Unlocked Institute Objects SKE.esp=1 Homemaker - Streetlights Use Passive Power SKE.esp=1 XHomemakerLightsNoShadow.esp=1 CleanSettlement Snap'n Build.esp=1 CBBE.esp=1 BetterSettlers.esp=1 BetterSettlersNoLollygagging.esp=1 BetterSettlersCleanFacePack.esp=1 SettlersRename.esp=1 LooksMenu.esp=1 LooksMenu Customization Compendium.esp=1 Lots More Male Hairstyles.esp=1 AzarPonytailHairstyles.esp=1 BetterGenerators.esp=1 Armorsmith Extended.esp=1 D.E.C.A.Y.esp=1 MoreShipments_10.esp=0 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 Crafting Workbenches - Far Harbor DLC.esp=1 Crafting Workbenches - Nuka World DLC.esp=1 LegendaryRarity7.esp=1 LegendaryAllDifficulties3x.esp=1 LegendaryModification.esp=1 Eli_ArmourCollection.esp=1 Eli_Accessories.esp=1 Eli_RuggedOutfits.esp=1 Eli_Armour_Compendium.esp=1 ImmersiveScrapping.esp=1 Move that Workbench!.esp=1 All Military Skin pack.esp=1 Scouter_V1.1_by_Ruddy88.esp=1 Scouter_AWKCR.esp=1 DiamondCitySWAT.esp=1 Lots More Facial Hair.esp=1 no_level_reqs.esp=0 Moref*#@inMeat.esp=1 MoreMeat - DLC Addon.esp=1 CleanSettlement.esp=1 CleanSettlement Beds.esp=1 Clean Wasteland Workshop.esp=1 Lasers Have No Recoil.esp=1 LasersNoRecoil - Beam Splitters Patch.esp=1 PortableContainer.esp=1 PortableRecycler.esp=1 Expanded Railway Rifle Mods.esp=1 DesertDDCap.esp=1 CROSS_Jetpack.esp=1 MoreOrLessXP.esp=1 MoreOrLessXP-Crafting.esp=0 MoreOrLessXP-Misc.esp=0 MoreOrLessXP-Kills.esp=0 BetterShackBridges.esp=0 This is MY Bed (Extended).esp=1 BetterStores.esp=1 GruffyddsSignsAndPosters.esp=1 NoLocalLeader.esp=1 Cryolator.esp=1 P99.esp=1 Laser Musket Mods.esp=1 OTs-02 Kiparis.esp=0 Yona_Weapon_DefenseGun.esp=0 P220.esp=1 DOOMMerged.esp=1 SkibsWeapons-REDUX.esp=1 SCAR-L.esp=0 RightHandedHuntingRifle.esp=1 9x39Project.esp=0 9x39ProjectAWKCR.esp=0 RU556.esp=0 ChinaLakeandHolorifle.esp=0 P90.esp=1 P90NPC.esp=1 AlienBlasterZetanOverhaul.esp=1 M16.esp=1 Makeshift-Anti Materiel Rifle.esp=0 Skibs-Miniguns.esp=1 Quad_RAWLauncher.esp=1 Gauss Full Less.esp=1 MiniGen power.esp=1 RangerSequoia.esp=1 Craftable Armor Size.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 MoreCages.esp=1 RealisticConstructionRecipes-Turrets.esp=1 XMoreLegendaryApparel.esp=1 SmallerPowerConduitsMS3.esp=1 DogBed.esp=1 RealTroughs.esp=1 HaxRPG7.esp=1 HaxAUG.esp=1 AKM_AKMS.esp=1 McMillanCS5.esp=1 Quad_Accelerator.esp=0 DP_CaravanShotgun.esp=1 Quad_Technetronic.esp=0 1CAS_serviceRifle.esp=1 LightsaberMod.esp=1 GatlingRifle.esp=0 GatlingRifle-NoIdiotSavant.esp=0 MoritasBattleRifle.esp=1 Morita_Battle_Rifle_Animations.esp=1 Friffy_Fixed Rugs.esp=1 CHKFlora.esp=1 cartman1975_warehouse.esp=1 ImpactBaseballGrenades.esp=1 IncreasedSettlerPopulation50.esp=1 Perk Magazine Material Fix.esp=1 Fortune Finder Redone.esp=1 Hoodless Scribe Hat.esp=1 Recruitable NPC Dialogue Fixes.esp=1 XCraftingRecipes.esp=1 XWildConversions.esp=1 XFlamerNozzles.esp=1 N7-Armor-Standalone_by_Ruddy88.esp=0 Spiffy's Assorted Beanies.esp=0 Faction Field Outfits.esp=1 Balaclava.esp=1 Ballistic Marine Wetsuit v1.2.1.esp=1 TNR Shoulder Lamp.esp=0 TNR Shoulder Lamp - Alternate Slot.esp=0 NomexGloves.esp=1 combat_PA.esp=1 combat_PA - AWKCR.esp=1 Combat_PA_BattleArmor_by_Ruddy88.esp=1 Targeting HUD Enhanced.esp=1 XBetterChameleonLegEffect.esp=0 Weapon Rack Extended.esp=1 DBZ Pictures.esp=1 NO NPC GREETINGS.esp=1 ManufacturingExtended.esp=1 Converging_Conveyors.esp=1 CompactCrafting.esp=1 NoRailRoadBallisticWeave.esp=1 CapStorage.esp=1 Siles - ModernMagazineShelf - transparent.esp=1 ZerasPaintings.esp=0 