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Posts posted by Mercury71
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Do you think a guide like this would be contributing to Nexus?
So, after playing Skyrim modded with Step, Skyrim SE with SEPTIM and playing Enderal i now think i have an idea how i want my Skyrim to be.
So i am making up this BOREAL list/guide and load order. Inspired by "Step", "SEPTIM" , "Dragon Rising" and others.
BOREAL is very lore friendly, northern scandinavia looking, rather vanilla, less blingy, system friendly and smooth.
There is some not that noticed mods i have found and use. There are a bunch of the most popular mods that i dont use.
I used NMM, LOOT, SSEEdit and Wrye Bash as Tools.
Should i put in the time to publish on Nexus?
Plugins
Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 ClimatesOfTamriel.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 RSkyrimChildren.esm=1 EFFCore.esm=1 Modern Brawl Bug Fix.esp=1 FastTravelSpeedMultiplier.esp=1 dD-No Spinning Death Animation.esp=1 Proper Aiming.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 RealisticSpeedMovementWalkingSE.esp=1 SkyHUD.esp=1 IcePenguinWorldMap.esp=1 Chesko_LoreBasedLoadingScreens.esp=1 ELE_SSE.esp=1 RelightingSkyrim_SSE.esp=1 SMIM-SE-Merged-All.esp=1 RealisticWaterTwo.esp=1 RWT Lod Fix.esp=1 Better Dynamic Snow.esp=1 Footprints.esp=1 SkyrimImprovedPuddles-DG-HF-DB.esp=1 Moss Rocks.esp=1 SkyrimIsWindy.esp=1 Insignificant Object Remover.esp=1 Book Covers Skyrim.esp=1 GoldToSeptims.esp=1 RUSTIC SOULGEMS - Unsorted.esp=1 Better City Entrances - All in one - SSE.esp=1 BetterDocks-MP-DLC-Compatible.esp=1 Cutting Room Floor.esp=1 Blowing in the Wind SSE.esp=1 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp=1 Blowing in the Wind - SMIM Merged All Patch SSE.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start -- New Beginnings.esp=1 Gildergreen Regrown.esp=1 NotSoFast-MageGuild.esp=1 NotSoFast-MainQuest.esp=1 TheChoiceIsYours.esp=1 TCIY_BCS Patch.esp=1 The Paarthurnax Dilemma.esp=1 BetterQuestObjectives.esp=1 BetterQuestObjectives-AlternateStartPatch.esp=1 BetterQuestObjectives-CRFPatch.esp=1 BetterQuestObjectives-DBForevertoMisc.esp=1 BetterQuestObjectives-PaarDilemmaPatch.esp=1 Dawnguard Delayed - Level 50.esp=1 Dragonborn Delayed - After Dragonslayer.esp=1 AK- Boethiah Alternate.esp=1 CollegeApplication.esp=1 AK- Namira for Good Guys.esp=1 BarenziahQuestMarkers.esp=1 dD - Enhanced Blood Main.esp=1 dD-Medium Script Range.esp=1 dD-No Screen Blood.esp=1 dD-Reduced Splatter Size.esp=1 No Edge Glow - Magic and Transformations.esp=1 Immersive Spell Visuals.esp=1 DustEffectsSSE.esp=1 XPMSSE.esp=1 SimplyFasterArrows.esp=1 Beards.esp=1 BVFE.esp=1 Improved Eyes Skyrim.esp=1 Improved Eyes Skyrim - Vamp.esp=1 Improved Eyes Skyrim - Serana.esp=1 RealisticEyebrows.esp=1 NB-Scars.esp=1 RSChildren - Complete.esp=1 RSChildren_PatchUSSEP.esp=1 CRF_RSChildrenPatch.esp=1 Imperious - Races of Skyrim.esp=1 KrittaKittyHorsesForSSE.esp=1 JokerinePenguins.esp=1 BirdsOfSkyrim_SSE.esp=1 BirdsAndFlocks_SSE.esp=1 WildHerdsOfSkyrim.esp=1 LessDragons50.esp=1 LessDragons25.esp=1 LessDragons10.esp=1 Bring Out Your Dead.esp=1 Convenient Horses.esp=1 EFFDialogue.esp=1 Holidays.esp=1 Immersive Citizens - AI Overhaul.esp=1 Immersive Citizens - ELE patch.esp=1 Immersive Patrols II.esp=1 Relationship Dialogue Overhaul.esp=1 RDO - EFF v4.0.2 Patch.esp=1 Realistic-Voice.esp=1 WetandCold.esp=1 GQJ_DG_vampireamuletfix.esp=1 Apophysis_DPM_SE.esp=1 imp_helm_legend.esp=1 Elemental_Staffs.esp=1 Unique Uniques.esp=1 Visible Favorited Gear.