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Everything posted by ahnjd
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I found out the problem. Apparently Sim Settlements do not play nice with scrap everything and scrap dead. Removing those took away the lag. Weird
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Hi There,Thanks for the response. I use loot, and the order is hwo you say it is. When I copied over a batch for some reason thats what it gave me 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 Snap'n Build.esm 9 9 Thematic and Practical.esp 10 a SettlementKeywords.esm 11 b HUDFramework.esm 12 c FFO.esm 13 d Arbitration - Resources.esm 14 e ArmorKeywords.esm 15 f Firelance2.5.esp 16 10 SimSettlements.esm 17 11 AmmoType223Caliber.esm 18 12 DependencyQuestFix.esp 19 13 EnhancedLightsandFX.esp 20 14 Swinging Meat Bags.esp 21 15 BulbWire.esp 22 16 Canopies.esp 23 17 CleanSettlement.esp 24 18 CREAtiveClutter.esp 25 19 Crimsomrider's Immersive Market.esp 26 1a Crimsomrider's Unique Furniture.esp 27 1b DD_1x1_Foundation_Blocks.esp 28 1c DD_All_the_COncrete.esp 29 1d dinomore.esp 30 1e dinoshelf.esp 31 1f dinoshelf_extra_ammo.esp 32 20 dinoshelf_retex.esp 33 21 EferasBetterBeds.esp 34 22 BetterSettlersNoLollygagging.esp 35 23 FilledDinerCounters.esp 36 24 FunctionalDisplays.esp 37 25 IcebreakerCDO-Settlements.esp 38 26 infinite_settlement_budget.esp 39 27 LongerPowerLines3x.esp 40 28 LooksMirror.esp 41 29 ManufacturingExtended.esp 42 2a ManufacturingExtendedFH.esp 43 2b MsRae_BinsOStuff.esp 44 2c Multiple Floors Sandboxing.esp 45 2d OCDecorator.esp 46 2e OCDispenser.esp 47 2f OCDecoratorDLC.esp 48 30 RealTroughs.esp 49 31 RepairSanctuary.esp 50 32 SettlementPrivacy.esp 51 33 Snappable Covenant Walls.esp 52 34 SolarPower.esp 53 35 SWG.esp 54 36 Thematic and Practical - DLC.esp 55 37 VerticalConduits.esp 56 38 Wall Oil Lamps.esp 57 39 EvilViking13_WastelandWalls.esp 58 3a SettlementMenuManager.esp 59 3b No Borders.esp 60 3c AllSetsExtended.esp 61 3d Scrap Everything - Ultimate Edition.esp 62 3e Scrap Everything - Core.esp 63 3f ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 64 40 FFO.esp 65 41 FemsheppingsDiamondSquareLoft.esp 66 42 WorkshopRearranged.esp 67 43 BalconySupports.esp 68 44 UnbogusFallout.esp 69 45 Better Workshop Street Oil Lamps - Shadows.esp 70 46 MoreShipments_10.esp 71 47 FunctionalDisplays-Collectibles.esp 72 48 FunctionalDisplays-MISC-VIS.esp 73 49 FunctionalDisplays-Patch-DLC-ALL-VIS.esp 74 4a ImmersiveVendors.esp 75 4b Vendor_Registers.esp 76 4c Passthrough.esp 77 4d woodysWastelandStuff.esp 78 4e ScrapDeadThings.esp 79 4f ASEFarHarbor.esp 80 50 Decal Stain Remover REDUX - All DLC.esp 81 51 WelcometoGoodneighbor.esp 82 52 IndustrialCity_Sim_Settlements_Addon.esp 83 53 SimSettlements_XPAC_IndustrialRevolution.esp 84 54 SimSettlements_AddOnPack_Utilities_JtBryant.esp 85 55 LegendaryModification.esp 86 56 OWR_CraftableDecor.esp 87 57 OWR_CraftableDecor_CW.esp 88 58 OWR_CraftableDecor_SKPatch.esp 89 59 DWT_Cricket_and_Guards.esp 90 5a OWR2_CraftableDecor.esp 91 5b