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Everything posted by Leinfors
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Hey everyone, I'm going to try again to get a handle on the GECK, this time, on the matter of radio stations. I'm starting relatively small; I would like to take Radio New Vegas, keep all of the songs currently in its library, and add a few more songs into it. Is this just as simple as finding the directory and placing these songs in it? Or do I need to find a file for the station in the GECK and manually update each song? Where would I find it in the GECK? Any info would be appreciated; I can play it by ear a bit, but I think I need a bit of info to get this started.
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New Vegas Fo3 Worldspace integrate
Leinfors replied to Carnatics's topic in Fallout New Vegas's Mod Ideas
I asked this last night, and the answer is that it could be done fairly simply, although it would take a tremendous amount of time. The more important issue is that its illegal. You could do it to your own game, since its unlikely you would be caught, but you couldn't distribute it. So if you want this, you basically have to do it for yourself. This is one of those areas where legal technicalities prevent an amazing idea from coming true. -
Thanks for the suggestions; I am guessing it has something to do with my system. Lots of textures and walls are invisible when they shouldn't be. Everything I placed was where it was supposed to be, in game, but I couldn't see any of it in the GECK. I may come back to this later, I think I need more experience with the program.
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No object I place will appear, no matter where I place it. I can highlight it and see the box around it, and find it in the object listing, but as it stands, I need to "memorize" the location and identity of every object I place. Is this how it normally works? As I said, the only way I can see the objects if they are in free space, inside no rooms.
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I am fairly new to modding, and I am not sure where to post this. If this is the wrong location, please, let me know, and I will refrain from asking similar questions in the future. I apologize if this is the wrong place. I'm doing the tutorial in the GECK, and I got to the clutter portion; however any "object" is invisible unless it is floating in free space. This makes it very difficult to figure out the orientation of the objects, and even worse, I can't see where previous objects are. Is this a tech issue, or is there a setting I can adjust to change this?
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I understand. And I wish it didn't have the legal issues, because for me, combining the two games would just make them better. I own 2 copies of Fallout 3, and will soon own two of New Vegas, so I do not feel as if I am cheating the system, but a public mod would still steal sales. Its unfortunate, and I accept that it can, but shall not be done. Fair enough for me.
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I do apologize; its not as if I did not look. I searched to see about previous topics, and this was the only one I found, which was more than two weeks old. I can see the legal implications, but I was not aware if this was actually the case or not. I appreciate you taking the time to answer my question though. Thank you.
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This is a fairly old post at this point, but I too am curious about how realistic this would be to do. Not in the realm of how much work, but would it be possible to create the entire Capital Wasteland as a new area in Fallout New Vegas? I'm sure the amount of effort would be tremendous, but I love both games so much, I would love to combine them.
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Possible to make something have no substance?
Leinfors replied to Leinfors's topic in Fallout 3's Discussion
It may well have been my mods. I just did a bit of a mod reboot, removed all my old stuff, reinstalled the new. I actually didn't even have to make new games, but after that, I fooled around in my cell for QUITE some time without a crash. I managed to band-aid the situation. I found a hallway piece that, when facing vertically and resized, can cover the hole in the ceiling and almost all of the grey area around the pipe. Then I put the Project Purity pipe exit (which has a piece of wall attached) over the pipe, and now I can't see any cracks in the mesh. Actually came out pretty good, though not quite as good as my original plan. -
Possible to make something have no substance?
Leinfors replied to Leinfors's topic in Fallout 3's Discussion
I can see how what I said made it sound like that was the problem. I actually just did that tutorial, and used it to learn how to make locations. However, maybe I'm being a little too overzealous, and I'm using pieces that don't exactly go come from the same theme set to make something particularly imaginative. Except for this particular junction, I don't have an issue with gaps, as I fortunately did learn how to do snap to grid. Suffice to say, I'm using one of those pipes hallways from the Project Purity quest, and they are leading into an Enclave themed bunker. However, because none of the doorways or anything from the Enclave tileset work with the particular size and shape of the pipe hallways, I was about to give up, but I found a piece of the control room with a perfectly spherical "hole" that I could use to cover up the gaps between the pipe and the walls. However, the hole is actually a black surface (its not intended to be entered), and is even invisible from the inside, which is perfect, as I can have the pipe leading out of the hole, then looking back, it looks like thats where the player came out of. My problem is, the black surface is impermeable, so I had been hoping for a way to make that room piece have no "substance", so it could be there to clean up my mess, but would not interfere with using the pipe hallway. That being said, I'm having heavy duty crashing with the setup I have, and as I'm new to this, I'm not sure if its something I've done. Do any of these things dramatically increase the odds of crashing? A. Having room pieces overlap with other room pieces? B. Changing the scale of room pieces? C. Changing the axis of room pieces (making them upside down, or vertical when they were originally horizontal)? Or do incomplete cells have a high tendency to crash all the time? -
Hey everyone, I'm trying to build a location, and my ideas are having a very hard time being made to work with the existing room pieces, at least, without hideous gaps between them. However, I found an ideal piece to "clean up" the gaps in my design, however, I need to be able to pass through it. In other words, is there a way to make an object (a room piece, actually) exist in the world, have a physical appearance, yet be able to pass through it?
