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Mercury71

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Posts posted by Mercury71

  1. Okay, so the current build of the SKSE64 and the USSEP are still functional with the SKAE? I don't recall using any of the other 'under the hood' style patches before.

     

    (Also, major, MAJOR thanks for that list - that's a huge step in starting out. I sincerely appreciate it!)

    Yes. Current SKSE version for AE is 2.1.4. And it works just fine

     

    About the above list a few comments... bvefore installing any mod... READ THE DESCRIPTION...

    XPMSSE skeleton only if neede i think (i dont use it anymore). HDT-SMP or UNP and that type of mods if you are going for a "sexier" game.

    Dont go with FNIS, go with more up to date Nemesis if you need it.

    NetSCriptFramework is not updated yet and will not work!

    Reacemenu for AE is aviable on the authors Patreon page (for free)

    LazyTools, The Manipulator and Bosse is nothing i have vere heard about or used for skyrim SE/AE. Also never seen in any guides. Interesting.

    Offboard tools: DO NOT GO THERE YET, learn to install basic mods with MO" first

     

    I woyuld start with these tools: Install MO2, LOOT, xEdit and BethINI, and maby Nemesis if you will be adding a lot of animations.

     

    (To be honest... the list above by @anjenthedog is very strange for a strting point modding SE/AE)

     

    Current status for some of the most used SKSE-dependent mods regarding AE: https://modding.wiki/en/skyrim/users/skse-plugins

  2. Thanks for the reply, I am still on SE, not the 1.6xxx AE. I will soon be finishing my current play through, and then update to AE. I was just trying to get a handle on how to make sure that the mods I want are the ONLY ones running. I don't even want Survival Mode. I know that a lot of ppl really like the nitty gritty stuff, I don't. I will have enough to deal with when I change over to Dyndolod 3, drop about half of my current mod list, and replace them with even more stuff... I will probably have nightmares about conflict resolution patching in SSEEdit.

    I dont think updating to AE will cause you that much trouble. I did update and also even bought the extra "Aniversary Upgrade"-package. Running 304 active mods atm with no issues.

    Dyndolod 3 is great, doubt you will have any major problems with it, i used latest version (alpha-58) on my current list. :)

  3. After having to roll back my game to skyrim se I through MO2 did a update check for the mods that I have installed. Core mods like USSEP have moved on and so have a lot of other mods. Some have for now have two versions. About a third of the mods that I have though have only the new version. The old SE version is no longer there. The update flag was for only the new version. Won`t be too long and skyrim se will be unplayable modded as popular mods will not be updated or improved upon and will clash with those that are still being supported and updated.

    So true. It will be a mess for mod authors trying to support versions for both 1.5.97 and 1.6.342 in the long run. New players will be confused, being told to "downgrade" a game they just bought to be able to use some mods. Mod list authors staying on 1.5.97 will have a massive job telling new users how to downgrade. This is like when SSE was launched all over again. Some people will say "i will never update"... but the vast majority will.

  4. In my opinion, when it comes to the preponderance of female oriented mods vs male oriented mods (in all capacities, from bodies to faces to presets to armors and clothing) , quite simply, because (afaik) most players are guys, and at a guess, are overwhelmingly guys without any, or sufficient realworld female companionship for whatever reason, be it age (too young or too old), economic circumstance, looks, health. social isolation, today's preponderance of 3rd wave "fauxmen" females, or whatever), Mod authors are, afaik, going to logically cater to their audience, as well as to their own predilections.

     

    I can't participate in the actual poll because neither answer really suits me.

     

    edited to add missing parenthesis, fwiw

    This is my humble opinion to.

  5.  

    I think the AE problems stem more from malice than ignorance.

    They failed to full vet the updates prior to release, then were pressured into releasing them anyway knowing it would cause major problems.

    Heck, we were all warned months in advance that this was a game breaker.

    To me, the better solution would have been to make them as any other pay for DLC, give people the opportunity to download rather than just making across the board changes that affected every one whether they wanted it or not.

    Or Bethesda supports its broader modding community by finding a way to simultaneously publish a fully-functioning equivalent of SKSE every time they cut a new SE release, and expose whatever functionality is necessary with that release so that the modding community isn't dependent on the whim of folks who may or may not feel inclined to update the address library, consoleutil, jcontainers, and such that so many mods depend on.

     

    Will be interesting the day the Silverlock-team do not longer update SKSE. For me it is no biggie but for many that would stop them from modding forever.

  6. I would like to say, i think Todd Howard, dont like mods full stop, but one thing he has not done, a anniversary edition for the Skyrim Legendary edition, if the Nexus community dont like the way Skyrim SE keeps getting updated

     

    we all should turn Skyrim Legendary edition to complete Photorealism all from real world photos, also i notice dosnt Bethesda know anything about geography, Bethesda game developers say they went to school, but i cannot relate

     

    any mountains in Skyrim to geography, God the creator would Laugh at Bethesda., I also wish all the superior modders on the Nexus a Happy xmas and a prosperous new year, because Skyrim modders are real game developers.

    My greatest thing to do after work is modding and i usualy end up with a few hundred mods installed. That said... only maby 20 is graphics. I would never spend time trying to make Skyrim photorealistic. Texture-mods is such a waste of time.

  7. C

     

    H

     

    Just an idea: Assuming you’re launching from within MO2. Are you launching SKSE?

    I had it once in the past that I launched the standard Skyrim via MO2, and then was wondering why nothing worked.

     

    Just throwing in a quick thought.

     

    Good luck!

    Hey, thanks for replying!! I thought nobody was going to comment lol Yeah, I use MO2, I click the SKSE64 to launch ((Though it just says skse in MO2)) then wait. I load up, my main menu has changed, my ui is changed, but no other mods load or show up in my mcm. it's so weird.

    Can you post your load order? What are the mods not showing up? Are you sure the mods have an MCM menu (most dont)?

  8. Silverlock currently has SKSE versions available for SE versions 1.5.97 and 1.6.323. Both are fully functional, you just need to select the one that matches your game version.

     

    However, not all mods are updated to the new SKSE yet. That is what should make the decision for you. Are the mods you want to use updated?

    Adding to that. Here is a list of current status for some of the more popular mods to help: https://modding.wiki/en/skyrim/users/skse-plugins

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