OWR2_CraftableDecor_CW.esp 92 5c OWR2_CraftableDecor_CW_SKPatch.esp 93 5d OWR2_CraftableDecor_SKPatch.esp 94 5e NoVanillaRadiantDLCLocations.esp 95 5f PortableRecycler.esp 96 60 PWR.esp 97 61 PWR'.esp 98 62 PWR_SKE.esp 99 63 Realistic Death Physics - ALL DLC.esp 100 64 dD-Action Ragdoll Force.esp 101 65 SimSettlements_VIS.esp 102 66 DV-No Levelled Vertibirds.esp 103 67 detailedferalghouls.esp 104 68 Edit_Hancock.esp 105 69 VisibleCompanionAffinity.esp 106 6a dD-Enhanced Blood Basic.esp 107 6b ProvisionerUniform.esp 108 6c MMP4APA-blue.esp 109 6d GaussRifleMk2.esp 110 6e tumbajamba Advanced Engineering.esp 111 6f GaussRifleMk2 - tAE - AWKCR.esp 112 70 LuckyYouPerk.esp 113 71 Eli_Display Shelves.esp 114 72 TrueReporter.esp 115 73 BTInteriors_Project.esp 116 74 nuka_world_settlements.esp 117 75 NukaVimRack.esp 118 76 ScrapUpdate - Ultimate.esp 119 77 3DNPC_FO4.esp 120 78 Enhanced Flickering Firelight.esp 121 79 ThicketSettlement.esp 122 7a Armorsmith Extended.esp 123 7b brotherhood of steel overhaul.esp 124 7c InteriorsEnhanced-All-In-One.esp 125 7d UnbogusFalloutVIS.esp 126 7e Better Cooking Stations.esp 127 7f ShipmentSize_25.esp 128 80 Fr4nssonsLightTweaks.esp 129 81 RaiderOverhaul.esp 130 82 MK_Agony.esp 131 83 MK_Agony_VIS Patch.esp 132 84 FunctionalDisplays-AID-VIS.esp 133 85 Northland Diggers New.esp 134 86 FissionBattery.esp 135 87 SOTS.esp 136 88 BTInt_Optimization.esp 137 89 AtomCatsSettlement.esp 138 8a nvvault1080.esp 139 8b CrimeTown.esp 140 8c ImmersiveScrapping.esp 141 8d RPHSettlement.esp 142 8e Stm_DiamondCityExpansion.esp 143 8f LegendaryModification - DLC Far Harbor.esp 144 90 DV-Deadly Vertibirds.esp 145 91 WeaponsHD.esp 146 92 America Rising - A Tale of the Enclave.esp 147 93 MoreAGOMBz.esp 148 94 OutcastsAndRemnants.esp 149 95 Eli_Armour_Compendium.esp 150 96 BetterJunkFences.esp 151 97 Custom Concrete with Glass.esp 152 98 SkjAlert_All_DLC.esp 153 99 My_Minutemen.esp 154 9a MoreAGOMBz_CP_ASE_ASEFH.esp 155 9b AA FusionCityRising.esp 156 9c AnotherLife.esp 157 9d DCEnhancedSecurity.esp 158 9e SuperMutantOverhaul.esp 159 9f MaxwellsWorl.esp 160 a0 Vivid Weathers - FO4.esp 161 a1 Vivid Weathers - FO4 - Far Harbor.esp 162 a2 Vivid Weathers - Natural Bright.esp 163 a3 Vivid Weathers - Nuka World.esp 164 a4 Vivid Waters.esp 165 a5 Radiant Clouds and Fogs.esp 166 a6 DarkerNights.esp 167 a7 DarkerNightsDetection.esp 168 a8 DarkerNights-Radiant.esp 169 a9 Altairp's Animal Farm.esp 170 aa UniqueUniques.esp 171 ab MilitarizedMinutemen.esp 172 ac Firelance2.5Patches.esp 173 ad Mercenary.esp 174 ae Minuteman Watchtowers.esp 175 af powerarmort49.esp 176 b0 B84sThemedResidentials.esp 177 b1 DOOMMerged.esp 178 b2 G36Complex.esp 179 b3 TrailerParkDreams.esp 180 b4 ellen.esp 181 b5 LimaOutpost.esp 182 b6 BetterShackBridges.esp 183 b7 BetterStores.esp 184 b8 llamaCompanionHeather.esp 185 b9 SimSettlements_MegaPack_YearOne.esp 186 ba AkaWaterWorld.esp 187 bb WoodenPrefabsExtended.esp 188 bc home_improvement_all.esp 189 bd WVSimSAddon.esp 190 be Kraggles - Structures.esp 191 bf IMG_Castle_Wall_Patches.esp 192 c0 