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I recently made a small mod for the sake of making Paradise Lost look different than Lying Congressional Style, but it bothers me that the back mirrors the front. I don't know anything about meshes, and I don't have the programs to edit them . . . but would anyone be interested in modifying the Lying Congressional Style mesh so that it can have a unique back, so I can update my mod? I will be sure to include credit to anyone who helps, and I'd like to make more unique books using a similar model, though I wonder if the Lying Congressional Style mesh (which has a page sticking out of the binding) is best for making mass quantities of books from. Any help would be appreciated.
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Aha! Thank you. I can't believe I missed these. Any idea on the painting with dad?
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Has anyone ever meshed unbroken versions of the painting frames? I'd like to try and retexture a bunch of them, but they have their insides broken out. Also, (SPOILERS just in case) is the photo of main character and father at the end an actually game object, or is it just a render in the final cutscene?
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Any way to texture without phototshop?
Leinfors replied to ATTACK1942's topic in Fallout 3's Mod Ideas
Congrats on getting it to work! On the topic . . . I'm very much liking GIMP, particularly the free part. Now, is there a similar, free downloadable program that can be used to edit meshes? -
They are definitely very cool clothes . . . and unfortunately, look like they would be very hard to make. I wish I could help, but I'm still just now learning basic stuff myself . . . but I support that someone should make them!
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what is the most favourite thing you like to do in fallout 3?
Leinfors replied to aaabanned's topic in Fallout 3's Discussion
Collecting unique/interesting clothing, armor, weapons and junk, then putting it on display. I must have 50 or more items on the shelves alone in my Xbox360 Tenpenny Suite. -
Excessive use of the F word across the Wasteland
Leinfors replied to gruler's topic in Fallout 3's Discussion
Actually, its funny mentioning Moriarty . . . one of his lines includes the following: Stay the F*** out of me business! Jericho: What the F*** man, I've been waitin' here foreva! Threedog: But Threedog, the selling of live human beings is totally f***ed up! Yes it is children . . . It happens more often than you'd think. With this game, it tends to fade into the background from time to time. I must admit, there is an abundance of SH and F, but a lesser ratio of other cursewords, but hey . . . not much you can do about it. -
Some people like the realism, but don't necessarily like the hair. Some people like the hair. Everyone's got preferences.
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Any way to texture without phototshop?
Leinfors replied to ATTACK1942's topic in Fallout 3's Mod Ideas
If you did the same thing I did last night, you downloaded the first DDS plug-in on Google, and it didn't work. I'd say try another one, or if you went to the same site as I did, try the other version. I did the source code version first without realizing it, then tried the other and it worked immediately. Make sure you unzip it and put it in the plugin directory. -
Definitely can get both rewards from the Replicated Man quest. You get no net gain on karma I believe, but you get the gun and the reflexes. I've never tried the Harold one myself, admittedly. It makes sense, but I would feel bad. There is definitely no in-game way of altering the color of the armor, but I believe making a unique custom colored set is one of the easier mods that can be done. I'm experimenting with GIMP and texture editing right now, and it would be time consuming, but could be with little experience.
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Are there any mods that, at the very least, let you lie down like NPCs can? Even if you can't actually sleep while doing so?
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Hey all, I've been working on making my newest character, and I'm using one of the trimmed down version of the Metal Armor on a female character. Problem is, I want an all-covering helmet to go with it, but all the power helmets are too bulky for the slim shape, and I am trying to avoid any exposed flesh. However, the supervisor helmet from The Pitt looks VERY good, its even slim . . . except for the part where it has a hardhat on top. Now, I can do a texture edit to make the hardhat black, and less noticable, but I'm still getting a feel for modding, and I'm not comfortable doing any mesh editing yet. Would anyone be interested in taking the supervisor helmet base and removing the hardhat? Here is a picture of it, kind of hard to see, but I can't upload my own screenshots: http://images2.wikia.nocookie.net/fallout/...isor_Helmet.png It would be going with this. I find that the lower half of the helmet is actually a perfect match for the darkened Metal Armor: http://www.fallout3nexus.com/downloads/ima...-1244744390.jpg It would ideally end up looking like a Spec-Ops soldier, but no form of hard helmet on top, rather it continued to smoothly curve around the head. I have a feeling that this helmet would be very popular, since it looks a lot like characters like Hunk from Resident Evil. This is my first request, and I am fairly new, so honestly, I'm not sure if this is asking too much or not. I'd like to be able to do this stuff on my own, but at the moment, its far beyond my abilities.
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I downloaded GIMP last night for the sole purpose of seeing what could be done about this issue. With the right amount of using thin lines of the airbrush tool, it was very easy to create/spread pubic hair. It actually looks very real. The airbrush tool fades out as you pull it, and you can use varying intensities for different darkness (lighter hair on the border, heavier hair in the middle). I've never created any mods or done any reskinning, and in less than an hour, I managed to make some realistic body hair on a female body type. I'd say give it a try! Edit: I threw this together in about an hour, using only GIMP. Its a little hard since I can't view the 3D version without opening up the game, and the stretching distortion is a little hard to deal with through GIMP, but it looks okay, especially on the darker skin tone. I'm sure someone with better skills, experience and programs could do much better. http://img130.imageshack.us/img130/2318/armpithair.png I don't think this is inappropriate, but in the off chance it is, sorry for posting this image.
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Ahh, #1 fixed the problem perfectly. Thanks so much! Now my Bittercup's head doesn't look like a halloween mask.