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Everything posted by ahnjd
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Its really funny when someone writes stuff like this. Ok so do you make mods? You don't? I don't see any mods under your profile name... So you don't make mods, but your demanding people what to do and what to make? If you don't want to see "pervy mods" or others mods you don't agree with, make your own. If you don't know how, learn how. If you just want to use mods modders put out for free, don't tell them how to create their mods and be grateful modders are sharing their creations with the community. Modders are under no obligation to share their creations.
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How dare people who on their own time make content for others to use for free. It's almost like someone forced you to come to Nexus and look at these mods. Shame on them for not sparing your fragile mind... :x
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Lore wise, Jet is probably the easiest drug to make and get your hands on, so it would make sense there would be a lot of it everywhere. Even from a crafting perspective, Jet is the easiest drug to make. This is what I tell myself whenever I see Jets drops
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Ammo Weight is something big for me. Right now I'm just guessing as a regular human being with X Amount of Str, I can carry so much of one type of ammo. Backpack are also something that baffles me why they haven't added as a chest armor with the trade off being instead of getting armor and resistance, you get more carry weight. They do already have a backpack model in the game with the BoS Scribe uniforms, but, that one is a one piece, meaning you can't add any other armor. I would say something like the Wanderers Edition where you need to have medical tools and braces to heal a cripple limb. The current system of one stimpack fixes all makes the game extremely easy. Also it would be interesting to see a Frostfall type Ambient system
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What woulld you like to see in the next DLC?
ahnjd replied to sinnerman69's topic in Skyrim's Skyrim LE
Would be nice to go to the Sumurset Isle to fight for a resistance to either overthrow the Thalmor leadership or help the Thalmor stamp out insurgents the Thalmor for the next TES series. Also you can either work for the bounty system in the mod New Vegas bounties where you can choose to kill for either the resistance or Thalmor. -
Hey, I'm confused on what is happening to my game. Everything works fine and there is zero lag, however, when my character or any human character runs, it looks like they are running in slow motion. It's hard to explain the moment, but it seems like there is a 1/4-1/2 second delay when one foot propels the other. Anyone else experiences this?
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For some reason after 1.6 my spells are all broken. I can't conjure a bound sword while running or even sometimes when standing still and when I manage to get my bound sword out, if I pair it with another spell on the other hand, the sword won't swing and the spell on the other hand can't be used until I switch to bound sword on the other hand then you can swing. My load order is as following. • Skyrim.esm Active • Update.esm Active • JSwords.esm Active • Mannequin.esm Active • MBMaster.esm Active • ApachiiHair.esm Active • RaceCompatibility.esm Active • BBLuxurySuite.esm Active • Further Dark Dungeons for ENB.esp Active • Conjuration & Summoning fixes.esp Active • Crimson Tide - Blood.esp Active • dragonsoulstoperks.esp Active • JewelCraft.esp Active • IMAGINATOR - Visual Control for Skyrim.esp Active • BBLSspouse.esp Active • BMC - Craftable Glove Alternatives.esp Active • bound weapons redux.esp Active • FlameAtronachArmor.esp Active • FullBootForKKSA.esp Active • Guild Duelist Armor.esp Active • JSwordsDistributionBalancePlugin.esp Active • Sekirei.esp Active • DeadlyDragons.esp Active o Bash Tag suggestion(s): {{BASH: Delev, Relev}} • DeadlyDragonsCreature.esp Active o Bash Tag suggestion(s): {{BASH: Delev, Relev}} not tested • DeadlyDragonsEF.esp Active • BBLuxurySuiteExt.esp Active • FollowerWander.esp Active • NoHelmet.esp Active • Apocalypse - The Spell Package.esp Active • FNISspells.esp Active • TCG.esp Active • portal2mod.esp Active • BBLSHousecarlsmovein.esp Active • BBLSVisitors.esp Active • EnhancedCharacterEdit.esp Active • Bound Weaponry.esp • Different Invisibility Effects plus Eyes Fix.esp Active • JackshAyaneArmor.esp Active • Zalfina.esp Active
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Honestly my dream mod would be a conjure/alteration spell that is like the Wabbajack, but instead of turning the enemy into random targets, you pretty much conjure random items from the sky to fall on the target dealing damage and doings funny animation based on the item drop. For example you random conjure something small like ink well or a dwemer scrap metal, the target will just rub their head where the item dropped looking mildly annoyed. If a medium size object fall on the target the target will show some signs of being cripple or hurt and be more angry while sustaining moderate dmg. In the rare case of a big item (preferably something like a house falling on the target), it will instantly kill the target while in this case using the house as an example, the target will look up, try to duck and cover, while getting smashed. The feet of the target will be sticking out like from Wizard of Oz. The spell is a master type spell so it has the animation to charge up (1/2 the part that makes this idea funny when you charge up a spell and get something small and prevent spamming the spell)
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Topic is self explaining. I was wondering is there a way to make an anchor or item so you can hotkey unarmed combat.
