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FlamingCheeseMonkey

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  1. From what I can tell, Vortex shouldn't be screwing anything up. Personally, it sounds like you need to adjust some of the ENB settings (can't really remember which settings though. By settings, I'm referring to that config file where you tell ENB to cap at a certain FPS, to use the water tree reflection fix... etc). Edit: Saw that you had mentioned about removing ENB and it not working. Unfortunately with Windows being Windows, unless if you've reset your computer, there's always a chance of something lingering in the memory that will cause the game to crash. Just thought I would clarify why I said it sounds like an ENB setting issue.
  2. If you're using hardlinks through Vortex (which I believe is the default option, so if you don't know, then don't worry about it), then no. Hardlinks are a Windows friendly way to read files that don't actually exist there (in this case, the files don't actually exist in the game folder. They exist in the mod staging folder). Because of this, Vortex doesn't need to be running as the game will be able to pick up the files automatically. Edit: Oops, forgot to answer the question about changing the shortcut. When you go to the "Dashboard" section there should be a Fallout 4 under the tools (should be right beside the bigger banner thing that has "XX active mods" on it). Click on the triple dot beside the arrow and then "Edit" to pop open the Edit window. Change "Target" to the .exe file, and "Start in" to the folder the .exe is located in (Vortex may automatically set "Start in" if you let it sit for a few seconds).
  3. If there isn't a directory, it sounds like Vortex didn't deploy. Whenever you install a mod (or finished installing mods, if you're installing multiple), make sure to hit the "Deploy Mods" button that shows up in the "Mods" section of Vortex (oh, and have the mods as Enabled instead of Disabled. Some people forget to do this for some reason). This way, you can be sure that Vortex will create the appropriate links, and as such, the game will load everything, along with tool links being generated in the game folder.
  4. Edit: Whelp, disregard my message, saw that you got help in the other thread. Edit 2: A word or two BodySlide should take the information from the mods that are deployed. So it's not enough to have them simply installed as they are still sitting in the "Mod Staging" folder. When you have them enabled however, they should be automatically deployed into the game folder. If they are not, you can press the "Deploy Mods" button to deploy them (I like doing this after installing a mod/batch of mods and before playing/touching a tool as a just in case thing). Once the body types and outfits are deployed, BodySlide should be able to read them. If you had BodySlide open the entire time, you may need to re-open it to get it reading the files.
  5. Nom nom nom? Nom nom, nom nom, nom nom nom nom. Nom!
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