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richo262

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Everything posted by richo262

  1. Sorry by endgame I do not mean crashes, I mean, once you have completed the mine reconstruction the amount of gold you acquire can somewhat make gold meaningless. As far as contacting the modders, I very much doubt they'd want to hear the ramblings of somebodies ideas. I mean, they may if many read this and like the idea. I'll have a look at the mod you have recommended, thanks.
  2. I am aware of that, as I have already mentioned in the OP, the purpose of this mod is more about taking control of many other mines but not build them out to extreme, and capitalise on the ore they already yield and starting a trade network. Windstad mine while an excellent mod became endgame quite quickly because all ores are in one location. Similar approach, but by having the player do something similar to all nearby mines and have the Windstad Manor as more a central location for all around it has a bit more diversity and less endgame. Can also have bandit raids on the trade routes to keep it from being too endgame.
  3. This mod idea I had is actually quite simple (by that I mean, it has already been done to an extent) Inspiration is drawn from the following mods. Helgen Reborn - Author Balak Windstad Mines - Author Skvindt Immersive Patrols - Author Albatrion Expansion requirements Hearthfire Ok, so this mod would have the purpose of trying to acquiring control of the majority of the mines in the land of Skyrim and have the player rewarded periodically in either gold or ores/ingredients. When a player acquires the land for Heljarchen Hall, Lakeview Manor or Windstad Manor they can build the standard house + Hall but they have several additional options for the wings such as Mining trade, Ingredients trade. Just like the 'standard house' can be upgraded to an entrance, the main hall can be upgraded to a warehouse to store the goods. When the player has build the trading outpost they now have the ability to, when clearing out the bandits of the nearby mines, setup a mining outpost (something small not too extravagant) and hire miners to work the mines and gatherers to harvest ingredients in the area, patrols will periodically (just for show) move out from these mines with the commodities and fill the nearby trading outpost. NPC's man the smelters to turn it to ingots. The ledger in each trading outpost has 3 options, Store or Sell or Supply Helgen. Selling does not yield much until Helgen is complete. Helgen is not selectable until Helgen Reborn is complete and the following is also complete. After completing Helgen Reborn the player has the option to build a market and turn it into the central hub of commerce in skyrim, where all the mines you have under your control (production) send their goods too the nearby trading outposts (wholesale) they then transport it to the market (Helgen). This starts to yield higher returns for selling. The player can then convert their city homes such as Proudmore and Breeze etc into storefronts each one yielding a higher return. I know this removes quite a few living locations for the player, but ultimately the player will only require one or two decent homes which Helgen Reborn provides an excellent private tower. The player can also control whether a certain ore or ingredient should turn to gold (be sold) or be stored at the Helgen stores from the private tower. This will also inspire the player to actually find mines that have the certain ores/nearby ingredients they are looking for, where Windstad Mine (which is an excellent mod) can quite quickly go from being fun to borderline cheating and this entire mod idea also has the potential for some interest quest potentials in the orc tribes to allow the player access to their ore mines. I thought this idea would actually fit in very well with the Helgen Reborn mod because not only is it an excellent rebuild of the city, but they are also independent (if the player chooses) so it makes sense the city tries to specialise in the land of skyrim. Thoughts?
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