PCDugWedges.esp 193 c1 SimHomestead.esp 194 c2 WV2_SimSAddon.esp 195 c3 BS-FarHarborExpansion.esp 196 c4 CWSS Redux.esp 197 c5 BetterSettlers.esp 198 c6 BS-FunctionalDisplaysPatch.esp 199 c7 Prefabs.esp 200 c8 SimSettlements_XPAC_RiseOfTheCommonwealth.esp 201 c9 Ambient Wasteland.esp 202 ca BetterCompanions.esp 203 cb G36 add-ons.esp 204 cc Campsite.esp 205 cd DX Commonwealth Shorts.esp 206 ce Boonie Hats.esp 207 cf EAMR.esp 208 d0 JC-Shirt and Jeans.esp 209 d1 AzarPonytailHairstyles.esp 210 d2 CBBE.esp 211 d3 Ai Tweak.esp 212 d4 Not Your Average Neon.esp 213 d5 NoTwigs.esp 214 d6 Power_Armors_Redone.esp 215 d7 WDP-PC.esp 216 d8 Arbitration - Button Lowered Weapons.esp 217 d9 DX Vault Girl Shorts.esp 218 da CROSS_GoreCrits.esp 219 db CROSS_GoreCrits_FarHarborPatch.esp 220 dc 10mmSMG.esp 221 dd BOUNTIESFORYOU.esp 222 de SalvageBeacons.esp 223 df OWR.esp 224 e0 OWR_AOC.esp 225 e1 OWR_OWT.esp 226 e2 OWR2.esp 227 e3 OWR2_SKEPatch.esp 228 e4 rpampas.esp 229 e5 ScavengedMercGear.esp 230 e6 TTOutfit.esp 231 e7 Armorsmith All DLCs Patch.esp 232 e8 LightSupportWeapon.esp 233 e9 Quick Save.esp 234 ea EasyHacking.esp 235 eb EasyLockpicking.esp 236 ec FAR.esp 237 ed Pip-Boy Flashlight.esp 238 ee TNR Shoulder Lamp.esp 239 ef TNR Shoulder Lamp - Alternate Slot.esp 240 f0 TNR Shoulder Lamp - Settings.esp 241 f1 Immersive HUD.esp 242 f2 SSNPC - DCResidentsAIO.esp 243 f3 SK_Leaders1.esp 244 f4 AffinityGainTriple.esp 245 f5 NoNegativeAffinityVanilla.esp 246 f6 Immersive Movement.esp 247 f7 Pack Attack NPC.esp 248 f8 V's Scavver Art.esp 249 f9 Bozar.esp 250 fa Eli_Accessories.esp 251 fb Vivid Fallout - All in One - Best Choice.esp 252 fc SimSettlements_LeaderPack_EllenTheCartographer_Patch.esp 253 fd PowerLinePhysics.esp 254 fe SkibsWeapons-REDUX.esp
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Hello,I'm trying to find out why my framerate is around 15-20 when going into Boston. I looked up all the technical issues online and Google and nothing works. Interesting though if I iron sight my weapon my frame rate goes up to 30 fps and when using a sniper scope it jumps to 55+ fps. I tried downloading boardless, lowering setting, but the problem still presist My specs are the following: 1080 TI i7 4790k 16 DDR3 Ram SSD My mod list is the following: 0 0 Fallout4.esm 1 1 Unofficial Fallout 4 Patch.esp 2 2 Snap'n Build.esm 3 3 Thematic and Practical.esp 4 4 SettlementKeywords.esm 5 5 HUDFramework.esm 6 6 FFO.esm 7 7 Arbitration - Resources.esm 8 8 ArmorKeywords.esm 9 9 Firelance2.5.esp 10 a SimSettlements.esm 11 b AmmoType223Caliber.esm 12 c DLCRobot.esm 13 d DLCworkshop01.esm 14 e DLCCoast.esm 15 f DLCworkshop02.esm 16 10 DLCworkshop03.esm 17 11 DLCNukaWorld.esm 18 12 DependencyQuestFix.esp 19 13 EnhancedLightsandFX.esp 20 14 Swinging Meat Bags.esp 21 15 BulbWire.esp 22 16 Canopies.esp 23 17 CleanSettlement.esp 24 18 CREAtiveClutter.esp 25 19 Crimsomrider's Immersive Market.esp 26 1a Crimsomrider's Unique Furniture.esp 27 1b DD_1x1_Foundation_Blocks.esp 28 1c DD_All_the_COncrete.esp 29 1d dinomore.esp 30 1e dinoshelf.esp 31 1f dinoshelf_extra_ammo.esp 