Jump to content

jdavies345

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by jdavies345

  1. the name of the Companion, though i was still trying to make it work...now i have and will be adding it into the Nexus the name is Uncalsee so i put in scn UncalseeTeleportedQuest with the script in the end? like it was? Edit it's not working still as this is what is in the script scn UncalseeTeleportedQuest short bEnable Begin GameMode If Player.hasperk WildWastelandIf bEnable == 0UncalseeREF.EnableSet bEnable to 1ElseStopQuest UncalseeTeleportedQuestEndIfEndIf End and still no marbles
  2. THIS IS COMPLETELY ****ING STUPID ON WHAT IS WRONG HERE!!! what was wrong? the Conditions werent showing....BUT they were WORKING!!! ALL ALONG!!!! my list was all smashed all the way to the left, sooo yeah.....now THATS taken care of....im SOOOO sorry for making some people here dumb as hell or making me look retarded ;.; all of my value lists were all smished to the left soo i couldnt see them...which was kinda sad really, i also thank everyone that DID help or try, but this is Solved...hopefully
  3. right now i cant get the Condition to appear, i'm able to get the target to work but it wont spawn a Condition at all on the Subjet
  4. the warning SCRIPTS: Script '***TeleportedQuestScript', Line 12: Item '***TeleportedQuest' not found for Parameter Quest. Compiled script NOT Saved! appears....soooo something IS wrong with the script you helped with me
  5. this can be many reasons, this happened to me in the area within Fallout 3 when you put it into NV with the TTW mod, the game gets abit unstable around when Liam Neilson's Charactor (AKA Dad) to when you get to where one of the engineers that has a bad heart cant go on, the game has a chance of BLARGING, now when you speak to someone or check your Pipboy it stops lagging, but starts back when you leave it. i DONT know how to stop this as i once disabled all my mods (other than TTW as i was still in FO3) and that didnt work, usually try to go to somewhere else or just take it, cause it cant last forever, as for REALLY fixing it...dont know or why it happens, though i found out my graphics card has more usage than normal, seems the game doesnt take likely fully rendering everything from time to time, maybe 4 to 5 more areas as well
  6. ok, here is what i typed in, now i'll add the else in the script heres what made it save: scn ***TeleportedQuestScript short bEnable Begin GameMode If Player.hasperk WildWastelandIf bEnable == 0***REF.EnableSet bEnable to 1EndIfEndIf End and heres the thing with Else after coding it in scn ***TeleportedQuestScript short bEnable Begin GameMode If Player.hasperk WildWastelandIf bEnable == 0***REF.EnableSet bEnable to 1ElseStopQuest ***TeleportedQuestEndIfEndIf End the *** is the COM (Companion) as it's Named COM*** the part i think that doesnt work is why do i have to put REF in? that could be why the Script is not making the companion appearing when WildWasteland is on and the notification working as well (when i check the Usually Disabled in the world REF)
  7. AND nvm....finally had it to work...and you dont need the form ID....you just have to say WildWasteland (or the Form ID) Edit: well, the script wont work with Else in the picture
  8. NVM....found out what.....the Persistent REF wasnt ticked....kinda odd edit seems that i cant the condition to appear (as in become apart of the condition List)
  9. if you mean give him Ref like NameSpawnREF or NameREF. yes that is ON the model, like double clicking it and giving it a Reference Form ID
  10. i been trying to make some creature companions, most notably is a Deathclaw Companion. though i cant get the script value at all and what so ever heres the steps i make 1- I find the model i want to use and plop it into the world and where i want it to be, i rename it to what i want and check in game. it appears after i start it up in FOMM and BOOM there is the named Deathclaw. 2- i start up and type up this said script: scn ***Script short HasBeenHiredshort L38short DoOnce int CombatStyleRangedint CombatStyleMeleeint IsFollowingDefaultint IsFollowingLongint FollowerSwitchAggressiveint Waiting Begin GameModeIf (DoOnce != 1)Set HasBeenHired to 0Set L38 to 0Set CombatStyleRanged to 1Set CombatStyleMelee to 0Set IsFollowingDefault to 0Set IsFollowingLong to 0Set FollowerSwitchAggressive to 0Set Waiting to 0Set DoOnce to 1EndIfEnd (*** has the name of the script and to who it's assigned to, like the deathclaw) 3- i start up a AI Package for FOLLOW but i want a Condition to make it follow 4- New Condition, GetScriptVarible, (TARGET, UNKNOWN), Select Target in render window, Double Click my chosen Companion, NOPE is there anything i did wrong...or am i abit behind since i'm like...making my first personal Voice Acted Mod
