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Vortaka

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Everything posted by Vortaka

  1. Hi all, Just a little question for anyone who'd like to spread some light! First time this happens (2 different games), it was in the lighthouse, north, near Winterhold, inside... There's a place where the entrance is very small (you need to open it) and my follower doesn't want to follow me... She blocks right in front and the more I go, the more she tries to find another path (so she leaves). The second place, at Faldar's Tooth, outside, again a little small entrance and my follower yet again cesses to follow me and instead tries to find a way around (there are none, of course!). Does this happen to anyone else or is this a standalone problem? (again) :) Oh, and I tested it with and without Follower mod... I'm using Better Followers btw... (It's the same on both) I don't want to drag their dead bodies in! :P Help?
  2. Hi all, Well, I'm creating, as part of another mod, a kind of "detect dead that aren't looted yet!"... So, the thing works fine (glowing corpses) except for the part that I don't know how to give the token (for it to stop glowing) automatically... (I used additem to test it, and it works!). Now, I need to find a way to give the item, in a script or something, as I loot the body... So that, it will stop glowing (since it has the item (it's in a condition thingy)) Simple, hard, excentric, ??? :P Help! :P
  3. Easy! The Grey Beard Telepathic Signal! Could be funny never the less! Damn... If only I had more knowledge of modding! (And free time)
  4. Using the modav carryweight make the thing work! The only thing I need to find out now is a way to make it update faster!! I'm making progress!!! :P (Thanks to everyone on the chat!) P.S. Now my only problem is that there's an half a second lag between the time I change my movement and the time speed goes to normal... It's a little... Not that nice! And I do not understand at all why that lag... Any help appreciated! Last update: Well, now I think I understand why that 0.5 seconds lag... The isrunning variable is 1 or 0... But you are NOT fully running until about 0.5 seconds... (I tested it and when you start running the variable still says that you are not). So unless SKSE has some magic functions (like all the others before it) well, I'll just keep running into things it seems!
  5. Yeah, and that makes you run faster too!!! I want to walk faster run slower... It's all in the title! And I don't want to go in console every time I change from walking/running! That is why I want a script! P.S. Main reason is, I want my character to walk 3 times faster (about) but run and sprint at vanilla speed... Cause, I find finding fast too slow and in shops, I hit everything! P.S.2: Sorry, sorry, my mistake!!! It's not setav but modav you must use!!! Changed it in coding block!
  6. Hi everyone! I want what the little says! Trials and errors got me to the point where, it works BUT I need to do an "action" (like to sneak) to get modav to acknowledge that I changed the value (same with modav, setav, forceav). (I do not fully understand scripting yet, so I chopped another script and merge my line with). Is there a way to make set/mod/forceav change automaticly? Or do I simply need another script? Or can someone create a script? (The lines are easy! You simply do an "If", you check the speedmult value, check if the character is running or walking... But, again, I need to sneak for it to work!) Help! (the code I added... that works but only after action (sneaking)) if Game.Getplayer().isRunning() == 0 && Game.Getplayer().Getav("speedmult") <= 150 Game.Getplayer().modav("speedmult", 200) Debug.Notification("Is walking") elseif Game.Getplayer().isRunning() && Game.Getplayer().Getav("speedmult") >= 205 Game.Getplayer().modav("speedmult", -200) Debug.Notification("Is Running!!!") endif P.S. Even if the code isn't perfect (far from it) the only thing I really want is a check setav without sneaking!
  7. That's it! Nothing! I've tried finding scripts (everything relation to enchantment is almost empty), the item itself doesn't call any script either... I've also done a search for "bench" and I actually tell you that benches do exist!!! :P Search for crafting too (the table itself "furniture" is empty/without link)... WAcraftitem01 and 02 are empty (I don't know what they are really, but it's craft!) I even did a text search on the directory with source scripts! There are some TIF__ script that are related to crafting it seems... You might want to check them out, I might have missed something... Checking it again, the QF__ scripts seem to hold some enchantment words... You might want to check it too... Well, going eating now... Might check back a little more this afternoon... P.S. By the way, I'm sure you understoof but if someone else didn't... I'm looking for the way how enchantment rename works... must be in a script right?