32 20 dinoshelf_retex.esp 33 21 EferasBetterBeds.esp 34 22 BetterSettlersNoLollygagging.esp 35 23 FilledDinerCounters.esp 36 24 FunctionalDisplays.esp 37 25 IcebreakerCDO-Settlements.esp 38 26 infinite_settlement_budget.esp 39 27 LongerPowerLines3x.esp 40 28 LooksMirror.esp 41 29 ManufacturingExtended.esp 42 2a ManufacturingExtendedFH.esp 43 2b MsRae_BinsOStuff.esp 44 2c Multiple Floors Sandboxing.esp 45 2d OCDecorator.esp 46 2e OCDispenser.esp 47 2f OCDecoratorDLC.esp 48 30 RealTroughs.esp 49 31 RepairSanctuary.esp 50 32 SettlementPrivacy.esp 51 33 Snappable Covenant Walls.esp 52 34 SolarPower.esp 53 35 SWG.esp 54 36 Thematic and Practical - DLC.esp 55 37 VerticalConduits.esp 56 38 Wall Oil Lamps.esp 57 39 EvilViking13_WastelandWalls.esp 58 3a SettlementMenuManager.esp 59 3b No Borders.esp 60 3c AllSetsExtended.esp 61 3d Scrap Everything - Ultimate Edition.esp 62 3e Scrap Everything - Core.esp 63 3f ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 64 40 FFO.esp 65 41 FemsheppingsDiamondSquareLoft.esp 66 42 WorkshopRearranged.esp 67 43 BalconySupports.esp 68 44 UnbogusFallout.esp 69 45 Better Workshop Street Oil Lamps - Shadows.esp 70 46 MoreShipments_10.esp 71 47 FunctionalDisplays-Collectibles.esp 72 48 FunctionalDisplays-MISC-VIS.esp 73 49 FunctionalDisplays-Patch-DLC-ALL-VIS.esp 74 4a ImmersiveVendors.esp 75 4b Vendor_Registers.esp 76 4c Passthrough.esp 77 4d woodysWastelandStuff.esp 78 4e ScrapDeadThings.esp 79 4f ASEFarHarbor.esp 80 50 Decal Stain Remover REDUX - All DLC.esp 81 51 WelcometoGoodneighbor.esp 82 52 IndustrialCity_Sim_Settlements_Addon.esp 83 53 SimSettlements_XPAC_IndustrialRevolution.esp 84 54 SimSettlements_AddOnPack_Utilities_JtBryant.esp 85 55 LegendaryModification.esp 86 56 OWR_CraftableDecor.esp 87 57 OWR_CraftableDecor_CW.esp 88 58 OWR_CraftableDecor_SKPatch.esp 89 59 DWT_Cricket_and_Guards.esp 90 5a OWR2_CraftableDecor.esp 91 5b OWR2_CraftableDecor_CW.esp 92 5c OWR2_CraftableDecor_CW_SKPatch.esp 93 5d OWR2_CraftableDecor_SKPatch.esp 94 5e NoVanillaRadiantDLCLocations.esp 95 5f PortableRecycler.esp 96 60 PWR.esp 97 61 PWR'.esp 98 62 PWR_SKE.esp 99 63 Realistic Death Physics - ALL DLC.esp 100 64 dD-Action Ragdoll Force.esp 101 65 SimSettlements_VIS.esp 102 66 DV-No Levelled Vertibirds.esp 103 67 detailedferalghouls.esp 104 68 Edit_Hancock.esp 105 69 VisibleCompanionAffinity.esp 106 6a dD-Enhanced Blood Basic.esp 107 6b ProvisionerUniform.esp 108 6c MMP4APA-blue.esp 109 6d GaussRifleMk2.esp 110 6e tumbajamba Advanced Engineering.esp 111 6f GaussRifleMk2 - tAE - AWKCR.esp 112 70 LuckyYouPerk.esp 113 71 Eli_Display Shelves.esp 114 72 TrueReporter.esp 115 73 BTInteriors_Project.esp 116 74 nuka_world_settlements.esp 117 75 NukaVimRack.esp 118 76 ScrapUpdate - Ultimate.esp 119 77 3DNPC_FO4.esp 120 78 Enhanced Flickering Firelight.esp 121 79 ThicketSettlement.esp 122 7a Armorsmith Extended.esp 123 7b brotherhood of steel overhaul.esp 124 7c InteriorsEnhanced-All-In-One.esp 125 7d UnbogusFalloutVIS.esp 126 7e Better Cooking Stations.esp 127 7f ShipmentSize_25.esp 128 80 