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 Cloaks - USSEP Patch.esp=1 Chesko_WearableLantern.esp=1 1nivWICCloaks.esp=1 Ars Metallica.esp=1 Reverb and Ambiance Overhaul - Skyrim.esp=1 RAO - ELE - Alternate Start Patch.esp=1 SMDropLitTorch.esp=1 High Level Enemies - Dawnguard.esp=1 High Level Enemies - Dragonborn.esp=1 High Level Enemies.esp=1 Realistic AI Detection SE Lite.esp=1 VioLens SE.esp=1 VioLens SE - Book Menu.esp=1 CFTO.esp=1 RDO - CRF + USSEP Patch.esp=1 RDO - USSEP Patch.esp=0 PrinceandPauper.esp=1 Stonehills Springs.esp=1 Windhelm Lighthouse.esp=1 Missing Apprentices CRF Quest Fix.esp=1 College Bridge Light Fix - Clean ITM and Remove Unnecessary Record.esp=1 Easy lockpicking.esp=1 STAC.esp=1 DragonRemains_SSE.esp=1 DynamicDungeonLoot.esp=1 MorrowindImports.esp=1 Skyrim Chimneys.esp=1 RGMsAlchemistsCompendium.esp=1 Skyrim Alchemy Fixed.esp=1 ArcheryDummyXP.esp=1 better vanilla perks.esp=1 Weathered Road Signs.esp=1 Blowing in the Wind - Weathered Road Signs Patch.esp=1 Weathered Road Signs - CRF.esp=1 El_WayfarersCoatSSE.esp=1 Dynamic Giant Campfires.esp=1 lm_astronach.esp=1 MoreYellowMountainFlowers.esp=1 Silent UI.esp=1 Quit Complaining, Lydia.esp=1 STFUbitch.esp=1 STFU.esp=1 ASLCU-WhiterunStores.esp=1 College_of_Winterhold_Shop_Fixes.esp=1 mihailmudcrabmerchant.esp=1 mihailpeacock.esp=1 EasierRidersDungeonPackSSE.esp=1 Ducks and Swans.esp=1 Shadowmarks.esp=1 Lightweight Potions.esp=1 MilkSSE.esp=1 PoP - Place of Power.esp=1 InnCredible.esp=1 standingstonebeginnerchest.esp=1 TES5Merged.esp=1 Bashed Patch, 0.esp=1 Armory of Favored Soul.esp=1 ArmoryFSShields.esp=1 Bannered Mare Patio.esp=1 FNIS.esp=1 FNISspells.esp=1
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and probably I'll throw in this one - https://belowthesunmodding.wordpress.com/2017/04/30/dragon-rising/ and try to make a compilation of above mentioned, I hope I'll manage to do it before VR version for PC will be out :smile:
Dragon Rising is just amazing! Finaly i found a guide that dont turn my Skyrim in to a colorful themepark.
I used NMM and added a few (maby total 10 or so) mods in some sections to my liking.
But DARN this is nice. Same northern scandinavian feeling as original game but better looking and better in all ways.
Dragon Rising will be my base from now on. :)
I am using Climates Of Tamriel in my build though.
Is using an ENB advisable? Vanilla Re-Engaged maby?
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Guys why are you waiting for skse64?
even with skse64 released. skyrim se will never have enb comparable to skyrim. I've heard from many different people that implementing sub-surface sacattering to enb is nearly impossible. With 60 MB of directx 11 data enb has not chance taking another step in skyrim se.