  8. Exactly BaconCat... Like I said, I already tried to find it out but it went even worse then the chopping script! (Never give up they say!)
  9. Hi all, With all my research, I wasn't able to find a way to rename an item (other then enchanting it). I've look in the scripts and the CK itself but was unable to find anything relevant... Found the table itself (wasn't that hard) as a furniture but it doesn't have any script linked to it... Simple questions: 1- Is there an easy rename way? (Script, command, item with the power of renaming) (If you have one, bypass the next question!) 2- Where does the table gets its information I just like to rename the items I currently wear so that it's not a mess! They're either at the top, or at the bottom of the list! Thanks for anyhelp! Telwan (later)
  10. Hi all, I'm currently trying to make the game as I would like it but it seems the scripts don't agree with me... See, I've tried a lot of things (and wasted some hours) to get 6 firewood per chop... And even, one chop only per visit... But I can't seem to understand why the scripts, as far as I want to try, don't comply at all!!! I've tried to change both woodchoppingscript and resourcefurniturescript (that one seems for lumber mills) If anyone can help or point me where to go... Would be appreciated!
  11. Hi all, Well, I don't find scripting with papyrus as easy as with Oblivion/FO3/FNV... I don't understand it much (and I don't have too much time to spend either). Anyway... I know what I want but don't know how to script it (but it should be possible!). When in combat (If player.IsInCombat() == 1 (I think)) then camera is 1st person (Game.ForceFirstPerson()) When NOT in combat (If player.IsInCombat() == 0) then camera is 3rd person (Game.ForceThirdPerson()) I just don't understand how to fit it on a script... you know, event, script, aksource... Don't get it! Anyway, for a auto third person/first person camera change, it would be good! Third for exploration, first for combat! If anyone has time to do a little script, you might want to try it! Telwan! (later)
  12. Well, this is probably a DDS thingy (like Oblivion, right?) so I'm unable to mod it myself... The aiming itself can be slowed with weaponspeedmult or something, it's not the problem... The problem here is the rest of the animation; aka before and after! Many time now, my character is stuck doing nothing since I'm a little too fast with my mouse (figures), so that even if I press the button it doesn't "charge" cause it's still in the previous, end firing and dropping the arm, animation sequence. Is it possible to speed up the animation? Or just to speed up the ending of the animation? (And that, I mean without CK for I am sure that with CK, it wouldn't be that hard!). Vortaka
  13. Hum... Well... I guess not... :( One thing though... Since it is very easy to kill a companion, usually, they die a lot, I use a mod found on the nexus that put them as essentials... You have 2 choices... Either take the esp but since characters can change (if every Bethesda gets up to it) or take the batch file version... I renamed it start.txt and each time I start a new game, I just "bat start.txt"... Sorry for your lost! :P
  14. I found this in a wiki or something (you should use google for those kinds of questions, it helps a lot! (that's what I did!)). aela: prid 0001A697 moveto player Use the console (of course) What it does, it "selects" the character and moves it to the players location... (You might have to talk to her to rejoin but I dunno cause it never happened to me). Hope this helps!
  15. Hi, First, I've jumped from 1.1 to 1.3 (didn't want 1.2 (who knows why!)). I had troubles with the mouse Y axis. To move it just a little, I had to do 5 rolls or so (and that moves vertically about 5 degrees... Very very slowly... X axis wasn't a problem... What I did was change the ini value fMouseHeadingYScale in Skyrim.ini My Original [Controls] fMouseHeadingYScale=0.0190 fMouseHeadingXScale=0.0190 Modified [Controls] fMouseHeadingYScale=0.9190 fMouseHeadingXScale=0.0190 Hope this can help at least someone...