Fr4nssonsLightTweaks.esp 129 81 RaiderOverhaul.esp 130 82 MK_Agony.esp 131 83 MK_Agony_VIS Patch.esp 132 84 FunctionalDisplays-AID-VIS.esp 133 85 Northland Diggers New.esp 134 86 FissionBattery.esp 135 87 SOTS.esp 136 88 BTInt_Optimization.esp 137 89 AtomCatsSettlement.esp 138 8a nvvault1080.esp 139 8b CrimeTown.esp 140 8c ImmersiveScrapping.esp 141 8d RPHSettlement.esp 142 8e Stm_DiamondCityExpansion.esp 143 8f LegendaryModification - DLC Far Harbor.esp 144 90 DV-Deadly Vertibirds.esp 145 91 WeaponsHD.esp 146 92 America Rising - A Tale of the Enclave.esp 147 93 MoreAGOMBz.esp 148 94 OutcastsAndRemnants.esp 149 95 Eli_Armour_Compendium.esp 150 96 BetterJunkFences.esp 151 97 Custom Concrete with Glass.esp 152 98 SkjAlert_All_DLC.esp 153 99 My_Minutemen.esp 154 9a MoreAGOMBz_CP_ASE_ASEFH.esp 155 9b AA FusionCityRising.esp 156 9c AnotherLife.esp 157 9d DCEnhancedSecurity.esp 158 9e SuperMutantOverhaul.esp 159 9f MaxwellsWorl.esp 160 a0 Vivid Weathers - FO4.esp 161 a1 Vivid Weathers - FO4 - Far Harbor.esp 162 a2 Vivid Weathers - Natural Bright.esp 163 a3 Vivid Weathers - Nuka World.esp 164 a4 Vivid Waters.esp 165 a5 Radiant Clouds and Fogs.esp 166 a6 DarkerNights.esp 167 a7 DarkerNightsDetection.esp 168 a8 DarkerNights-Radiant.esp 169 a9 Altairp's Animal Farm.esp 170 aa UniqueUniques.esp 171 ab MilitarizedMinutemen.esp 172 ac Firelance2.5Patches.esp 173 ad Mercenary.esp 174 ae Minuteman Watchtowers.esp 175 af powerarmort49.esp 176 b0 B84sThemedResidentials.esp 177 b1 DOOMMerged.esp 178 b2 G36Complex.esp 179 b3 TrailerParkDreams.esp 180 b4 ellen.esp 181 b5 LimaOutpost.esp 182 b6 BetterShackBridges.esp 183 b7 BetterStores.esp 184 b8 llamaCompanionHeather.esp 185 b9 SimSettlements_MegaPack_YearOne.esp 186 ba AkaWaterWorld.esp 187 bb WoodenPrefabsExtended.esp 188 bc home_improvement_all.esp 189 bd WVSimSAddon.esp 190 be Kraggles - Structures.esp 191 bf IMG_Castle_Wall_Patches.esp 192 c0 PCDugWedges.esp 193 c1 SimHomestead.esp 194 c2 WV2_SimSAddon.esp 195 c3 BS-FarHarborExpansion.esp 196 c4 CWSS Redux.esp 197 c5 BetterSettlers.esp 198 c6 BS-FunctionalDisplaysPatch.esp 199 c7 Prefabs.esp 200 c8 SimSettlements_XPAC_RiseOfTheCommonwealth.esp 201 c9 Ambient Wasteland.esp 202 ca BetterCompanions.esp 203 cb G36 add-ons.esp 204 cc Campsite.esp 205 cd DX Commonwealth Shorts.esp 206 ce Boonie Hats.esp 207 cf EAMR.esp 208 d0 JC-Shirt and Jeans.esp 209 d1 AzarPonytailHairstyles.esp 210 d2 CBBE.esp 211 d3 Ai Tweak.esp 212 d4 Not Your Average Neon.esp 213 d5 NoTwigs.esp 214 d6 Power_Armors_Redone.esp 215 d7 WDP-PC.esp 216 d8 Arbitration - Button Lowered Weapons.esp 217 d9 DX Vault Girl Shorts.esp 218 da CROSS_GoreCrits.esp 219 db CROSS_GoreCrits_FarHarborPatch.esp 220 dc 10mmSMG.esp 221 dd BOUNTIESFORYOU.esp 222 de SalvageBeacons.esp 223 df OWR.esp 224 e0 OWR_AOC.esp 225 e1 OWR_OWT.esp 226 e2 OWR2.esp 227 e3 OWR2_SKEPatch.esp 228 e4 rpampas.esp 229 e5 ScavengedMercGear.esp 230 e6 TTOutfit.esp 231 e7 Armorsmith All DLCs Patch.esp 232 e8 LightSupportWeapon.esp 233 e9 Quick Save.esp 234 ea EasyHacking.esp 235 eb EasyLockpicking.esp 236 ec FAR.esp 237 