Not only skrim se will never have enb, with the new skse released all modders will have to start over because skse doesn't follow the same coding as in 32 bit version. Considering the time it might take to release and the time it takes for mods to get ported, I think TES6 will release first.
I'd be happy if anyone could share more detailed information. Just wanted to say, if oldrim plays fine on win 10 64 with minor crashes, why move on to something experimental?
Thanks for reading this.
Very OT... but...
Nothing experimental with SE. Works fine and looks awesum with 200+ mods and ENB. No ctd like in Oldrim. I use Oldrim for Enderal now.
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Very nice. I am on my third SEPTIM-inspired installement and this time i am rather happy. My list atm down below.
Skyrim.esm=1
Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Unofficial Skyrim Special Edition Patch.esp=1ApachiiHair.esm=1ApachiiHairFemales.esm=1ApachiiHairMales.esm=1RSkyrimChildren.esm=1Campfire.esm=1Lanterns of Skyrim Light Balance Patch.esp=1Modern Brawl Bug Fix.esp=1Cutting Room Floor.esp=1RichMerchantsSkyrim_x5.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1FastTravelSpeedMultiplier.esp=1Alternate Start - Live Another Life.esp=1Alternate Start -- New Beginnings.esp=1Immersive Citizens - AI Overhaul.esp=1Relationship Dialogue Overhaul.esp=1IcePenguinWorldMap.esp=1SkyHUD.esp=1XPMSSE.esp=1SMIM-SE-Merged-All.esp=1Skyrim Flora Overhaul.esp=1SimplyBiggerTreesSE.esp=1Skyrim Better Roads and Bridges - All In One - Merged.esp=1CinematicFireFX.esp=1STAC.esp=1Diversity - An NPC Overhaul.esp=1RSChildren - Complete.esp=1RSChildren_PatchUSSEP.esp=1RSChildren - CRF Patch.esp=1Settlements Expanded SE.esp=1Settlements Expanded SE - RS Children Patch.esp=1Settlements Expanded SE - Lanterns of Skyrim Patch.esp=1JK's Riverwood.esp=1Open Cities Skyrim.esp=1JK's Whiterun-Open cities SSE.esp=1JKs Whiterun exterior.esp=1Winterhold.esp=1Kynesgrove.esp=1Darkwater Crossing.esp=1Ivarstead.esp=1Karthwasten.esp=1Soljund's Sinkhole.esp=1Whistling Mine.esp=1Helarchen Creek.esp=1morthal.esp=1Dragon Bridge.esp=1Rorikstead Revised.esp=1Windhelm Lighthouse.esp=1SkyrimImprovedPuddles-OCS.esp=1DustEffectsSSE.esp=1DiverseDragonsCollectionSE.esp=1LessDragons50.esp=1LessDragons25.esp=1LessDragons10.esp=1DragonRemains_SSE.esp=1Sea of Spirits.esp=1WildHerdsOfSkyrim.esp=1Horse Texture Replacer.esp=1dD - Enhanced Blood Main.esp=1dD-Medium Script Range.esp=1dD-No Screen Blood.esp=1dD-Reduced Splatter Size.esp=1dD-Reduced Wound Size.esp=1BarenziahQuestMarkers.esp=1The Paarthurnax Dilemma.esp=1Blacksmith Forge Water Fix SE USSEP.esp=1BetterQuestObjectives.esp=1BetterQuestObjectives-AlternateStartPatch.esp=1BetterQuestObjectives-CRFPatch.esp=1BetterQuestObjectives-DBForevertoMisc.esp=1BetterQuestObjectives-PaarDilemmaPatch.esp=1Gildergreen Regrown.esp=1RDO - CRF + USSEP Patch.esp=1RDO - USSEP Patch.esp=0No Edge Glow - Magic and Transformations.esp=1dD-No Spinning Death Animation.esp=1RR.IM.Hotfix.esp=1Immersive Citizens - OCS patch.esp=1Simple AUA.esp=1Ordinator - Perks of Skyrim.esp=150 More Perk Points.esp=1UnreadBooksGlow.esp=1VioLens SE.esp=1VioLens SE - Book Menu.esp=1WeightLessTrueAll.esp=1Chesko_LoreBasedLoadingScreens.esp=1Immersive Sounds - Compendium.esp=1ISC Enhanced Blood Patch.esp=1Dragonborn Delayed - After Dragonslayer.esp=1Dawnguard Delayed - Level 50.esp=1Realistic-Voice.esp=1Backshields.esp=1MLU.esp=1Better Horses 3.0.esp=1Chesko_WearableLantern.esp=1AmazingFollowerTweaks.esp=1WetandCold.esp=1Weathered Road Signs.esp=1My Home Is Your Home.esp=1Unique Grasses.esp=1AMB Glass Variants Lore.esp=0Differently Ebony.esp=1aMidianborn_Skyforge_Weapons.esp=01nivWICCloaks.esp=1CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=1Book Covers Skyrim.esp=1WeaponsOf3E_SSE.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1BetterShapedWeaponsLW-XB.esp=1Unique Uniques.esp=1JS Armored Circlets SE.esp=1Footprints.esp=1El_WayfarersCoatSSE.esp=1NotSoFast-MainQuest.esp=1NotSoFast-MageGuild.esp=1BCS_NotsoFast_Patch.esp=1LeftHandRings.esp=1Easy lockpicking.esp=1RGMsAlchemistsCompendium.esp=1NordicCooking.esp=1nordicrangerarmor.esp=1MorrowindImports.esp=1Forgotten DungeonsSSE.esp=1EasierRidersDungeonPackSSE.esp=1ForgottenCity.esp=1Helgen Reborn.esp=1Stonehills Springs.esp=1No NPC Greetings.esp=1DoubleBedsAreForTwoPeople.esp=1Immersive Patrols II.esp=1skyBirds_SSE.esp=1BirdsOfSkyrim_SSE.esp=1BirdsAndFlocks_SSE.esp=1Runandwalkpaces.esp=1YOT - Your Own Thoughts.esp=1YOT - Campfire.esp=1more idle markers.esp=1SkyTEST-RealisticAnimals&Predators.esp=1FollowerWander2.esp=1Imperious - Races of Skyrim.esp=1SofiaFollower.esp=1Inigo.esp=1UnlimitedBookshelves.esp=1RiftenShack.esp=1Snapneck Shack.esp=1rbdWhiterunView.esp=1WhiteElkShelter.esp=1Vivid WeathersSE.esp=1RealisticWaterTwo.esp=1RelightingSkyrim_SSE.esp=1ELE_SSE.esp=1Immersive Citizens - ELE patch.esp=1Hunters Not Bandits.esp=1JokerinePenguins.esp=1Blowing in the Wind SSE.esp=1Blowing in the Wind - JK's Riverwood Patch SSE.esp=1Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp=1Blowing in the Wind - Open Cities Skyrim Patch SSE.esp=1Blowing in the Wind - SMIM Merged All Patch SSE.esp=1Blowing in the Wind - Helgen Reborn Patch SSE.esp=1RDO - AFT v1.66 Patch.esp=1beltfastenedquivers.esp=1Dynamic Giant Campfires.esp=1FNIS.esp=1FNISspells.esp=1 -
Impressive amount of mods. How do you get it stable? Do you use MO or NMM when installing?
I reinstalled a clean SE yesterday after ruining my last install with maximum plugins. Now settled with 205 mods.
There is not much outdoor foto in your video. The dungeon interior looks way to reddish for me, actually everything is red, no other colors come alive at all. Also to much red in the outdoor i think. Why is the video so blurry?
What ENB do you use?
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Just looked trough the 250 most downloaded mods for both Oldrim and SE to compare.
Most of them are the same. The major different is that you wont find the sex-mods in the SE-list. :smile:
(My conclusion is that those who complaine most about SKSE64 not out yet is those who like to play Skyrim with their pants down.)
Actually it is interesting how similar the lists are.
Sorry, that's a really dumb thing to say. Requiem user here, which is heavily dependent on SKSE. Plenty of such mods that rely on SKSE that have nothing to do with being a sex-mod. And many mods that utilise SKSE have been adapted to work with SSE in a way that limits their scope or are not fully featured versions. So yeah, nope.