DD_AIO Test Mark 1.esp=0 Northland Diggers New.esp=1 Invisible_Guard_Marker-SKE.esp=1 JCWBuilder.esp=1 AdvBubbleTurretSet-Real.esp=1 AdvBubbleTurretSet-Real-SKPatch.esp=1 dinoshelf.esp=1 dinoshelf_extra_ammo.esp=1 dinoshelf_retex.esp=1 AES_Renovated Furniture.esp=1 aes_rendeco.esp=1 Fusebox Generator - Less Power, More Resources.esp=1 SR_Settlement_Signs.esp=1 workShopDashButton.esp=1 SafeTrunkContentsReworked.esp=1 SettleObjExpandPack.esp=1 UncappedSettlementSurplus.esp=1 VendorCaps_10k.esp=1 SettlementGarageSale.esp=1 MYLadyKillerBed.esp=0 ExoticWorkshopCreatures.esp=1 MGSOutfit.esp=0 tcu2.esp=1 FOC_NCR_Armors.esp=1 FOC_NCR_Armors_AWCKR.esp=1 Rangergearnew.esp=1 DPAssaultCarbine.esp=1 CROSS_Uni_Headset.esp=1 CROSS_BrotherhoodRecon.esp=1 CombatVests.esp=1 CustomKellogg.esp=1 MillersBeret_noAEC.esp=0 Primez Military Fatigues.esp=0 Yet Another Piper.2F1E.esp=1 Scarlet_to_Cait.esp=1 Eli_Display Shelves.esp=1 WeaponDisplays.esp=1 Rebuilt_CroupManor.esp=0 Rebuilt_SpectacleIsland.esp=0 Rebuilt_TaffingtonBoathouse.esp=0 Rebuilt_JamaicaPlain.esp=0 Rebuilt_SunshineTidings.esp=1 Rebuilt_HomePlate.esp=1 Taxidermy_Expanded.esp=1 XNoGaussRifleExplo.esp=1 PackBrahminsToEyebots_Settlements.esp=1 ImprovedNuke.esp=1 Sandbag Fortifications - Version 2C.esp=1 XDelivererVault111.esp=0 ZebrinasWorkshopDevices.esp=1 ImmersiveLoversEmbrace.esp=0 Glowing Animals Emit Light.esp=1 Cute Rylee.esp=1 DeadlierDeathclaws.esp=0 MirelurkQueenVariants2.esp=1 NoRadscorpionTunneling.esp=1 Kasumi vanilla.esp=1 Cute Magnolia Vanilla.esp=1 More Realistic Cats.esp=1 BasementLiving.esp=0 Bunker1A.esp=0 ProvisionerSupplyContainers.esp=1 Locksmith.esp=1 1. 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  19. 1) I recently reinstalled FC3 and started using MrPingy's FarCry 3 Rebalanced mod. It's an awesome mod. The only thing I'm not too crazy about is the suppressor effectiveness range. I am trying to figure out how to set that back to vanilla. I've looked through the entitylibrary/Weapon Properties files as well as others but havent been able to find what file determines the suppressor effectiveness. Can someone point me in the right direction with this? ^^^Just decided that its not too big a deal and just gonna go with it 2) The loot item list in the shoppingitems.lib: The majority of the loot items are just listed as 'Pirate 1', 'Merc 10' and so on. does anyone have a reference to what these items refer to or something in the files that tells what the item is? Thank you
  20. what irritates me about these updates, its that they're too frequent and essentially forced on us, even with 'auto-update' it still tells you that 'update required' crap. and every damn time they update, i have to update all my F4SE-dependent mods. anyway, rant over :mad:
  21. thanks everyone for the replies, i appreciate it. gonna check out the suggestions and see which works best for me
  22. So, lately I got back into playing Far Cry 3 and something I would like is linked containers that can be built in the settlements so it would simulate the automated trade post in the outposts (without the bartering part). What I'm suggesting is to able to drop weapons, armor, items, etc into the container in Sanctuary and able to access that same linked inventory in Sunshine Tidings. This would be awesome for people who would like to challenge themselves to carry a limited number of weapons but want to be able to swap them at 'safe houses' in settlements.
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