ed Pip-Boy Flashlight.esp 238 ee TNR Shoulder Lamp.esp 239 ef TNR Shoulder Lamp - Alternate Slot.esp 240 f0 TNR Shoulder Lamp - Settings.esp 241 f1 Immersive HUD.esp 242 f2 SSNPC - DCResidentsAIO.esp 243 f3 SK_Leaders1.esp 244 f4 AffinityGainTriple.esp 245 f5 NoNegativeAffinityVanilla.esp 246 f6 Immersive Movement.esp 247 f7 Pack Attack NPC.esp 248 f8 V's Scavver Art.esp 249 f9 Bozar.esp 250 fa Eli_Accessories.esp 251 fb Vivid Fallout - All in One - Best Choice.esp 252 fc SimSettlements_LeaderPack_EllenTheCartographer_Patch.esp 253 fd PowerLinePhysics.esp 254 fe SkibsWeapons-REDUX.esp Thanks in advance
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When I first played Nukaworld and that guy who is using the blowtorch in the market told you there was a resistance group in [spolier] park, I was excited to think there was an actual quest line in dealing with the raiders. Unfortunalty that turned out to be what it turned out to be (being vague cause spoilers) and you ended up getting the open season instead. Seems like that was a miss opportunity to repopulate the park with traders
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Question About Distant Building Color Clashing
ahnjd replied to ahnjd's topic in Fallout 4's Discussion
Hi thanks for the help. I turned up everything and it was notiably lowered (Still some flickers here and there) Although I do get this weird effect. For example I scrapped the broken house in Sanctuary and from a distance, it looks to still be there, but getting close, it disapears as it should not be there. Is this something I just need to deal with? The only LOD mod I am using is FAR atm -
Hi there, is there a mod to fix distance buildings from having their color clashing? What I mean by this is when you look at a building from a distance, it will start flickering between two colors, but once you get close, it will return to normal.
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This may be a silly question but will the characters have 360 movement like in Fallout 4 or will it be like Skyrim where when you back petal you have your back turned to the screen
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tales from the commonwealth - how to start?
ahnjd replied to Deleted38767805User's topic in Fallout 4's Discussion
This mod is very organic with the game. From what I have seen so far, there isn't a big quest, but several mini quest that you will just so happen to stumble in. The voice acting is very professionally done, you will do a double take in some of these quest thinking Bethesda put them in. One of the many quest starts right outside of Diamond City across the bridge of the crashed ship. You will see a bar called "Saints" -
Hello, I just re downloaded F4 and modded it up, however, the load time when starting a new game seems to be taking forever. I have tried several stuff life the advice from this thread: https://steamcommunity.com/app/377160/discussions/0/412446890550175453/?ctp=5 and disabled the cloud sync, however, nothing is working. Is there a work around?