Sorry, i will never try to use anything resembling to humor on this forum since people dont seem to understand it.
Many, lets say "casual", mod users download only from the top 200.
So when for example more casual players asks if they should go for Oldrim or SE i still think the answer is SE.
Because it is more reliable and a there are a lot of good mods for SE out there to make Skyrim a better game.
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Just looked trough the 250 most downloaded mods for both Oldrim and SE to compare.
Most of them are the same. The major different is that you wont find the sex-mods in the SE-list. :smile:
(My conclusion is that those who complaine most about SKSE64 not out yet is those who like to play Skyrim with their pants down.)
Actually it is interesting how similar the lists are.
So you say that people that like to play Enderal and Legacy of the Dragonborn could do that as well on SE? Keep your conclusions for yourself it is not always abour r-rated mods.
Well, i have the same right as anyone to make conclusions. And for the record, i think you are alwas wrong. The r-rated was a bit of a joke, so i am sorry to see you have no sense of humor. Enderal works perfectly fine without being ported to SE. I hope that SureAI is not spending time trying to port it to SE but insted spends time making the current version even better and bringin more content.
There are mods i do miss from Oldrim in my SE setup (i have them both installed and also Enderal), so i play them all... with a lot of mods.
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Just looked trough the 250 most downloaded mods for both Oldrim and SE to compare.
Most of them are the same. The major different is that you wont find the sex-mods in the SE-list. :)
(My conclusion is that those who complaine most about SKSE64 not out yet is those who like to play Skyrim with their pants down.)
Actually it is interesting how similar the lists are.
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I was oldrim player and 3 of my friends not started to play se because of the skse. I have the se but still i haven't started to play it. Everyday i am checking this topic about the news. I think the same, bethesda should release the official skse because many players wants it but it seems they do not care. Everyone started to play another games while waiting skse.
Is bethesda slowly becomes ubisoft? (worst company about the players and developers communication)
Skyrim is not an mmo with cash shop or subs. So why should Bethesda care if people are playing the game or not? There will be no more DLC for Skyrim so why spend time and money on it? I hope Bethesda is working on TES6, and not waisting time on a game that has already made them a fortune.
If i were Bethesda i would put all energy on new games and maby content for FO4.
I play both oldrim and SE with +200 mods on both and having a lot of fun. I find SE running better than oldrim and i dont miss any mods that much.
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Hi.
I am no expert but i remember having a simmilar problem ones caused by vanilla start with " Live Alternative Life" installed.
I belive i had to deactivate "LAL" until finishing Helgen and then reactivate it. Try yhat. :)
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Hasn't standard fantasy lore held that Elves are seriously allergic to iron? Meaning that it could kill them. Like, burn them to death?
There is no such thing as standard fantasy lore. The lore of the elder scrolls is part of an product made up by emplyes of an gaming company called Bethesda. :laugh:
Other games lore is made up by the employes there.
Authors of fantasy books and cartoons make up the lore in the head as they write.
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Are these guys dead or something, last update was 31 Mar 2017 - 3:54 PM. hello anyone home
Maby they have real jobs and lives to live? Pay them, and maby they will focus entirely on getting a free software out ,to a complaining and toxic community. :)
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OK this thread is getting pretty toxic, so here's my plan: I'm going to skip Skyrim Special Edition, dual-boot into Windows 7 and just play with modded Oldrim. Not ideal but modders have done a lot to improve its stability over the years. Better than waiting for SKSE to maybe get finished, then all the mods I'd want to maybe be ported over. Anyway I'll keep digging into the source for SKSE, just in case the team is still inactive once the next Elder Scrolls comes out. If anyone has any advice on working with Oldrim please let me know, I had no idea about the 4GB VRAM limitation in Windows 10 until this thread. Thanks!
Why not try SE out? Tons of nice mods, very stabile. I run with over 200 mods installed and it works great, smooth and i dont miss SKSE very often at all.
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This is actually something i have thought about to but i do think you have the answer in your own post. Time.
Very few people have the spare time to such a vast project. It is much more easy to mak mods changing texures or adding stuff than to organize people to do voice acting. Being a good and skilled moder dont mean that you know anything about how to make good voice or sound. making voice acting is not a programming task.
