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boomerizer

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  1. Everyone is welcomed here as long as they're not toxic wastes. Don't feel wrong or sorry for the stupid minority. I think you mean "All users are welcomed so long as they are not toxic wastes." Since it is very evident that mod authors are allowed to be as toxic as they want without consequence. EDIT: ((In case you forgot: https://www.youtube.com/watch?v=ZJVlZJcqAzk ))
  2. 1. How are they forcing it on PC players? I've yet to use Bethesda.net for PC mods. I come here, download via NMM (usually), and install/activate. 2. Apparently, the last time paid mods was mentioned-- it was a year ago. This is, still, paranoia. 3. "tell-tale" signs.
  3. Sure, there are paid mods available on other PC games. Mods on PC are almost always guaranteed to work. On console, they are not. Nobody is going to risk spending a dollar or 10 on something that may not work at all. Or even on something they may only use for like, a sitting. I would never pay for a mod-- I would donate, but never pay upfront for one. There may be people out there that would, indeed, pay for mods, and I'm certain if mod developers were making enough, they would love to sell their mods, too. As it stands, though? I don't see anybody benefiting from a paid mods system, unless Bethesda themselves wanted to create some sort of Quality Control team for the modding community via Bethesda.net, much in the way that Apple has a team for the App Store. (Whereas Google Play and Windows app stores do not). A mod you have to pay for would significantly decrease the amount of downloads/endorses/favorites that it has. You think mod users are entitled brats now? Wait until they spend money on your mod. Then they'll be really be nasty to you when the mod doesn't work as intended. Your reputation will suffer. Your downloads/endorse/favorites will suffer. The stress will break you. I don't think Bethesda will take this paid mods business seriously. They want to charge, sure, but in the end, they have to know that if it didn't work on Steam Workshop, it's not going to work on Bethesda.net simply because they cannot (or will not) guarantee quality.
  4. I meant to include this quote when I mentioned Hearthfire, since I can only assume Hearthfire was what he was referring to.
  5. Yes, but also my wife is a manager at GameStop. I get a lot of games and season passes for free. It's called Conference Freebies--although they are almost exclusively for console. Truth is, I still have to pay for the PC stuff.
  6. - and yet you still see some people stating they are against it. Author and user alike. I wasn't saying that in a manner that would say that paid mods are OK. I'm glad people are against paid mods, and hope they remain vocal to it, and make sure Bethesda knows to let that beast be.
  7. Thanks! The first thing I saw was: "It was an idea we worked on with those guys for Skyrim; it didn't pan out."Then I read that it was something mod authors were interested in. If that is the case, then only mod authors can sway the paid mods system. And since I see most people are heavily against it, then it really doesn't seem like something that can happen. They want to revisit it, but honestly, I don't see them following through. As they say nearing the end, they have have bigger fish to fry. Plus, that was written about a year ago. That is ancient in internet time.
  8. Also please try to remember that out 11 MILLION users on this site, how many people are actually posting opinions that don't conform to yours in a comfortable manner? I may be a rough, cringing experience on the fragile psyches of certain individuals, but I am only One. Out of ELVEN MILLION, on this site. [That number is likely inflated, due to people with multiple accounts, or old accounts no longer used, etc]. How many of us that have consoles haven't just been here for 1 month or less. I've said before, not every console player ONLY has a console. Just remember that, OK? How few people are actually against this mob madness. In regards to mods not being plug and play, that is exactly what most of these mods are. I download, via NMM, I activate. I launch game. Done and Done. Likewise with BethNet ingame mod browser. If mod doesn't work, I uninstall and am done with it. How hard was that? C'mon, you're really over-complicating the work, in regard to most mods. I understand there are mods that take a long time to make, and often require constant tweaking, but BethNet mods have to be small, and the less complex the mod, the more plug and play it is. This isn't rocket science, fellas. As far as Bethesda ripping off a mod into a paid DLC-- going to guess Hearthfire for Skyrim? Can't really prove that it wasn't a system they weren't already working on. After the games' release in 2011, Todd Howard spoke and presented a short video of things that developers were asked to work on-- they could work on anything they wanted, but it had to be within Skyrim-- house building was among these things, along with things that would end up being in Dawnguard, and Dragonborne. So, you can't prove that. Not really, anyway. I noticed during E3 when they were showing what was coming next, the build your own vault thing made me a little sour, I'm like "I can do that already..." But I get the DLC for free regardless, so its whatever to me.