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It was for the entire 900 series, although the 980 GTX did get the full 4 GB. Still for some weird reason, Newegg gave me a 30 dollar in credit.
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No, it was jab at Nvidia for marketing the 970 GTX with 4 GB VRAM, but what the consumers actually got was 3.5 GB VRAM http://arstechnica.com/tech-policy/2016/07/nvidia-offers-30-to-gtx-970-customers-in-class-action-lawsuit-over-ram/
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Think more like 1080 GTX and probably will say something about 1080 TI. Just a speculation. Edit: Funny comment on the page asking how big the mod will be. (3.5 GB)
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You can find it in his all in one http://www.nexusmods.com/fallout4/mods/15842/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D15842%26preview%3D&pUp=1
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Ha, funny you made this post because I just wrote an idea in the thread below (Irony of Post War America) Not so much of a story idea, but it can affect the Commonwealth to make It more dynamic and add an artificial Kama System. I found it some what disappointing that your actions up until the end really didn't affect the game (I guess that is the story aspect) It's just a copy/paste from that post. Where in Fallout 4 you no longer have a Karma system might as well wait for modders to make a mod to simulate the problems of society you will create. The drug idea I had kicking around is make a certain type of drug (psycho, jet, etc) and you supply the wasteland. The negative of doing this is the more you make of that type of drug, the less they will be worth if you sell too much at one time. In order to have the price go back up, you need to either sell out of the area or wait couple of days until people need their fix again. In addition, flooding a certain area with a certain type of drugs, say you mass produce Psychos and send most of your shipment to Diamond City, the NPCs will start exhibiting the symptoms of psycho and become aggressive where the Diamond City security will "have to arrest them" in the same way they arrested that one bloke who pulled a gun (insert some kind of spoiler) However, by creating a specific type of drug, you can earn enough points (affinity or some other type of measurement) to start branding a drug where you can sell for a higher value. These drugs you can still flood the market and will eventually but because they are branded, the time to wait till the price resets will be lowered. By doing this, you can turn your settlements into meph (I guess in this case Jet) factories having a caravan system of drug mules that will also earn caps. Coverting your settlement into a Jet Lab will increase the unhappiness of that settlement (due to long hours, fumes or whatever your role play needs can justify it.) Also if you sell drugs to your settlements, expect the same results to happen with the Diamond City example. This in turn will cause other drug barons to try and take you out of business by sending their gang to attack you personally or attack a settlement that is producing drugs. You in turn can "capture" (in the same way how you capture and extracted information from an actual Drug Mission in Game) to find where the gang hideout is and put them out of business. When taking over a gang hideout you can blow everyone's brains out and loot, find a drug formula they branded and make your brand, or find the head chemist and have him become a unique NPC boosting your drugs. On the flip side you can try to be someone to tries to cleanse the Wasteland of drugs like a sudo Followers of the Apocalypse. You have your towns make drugs that cures addictions and try to assist people who do have addictions. (This also will bring fresh new faces into the settlement) This will give you artificial Karma points, but will make your settlements happy. The people who are not happy will be the Drug Barrons and they will send out people to try shutting you down. Same process, stop them, blow up base, etc.