  11. i am making a Zetan Follower, but i dont want the NPC to appear just anyold time, just when Wild Wastelands is active, that is the only time to see and talk to it, i know it will involve scripting and the Form ID of Wild Wastelands, but thats easy to obtain in GECK, i am also looking to attach perks to dialogue that only if you have that perk you can get that option.
  12. THIS IS NOT A BUMP WARNING: you HAVE TO UNINSTALL STEAM!!! this is only if you buy Tron 2.0 and have gotten the loop bug, you have to first install the extra tronlauncher.exe http://tronfaq.blogspot.com/2006/02/all-tron-20-files-in-one-place.html#tronlauncher once you start it up and see the main menu of the game, hit quit, shut down steam... put the DL of the new Tronlauncher.exe into your steam folder of Tron 2.0, then install the Unoff Patch (same page but here if you dont wanna look http://tron-servers.net/patches/tron-update_v1x042ceng.exe ) after that install the Killer App Mod after you install the killer app mod remove the steamapps folder and uninstall steam, reinstall, confirm your PC again and make sure you put your steamapps folder back in, put your shortcuts back on the desktop and your SKSE shortcut and BAM!!! problem solved
  13. this started with me DLing Tron 2.0 and getting the loop bug, this was fixed and got the killer app mod onto it with the Unoff patch now why am i talking about Tron 2.0 from 2003? well when i tried to start it up (before i knew what was going on) Steam Boot Strap, which is Steam's launching program, was popping up with the looping problem. with this, i think steam was f*#@ed up, now before i start uninstalling Steam and reinstalling it, is there anything else? even the mod manager forces it to happen when i choose "Launch SKSE". i'll most likely just have to uninstall and reinstall, i'll remove my steam apps since it cant be that and it's steam itself, but i might wanna get everyone's opinion
  14. oh! in that case my answer covers that too, other then mods that has the breasts change by altering your characters weight there are no in game slider mods for armor that have been made. oh well, i'll look into a mod that'll work with bodyslider edit: mostly this http://www.nexusmods.com/skyrim/mods/59960/?
  15. i knew of that, but i meant in game that used the same thing as the command showracemenu or similar edit: mostly that i dont have to exit the game to adjust everything edit2: and those have mostly skimpy clothing, and some are not what i want, and some are blatant unreal, specially ones that make breasts bounce on IRON OR SOLID ARMOR
  16. actually this would negate my argument, cause by then you already gain some fame, sooo yeah
  17. it'll be weird if you play as a High Elf though, if you start the quest early, they think you are one of them and threaten to kill you since you are alone, so you have to convince them, other wise, you may also have a EXTENDED quest to earn their trust, cause early on, you dont have any power or moral power, until you are revealed as the Dragonborn and become Thane of Whiterun (even if you put them as stormcloaks, even Ulfric commends the dragonborn for being brave enough to fight a dragon and become a thane of a Jarl) this has to be only to be when you are a high elf dragonborn, you must remember that some people dont just choose to be nord, or Khajiit cause pussy puns, i have a alt toon that's a High Elf
  18. what i mean that you can customize any armor ingame, stock to DLC, to any size you want like some mesh body mods, it may involve replacing all the stock armor, but it can make it like that it's more real instead of getting some stupid skimpy armors for the size of breasts you want for your toon, either reflects the toon's body config or can be customed on it's own cause i DO like the female vanilla armors, but they lack the sizing that the replacers have!
×
×
  • Create New...