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Np Ive tested his mod and everything seems to flow right except the dual hand power attack. The attacks and sounds are not synced. It seems like the sound wants to make it go fast, but the animation seems and feels delayed.
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After searching through Nexus, I found a Mod where the person made kicks. http://skyrim.nexusmods.com/downloads/file.php?id=9421
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Can you make a standalone craftable of the Shrouded Robes http://images1.wikia.nocookie.net/__cb20111118154249/elderscrolls/images/3/34/DarkBrotherhood_MageClothes.jpg I reminds me of a fighting monk (for an unarmed character). Out of curiosity, is it possible to make a cloth or light armor on a CCBE that has the same pants, no hood, the top will be open like a coat and in the mid shows some belly and something like a sports bra or the CCBE light fur armor. That's the base of my request, but if you can on the back of the robe, can you make different insignias craftable for the robes. Insignia like Imperial Crest, Stormcloak Brear Paw, the different city symbol, thief, mage guild symbol, TDBH, etc. Thanks in advance.
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After doing the Dark Brotherhood Quest I seen 2 characters with this on http://images1.wikia.nocookie.net/__cb20111118154249/elderscrolls/images/3/34/DarkBrotherhood_MageClothes.jpg I reminds me of a fighting monk (for an unarmed character). Out of curiosity, is it possible to make a cloth or light armor on a CCBE that has the same pants, no hood, the top will be open like a coat and in the mid shows some belly and something like a sports bra or the CCBE light fur armor. Thanks in advance.
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Out of curiosity, is it possible to make kicks in Skyrim for animation replace? I used to used this mod for Tes 4 http://www.youtube.com/watch?v=CxhNk6OeEQo. I think the punches in Skyrim (except the dual power attack) feels "clunky".
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Hey all, Besides the answer play in 1st person, is there anyway to fix the arrow aiming system when in 3rd person? If you aim a arrow in 3rd person looking downward (like off a cliff or a rock), it will hit the terrain. However if you go in 1st person mode and aim in the same spot, the arrow will hit the target. Any way to correct this?
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Koo thanks for the fast response. I'm watching the tutorial vids on youtube, but when I open my Skyrim main file, it says: Warning Masterfile: NavmeshInfo 00028e37 has no parent space, ignoring Yes to all will disable all Warnings for this context. Is it ok to hit yes to all without disrupting anything from vanilla?
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Hey All, When using the creation kit, it it wise to make your mod on a fresh vanilla game, or can you use the creation kit on a already modded up Skyrim and have no issues?
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Hi all, out of curiosity is there a fix for archery in 3rd person? If you shoot a target while pointing downward from around 45-60 angle the arrow will hit a terrain. However, if you go into first person view and shoot at the exact angle, the arrow hits the target. Is there any way around this in 3rd person (besides playing in first person xD I like playing in 3rd person)
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I always wondered, if you don't want to break the lore, is it possible to create Dwarven steam powered guns (If you noticed a lot of the Dwarven runes have steam power pistons including automation that are steam powered). The guns themselves can be made with different ingots (ranging from iron being the lowest to Ebony) that all just use steam power as a means of shooting a projectile. I would imagine the trade off of using this gun compare to a bow would be the gun projectile would be considerably faster than an arrow and slightly higher damage, but it is loud enough so while using it in stealth your revealed and a "steam build up" phase before shooting.
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I wonder if it is a known issue, Bethesda will fix it or they will just kick it to someone in the community
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Hey all, I just noticed this on my character the other day. After coming out of invisibility (I don't know if it it has the same problem with other races, I'm using a Breton) the eyes will become distorted. The pupil will seems to be swirled while on the eyelash it seems shards of ice or glass will be present. Is this happening to anyone else, and if so is there a way to correct this.
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I'm not asking for much. Probably jeans or camo fatigues for pants and different color shirts with different color over over shirts or jackets. I dunno, I guess running around the Mojave dressed like a prostitute is more appealing.
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Hey out of curiosity is there a mod where they have a store like the Skinnyware for for males (a store that allows you to choose what shirt, pant, shoes, etc to choose) I've been looing at the Nexus and the only cloth mod I can find is texture of vanilla stuff.