I would never spend that time without getting paid for it.
Making really good quality voices is not that easy. The voice acting in Skyrim iis terrible... and made by proffessionals.
But darn how nice it would be to chnge all the horrible voice acting af Skyrim. :smile:
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I dont use followers. They are just in the way. So i dont care. (I dont adopt either or get married. Neither do i build houses.)
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Sorry I misspoke. His mod doesn't remove the map, just the markers. I'd like to know if the whole map can be removed.
A bit ot, but i do understand why playing without using the map for the immersion.
What i do not understand is why the need of an mod? Cant you just avoid pressing M?
Or is it the map update messages that is the problem?
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I used one today after reading this thread. Summoned an Atronach for a minute. :)
Will prolly not happen again.
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I use Open Citises with no problem. Some mods need patches for OC, look for that.
I dont use wet and cold.
Installing new mods as you go can be tricky. Alwase do a save before. Texture mods (mods that dont ad anything but just changes apparance) is normaly not gamebraking. Adding content or changing character, gameplay and npc's are worse.
In my first moded play i spen like 200 hours and reached L43 i think before the unreparable crash... so i learned the hard way.
My plug in loadorder atm below...
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This is how it is... i know the feeling.
"Ok, I changed the mods around a bit (deleted a few and installed new ones)...since I've given up on playing my character ever again...new load order:"
Deleting/uninstalling mods can often be even worse than adding new during a playthrough. In worst scenario the game gets so f...ed up you can not save it, and only thing is to reinstall everything and start all over.
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I am hoping to get a solid mod install sequence for vanilla Skyrim Special Edition so as to minimize clashes and install the most recomened mods in a functional manner.
As I understand it the Graphic extender and mod manager are the first two installs required.
Any recommendations would be appreciated.
Thanks
A good start and guide is SEPTIM (link below). I useit as a base and my installation with over 220 active mods is working great. Ofc you have to adapt it to your own taste but the order to do things and the general metod is solid. Some of the mods in the guide are Oldrim and some need special tweaks, if unserten... avoid those and only use SE mods installed via NMM.
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I don't know how to get the latest NMM but i have always used it in the past It does not seem to want to down load to my computert.
Where do you download it from? latest version 0.63.13 is right at the top of the Nexus page. Works with no problems what so ever for me.
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Oh really so you say people have been commenting about Enderal on this thread 10 times already? LOL do yourself a favour and stop watching this forum and play a round of Enderal in Oldrim instead. It is super stable when compared to the Vanilla Oldrim. Seeing your apparent remarks of being annoyed that Skyrim Script Extender 64 still has not been released it is more then obvious that you should do something else then watching this thread.
Please forgive my ignorance, but does Enderal require SKSE? If not, then is there an SE version of Enderal available?
I only know about Enderal for the original 32b Skyrim. All you need is Skyrim, Enderal (8gb size) and the Enderal launcher. Go to their homepage, download and play.
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You all also need to remember that after SKSE64 is released it could be Months before the Mods that are currently waiting on SKSE64 are ported as there is the possibility that at least some of the scripts for these Mods will need to be re-written to work with the new SKSE64, so while some of the simpler Mods I would expect could be released fairly soon after release of SKSE64 some might take a while.
I also remember seeing something somewhere (I could be wrong) to the fact that SKSE64 might not have all the scripts that SKSE has on initial Beta release so again this could mean some Mods could not initially be ported.
Good point. But let us hope that SKSE64 is not all about moving mods from Oldrim to SE. I would like to se new mods made from groud to SE. There is way to much focus on a few but not always that good oldrim mods. I dont want Oldrim, i want Skyrim SE and mods made for it.
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I think we all deserve an update at least. Many of us have been patiently waiting for this and no updates.
We dont deserve anything. You just want other people to work free for you. Are you going to pay for SKSE?
If you are in a hurry there is nothing that stops you from making your own SKSE and put it on nexus.
People like you ruins gaming community.
Mods won't download
in Skyrim SE
Posted
Is that very common bug? I have never had any problems with either NMM or MO using links.