  16. Well, if I wanted to complain, I would with my original 15 FPS! And that it took me a whole 2 to 3 weeks to tweak my exe, ini and download/find/experiment with multiple dll's to gain at least good FPS! (Or that I had more problems (except CTD) with Skyrim then Oblivion or Fallout or New Vegas and to realize that more games evolve, more they get buggy). But there's no complaint here! :P
  17. Hi! Well, first, let me tell you about my system! I'm running on a E8500 @ 4.0GHZ GTX 460 1G 8GB Ram Win7 64 Bit Now, the first time I played (original ini/no tweaks) at medium quality, was hell! I usually stood between 15-30 fps... Really bad... Now, with ENB (latest), with Antilag and many tweaks, I play at Ultra (without water reflection/radial blur low), and it's usually working great within 40-50fps (max fps is 50). I played a lot with the ini files (for shadows) and even though sometimes I see shadows appear in front of me, I can live with it! Now, my problem! In some places, I've noticed at least 2 that I can remember (inside caves) it drops to 27 or 25... I would like to know why! Where: The introduction (inside Helgen Keep/the caves), near one of the waterfalls (but only one of them) Dustman's Cairn: Where the two small ledges are (that you must pass on to continue). That one drops to 25 maybe... And what's identical is... water, that's about it... Another place, but I don't remember where, it drops to 25 or 26 too and nothing seems to be different then other places except for the Now, I can live with small lags but if anyone can figure out what's wrong, that'd be cool! Thanks!
  18. Being able to block with dual wieldinh would be cool! (I would you it when!!!) I'm for this mod but I can't do it myself (even with the CK). :(
  19. It *should* be cause of a mod you installed... It did the same for me, once... If I remember correctly it had something to do with the interface or a mod that changed it anyway... In the mod, there were 2 files... I don't remember the first one but the second file was something like ENGLISH.TXT (so I said to myself, I don't want to change anything in my text, so I did extract it). ... Damn, I can't find back the damn mod! Sorry, I wish I could help more...
  20. It's VERY possible! It's quite easy actually! But the thing is, I don't know which audio files are targeted (if I knew, I'd do it for sure!) If I ever find out, I'll post a mod on the Nexus! Something like Silent Power Attack... P.S. Either that or edit the "player" in an esp... P.S.S. It's a little harder without the CK... UUrrgg... Note: I haven't found the power attack sound (uurrgg...)
  21. First, I can't seem to find a way do it without the Creation Kit... Well, and I say this as I will probably do it with the CK, as I did (ugly/test version) with Oblivion... I created a script where, when you get out your weapon or are attacked by someone/something, the view changes to 1st person... No need to press any key! When out of combat/exploring, the view goes back to 3rd... It's quite easy with the script actually, but without it, I dunno what we can do!
  22. Hi all, I'm putting this in mod request cause I didn't find anywhere a way to rename an item except enchanting it (and for that you need a special table and some gems). Is it possible to do a "rename item" mod? (With the CK I would probably give it a try myself but the CK isn't here yet!) Or can you call the enchanting menu with the console? So you call it, you rename what you want, and that's it? (If it can be done without anything, I don't know how!!!)
  23. Well, let's say that... Oblivionwise, Fallout 3size, New Vegasfize and Skyrimwise (which are CPU hug) framerate isn't really good! Less, that unless I use the tweaked Nvidia dll! So, I would guess that all those games aren't really optimized then, right?
  24. Hi all! Well, my exterior shadows are great! With some tweaking, they're not garbage, they're little dots shaking and they're not blocky! Like this: http://img703.imageshack.us/img703/1633/exteriorshadows2.th.jpg I find them good enough for my older Core 2 Duo... But, interior shadows are SOOOOOOOO ugly! Look at this: http://img269.imageshack.us/img269/5425/uglyshadows.th.jpg I just like to punch that shadow! Is there anything I can do? Anything I haven't tried yet? A tweak I missed? Help!
  25. Ok! Cool! Thanks for the explanation! One thing I don't understand though... Why is my CPU bottlenecking my GPU? My cpu is too old? Not fast enough? I mean, it's faster then the GPU, or is it? Even though I know a lot about PC's, link between GPU's and CPU's have never been thing... Anyway, just if you know! Thanks again!
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