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Well there are plenty of those, except the bourgeois is the post war tend to work for an organization the usually deal with death. From Gun Runners, NCR, Diamond City Guards, to the Triggerman, they are what is considered in Fallout standard the middle class due to having a steady income that gives them disposable income (who wants a to go a Jet Party?!) Speaking of which (not to hijack this thread) I always thought it would be fun to have a mod where you could impact the economy of the wasteland and a sub to the karma system. Where in Fallout 4 you no longer have a Karma system might as well wait for modders to make a mod to simulate the problems of society you will create. The drug idea I had kicking around is make a certain type of drug (psycho, jet, etc) and you supply the wasteland. The negative of doing this is the more you make of that type of drug, the less they will be worth if you sell too much at one time. In order to have the price go back up, you need to either sell out of the area or wait couple of days until people need their fix again. In addition, flooding a certain area with a certain type of drugs, say you mass produce Psychos and send most of your shipment to Diamond City, the NPCs will start exhibiting the symptoms of psycho and become aggressive where the Diamond City security will "have to arrest them" in the same way they arrested that one bloke who pulled a gun (insert some kind of spoiler) However, by creating a specific type of drug, you can earn enough points (affinity or some other type of measurement) to start branding a drug where you can sell for a higher value. These drugs you can still flood the market and will eventually but because they are branded, the time to wait till the price resets will be lowered. By doing this, you can turn your settlements into meph (I guess in this case Jet) factories having a caravan system of drug mules that will also earn caps. Coverting your settlement into a Jet Lab will increase the unhappiness of that settlement (due to long hours, fumes or whatever your role play needs can justify it.) Also if you sell drugs to your settlements, expect the same results to happen with the Diamond City example. This in turn will cause other drug barons to try and take you out of business by sending their gang to attack you personally or attack a settlement that is producing drugs. You in turn can "capture" (in the same way how you capture and extracted information from an actual Drug Mission in Game) to find where the gang hideout is and put them out of business. When taking over a gang hideout you can blow everyone's brains out and loot, find a drug formula they branded and make your brand, or find the head chemist and have him become a unique NPC boosting your drugs. On the flip side you can try to be someone to tries to cleanse the Wasteland of drugs like a sudo Followers of the Apocalypse. You have your towns make drugs that cures addictions and try to assist people who do have addictions. (This also will bring fresh new faces into the settlement) This will give you artificial Karma points, but will make your settlements happy. The people who are not happy will be the Drug Barrons and they will send out people to try shutting you down. Same process, stop them, blow up base, etc. Note: Will this mod be created? Probably not, but one can dream xD
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The biggest powers in the wasteland tend to be those who run Caravans. They are considered to be the Bourgeois class. Every state like entity in the Wasteland (probably with the exception of Enclave because they don't really tell how they get their resources) like the NCR, like Caesar Legion and even in Fallout 4 the settlement you run and Bunker Hill, the people who have the money (or caps in this case, just another form of intrinsic value that honestly is no different than the dollar bills in our pockets today in principle) are the regional power. Post war consumerism is no different than pre war, just the priorities are different. People will pay more money for clean water over dirty water, more for an assault rile than a pipe rifle, etc.
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I don't know personally, but you can try reaching out to content creators on youtube for this answer. One of the best content creator that uses Fallout 4 for his/her parody is UpIsNotJump. Below shows one of his works (Rick and Morty parody) https://www.youtube.com/watch?v=6znkK4in3Wo
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I think its because it is a Bethesda platform for mods, meaning if Bethesda sanctioned having such a platform, one would believe they would try to work with the mod in order to make it the best platform possible. Instead, the "Officially Sanctioned Mod Platform" show Bethesda had has a pocket full of Fks and few to give.
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[Mod Rel] BREXIT CELEBRATORY FLAGS!
ahnjd replied to DDProductions83's topic in Fallout 4's Discussion
Soon you may need to make a Union Jack without the St. Andrew and St. Patrick Cross. -
Hold on, is the term "God Howard" actually used in a non-derogatory fashion by some people? I always thought people called him "God Howard" because, you know, if there is a God, he clearly doesn't give a damn about what he created, and is laughing at how we are tearing each other to pieces, while he just gets worshiped blindly, and grows more powerful, despite having creating an utterly flawed product that he abandoned the second after it was built. If Todd Howard was a God, I would think he would be a God in a sense how you appear to be a God in "The Sims" Game. God Howard builds a great looking pool for you to go into, but once you are in, Todd will then delete the pool ladder and let hilarity ensue.
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Overwatch on B.Net. Not B.Net own by Blizzard, B.Net owned by Bethesda. Go Sue. Will that work?
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Kind of funny because Blizzard is on a rampage to try cleansing Overwatch p0rn on the internet. http://www.cnet.com/news/blizzard-trying-to-crack-down-on-overwatch-porn/ I wonder how Blizzard would react knowing their IP was being place on Fallout 4. In the past Bethesda can turn a blind eye stating they had no control over it. Now that Bethesda.net is sanctioned by Bethesda, I wonder if they thought about this risk.
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Guys one of your own is threatening to brick consoles
ahnjd replied to HisShadowX's topic in Fallout 4's Discussion
Think this version works better