  9. That's not really how copyright laws work. They [copyright laws] actually don't really work, at all. It may be a tired argument at this point, but that doesn't make it any less true.
  10. So, what? You're just OK with breaking savegames, games, and consoles? The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game. There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand? Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it: You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire. EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one. It is reading your toxic prose filled with contempt towards Mod Author that drive to such ideas. I didn't read one proposal, one suggestion from you to help or pacify in this situation. You came here to attack and provoke. This is self defense. There are ways to tell if something is stolen or not but it requires some implication (like a few clicks) Users are a part of the problem, not wanting to face it will have bad consequences. So far, to my knowledge it didn't happen yet, so what are you crying about? What didn't happen yet? You mean mod authors planning on planting potentially harmful scripts into their mods? ((Edit: making a quick edit to let you know I'm writing more, addressing your first bit, with the suggestion on how to pacify the situation.)) You're right, I haven't made any real suggestions on how to pacify this. Well, at least not beyond "Dear Mod Authors; get over yourselves." The first step is to stop treating this like its a big deal, because it's not. Once you get your heads out of your fragile ego-arses, then you can start thinking clearly. The second, is to work with Bethesda by giving them more feedback on Bethesda.net, and how to make it more secure. Perhaps register as a creator before uploading, and then mod authors that have been reported (more than 6 times per supposed mod theft) are removed entirely. Things likes that-- you would know more about this sort of stuff than I would. Automated reporting systems are ripe for abuse, so that is not the answer. After that, having a more streamlined upload/port service for the mod creators so that they can more easily and efficiently take their existing PC mods and make them more readily available for the console variants. I could see the console versions being patched with these third party things such as Script Extenders, and other things that many mods have dependencies over being built into the game. A lot of work, actually, but it is and idea. Being more active for the console community is the only way to educate them in the difference between legitimate and stolen mods. Sitting there and calling them 13 year old console peasants, or whatever other regard you hold them in is not helpful. Sitting there are being outright disrespectful to console users, and consoles themselves because of their (oh, my god) "inferior" limitations. Barring that, the rest is up to you and Bethesda.
  11. I'd really like to know where you people are finding these sources of paying-for-mods coming around the corner. Seriously, any legitimate Bethesda sources claiming this to be a thing?
  12. The person shouldn't have to google everything just to pander to mod authors. If a mod is uploaded to Bethesda.net, it is Bethesda's responsibility to make sure it works, and doesn't break a game. And JWA, are you serious? Did you seriously believe I meant ISLAMIC TERRORISTS? ARE YOU SERIOUS? GO home. Go to the VA and get your s#*! checked, because clearly you are TRIGGERED. Je zuz f'in Kryst. No. I, of course, meant the petulant children that steal mods, include some nefarious script with the intent to f*#@ s#*! up. Hackers. Script kiddies. Whatever you want to call them. You're an idiot that you think that I meant islamic extremists. I mean, I really want to be nice, here, I really do, but people like you make it extremely difficult.
  13. So, what? You're just OK with breaking savegames, games, and consoles? The average console user, I wager just opens up Fallout 4> Clicks Mods> Browses Mods> Clicks Download> Wash Rinse Repeat until satisfied or download queue is full or whatever> Returns to menu> Stars game. There is NO WAY OF TELLING THE MOD IS STOLEN. What about that do you not flippin understand? Is your ego that fragile that you're perfectly fine with "console peasants" being out, possibly $300 because of your free mod being redistributed? Please go away, don't start this again. I don't want to talk about the pure shittiness of that attitude. If you're that fragile, just stop modding. Just stop-- you obviously don't care about the community. Back to the way I put it: You're burning a village, to catch a thief. IT. IS. MADNESS. Good Job, Targaeryen. Answer all your problems with fire. EDIT: Furthermore, by including scripts that may break a game or console, you are supplying weapons to the terrorists now, you realize that? You're doing the work for them. By doing so, you have yourself become the very thing that will destroy the modding community. Good Job, on that one.
  14. It's pure conjecture, and paranoia. "My mods are being stolen, and Bethesda isn't doing anything about it, they must be preparing to make mods paid." I don't know what their line of logic is, but there were several mentions of Bethesda planning on making paid mods for one reason or another-- purely baseless.
  15. That is, if the mod authors will give Bethesda time to do it.
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