-
Posts
203 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Mercury71
-
Looking for good AE modding guides, preferably for Vortex
Mercury71 replied to Overlord1941's topic in Skyrim's Skyrim SE
Step Guide is very good and for AE... but it is for MO2. maby it would work for Vortex to? -
CC Survival Mode vs Frostfall/Campfire/Realistic Needs
Mercury71 replied to YamiJustin1's topic in Skyrim's Skyrim SE
I am doing a playthroug with Survival Moda for the first time now and it is rather nice i think. So for me no need for iNeed anymore. -
Changing Volume in Skyrim SE Thru the Keyboard
Mercury71 replied to junglerat70's topic in Skyrim's Skyrim SE
Or just install this mod... https://www.nexusmods.com/skyrimspecialedition/mods/79599 -
Changing Volume in Skyrim SE Thru the Keyboard
Mercury71 replied to junglerat70's topic in Skyrim's Skyrim SE
I use THIS mod to solve the problem. -
.
-
Does immersive citizens add sleeves to armors
Mercury71 replied to w1ixi's topic in Skyrim's Skyrim SE
As far as i understad it only changes behaviour. I asume you did read the description? http://ai-gamer.com/skyrim/ic-se/ -
Yes. Current SKSE version for AE is 2.1.4. And it works just fine About the above list a few comments... bvefore installing any mod... READ THE DESCRIPTION... XPMSSE skeleton only if neede i think (i dont use it anymore). HDT-SMP or UNP and that type of mods if you are going for a "sexier" game. Dont go with FNIS, go with more up to date Nemesis if you need it. NetSCriptFramework is not updated yet and will not work! Reacemenu for AE is aviable on the authors Patreon page (for free) LazyTools, The Manipulator and Bosse is nothing i have vere heard about or used for skyrim SE/AE. Also never seen in any guides. Interesting. Offboard tools: DO NOT GO THERE YET, learn to install basic mods with MO" first I woyuld start with these tools: Install MO2, LOOT, xEdit and BethINI, and maby Nemesis if you will be adding a lot of animations. (To be honest... the list above by @anjenthedog is very strange for a strting point modding SE/AE) Current status for some of the most used SKSE-dependent mods regarding AE: https://modding.wiki/en/skyrim/users/skse-plugins
-
Question about gold showing in inventory
Mercury71 replied to paulrhyan's topic in Skyrim's Skyrim SE
I have played over 1k hours of Skyrim SE. Never seen the gold under misc or anywhere in my inventory i think, only down in the right corner. :o Is it a SkyUI thing maby? -
I dont think updating to AE will cause you that much trouble. I did update and also even bought the extra "Aniversary Upgrade"-package. Running 304 active mods atm with no issues. Dyndolod 3 is great, doubt you will have any major problems with it, i used latest version (alpha-58) on my current list. :)
-
Content Picker maby? https://www.nexusmods.com/skyrimspecialedition/mods/58890 Or just downgrade with "best of both worlds", https://www.nexusmods.com/skyrimspecialedition/mods/57618
-
So true. It will be a mess for mod authors trying to support versions for both 1.5.97 and 1.6.342 in the long run. New players will be confused, being told to "downgrade" a game they just bought to be able to use some mods. Mod list authors staying on 1.5.97 will have a massive job telling new users how to downgrade. This is like when SSE was launched all over again. Some people will say "i will never update"... but the vast majority will.
-
This is my humble opinion to.
-
I have stoped cleaning official plugins, that means DLCs and CC-content. I clean other mods unless author say not to.
-
Belive it is at AFK Mods. https://www.afkmods.com/index.php?/files/file/2295-quest-conflict-fixes/
-
Mod Troubleshooting and Development Thoughts
Mercury71 replied to Deleted132962438User's topic in Skyrim's Skyrim SE
Mods are free at Nexus. You can not expect the same support you (sometimes) get from pro developers. Many makes mods just for the fun of it and it is just a bonus if they put them on Nexus for us to enjoy. I am amazed over how many mod authors that do give support, for free! -
Well, at least it is x-mas soon! :laugh:
-
Or Bethesda supports its broader modding community by finding a way to simultaneously publish a fully-functioning equivalent of SKSE every time they cut a new SE release, and expose whatever functionality is necessary with that release so that the modding community isn't dependent on the whim of folks who may or may not feel inclined to update the address library, consoleutil, jcontainers, and such that so many mods depend on. Will be interesting the day the Silverlock-team do not longer update SKSE. For me it is no biggie but for many that would stop them from modding forever.
-
My greatest thing to do after work is modding and i usualy end up with a few hundred mods installed. That said... only maby 20 is graphics. I would never spend time trying to make Skyrim photorealistic. Texture-mods is such a waste of time.
-
I run W11 no problems what so ever with any games. Must have been his antivirus.
- 3 replies
-
- ctd
- windows 11
-
(and 3 more)
Tagged with:
-
Why didn’t Bethesda create its own version of skse
Mercury71 replied to w1ixi's topic in Skyrim's Skyrim SE
Why spend money on something they can sell over and over again without basically adding or fixing anything? Their job is to deliver profit to the share holders. -
238 active mods and game works just fine
-
C Hey, thanks for replying!! I thought nobody was going to comment lol Yeah, I use MO2, I click the SKSE64 to launch ((Though it just says skse in MO2)) then wait. I load up, my main menu has changed, my ui is changed, but no other mods load or show up in my mcm. it's so weird. Can you post your load order? What are the mods not showing up? Are you sure the mods have an MCM menu (most dont)?
-
Adding to that. Here is a list of current status for some of the more popular mods to help: https://modding.wiki/en/skyrim/users/skse-plugins