Jump to content

Vesuvius1745

Supporter
  • Posts

    122
  • Joined

  • Last visited

Nexus Mods Profile

About Vesuvius1745

Vesuvius1745's Achievements

Enthusiast

Enthusiast (6/14)

0

Reputation

  1. Do you know what site(s) ARE being attacked, and why? Usually such a concentrated effort isn't arbitrary.
  2. In response to post #25025599. #25028149, #25035034, #25047559, #25047774, #25048554, #25050269, #25099939, #25101949, #25103094, #25103539, #25108729, #25109249, #25110729, #25114309, #25115444, #25117929, #25126749, #25130219, #25131554, #25133174 are all replies on the same post. I support donating to mod authors. I'd donate for SkyWind.
  3. In response to post #25025599. #25028149, #25035034, #25047559, #25047774, #25048554, #25050269, #25099939, #25101949, #25103094, #25103539, #25108729, #25109249, #25110729, #25114309, #25115444 are all replies on the same post. I also am tired of the assumption that anyone opposed to this just wanted free mods. Hardly. The people who want free mods wouldn't waste their time arguing about it because they DON'T CARE. Why don't they care? Because these people will get their mods for free no matter what. Two minutes after the paid-for mods showed up on Steam, they were on various Torrent sites. And I certainly can afford to buy all the mods I wanted from Steam. Again, that was never the issue. I don't want to rehash my previous posts, but if anyone wanted to understand why people were opposed to this--and not just interested in making assumptions--they are still up to be viewed.
  4. In response to post #25025599. #25028149, #25035034, #25047559, #25047774 are all replies on the same post. If Bethesdsa REALLY gave a carp about modders, they'd contract the talented ones out to create DLC content for them. But of course they don't. They'd rather the modders do all the work, deal with all the headaches, while Bethesda got most of the money.
  5. In response to post #25025599. #25028149, #25035034 are all replies on the same post. You are missing a third option: DO NOTHING. The "system" has worked fine for over a decade without finances and pencil pushing brought into it. If it ain't broke, don't fix it. But more than that, it's not about a better system, it's about a worse one. Steam was flooded with garbage mods the moment this went up. There were some good mods, but even those had to be stripped down to avoid using resources "borrowed" from others. People were literally paying for mods they can now get for free on the Nexus and which are of higher quality than the pay-for version. In an "open source" community where everybody "borrows" from everybody else, something like this is difficult to implement without killing the golden goose. So again: the current system isn't broke, and has worked great for over 10 years going all the way back to Morrowind. If something is working great--you leave it alone.
  6. In response to post #25007544. #25007814, #25014694, #25016689 are all replies on the same post. Troll. Someone's sock puppet account.
  7. In response to post #24966929. #24966984, #24967199, #24968504, #24969224 are all replies on the same post. You can't trust people who speak with an English accent. Remember, it was these people who tried to take over our country in 1812.
  8. In response to post #24949999. #24951589, #24955079, #24955234, #24964064, #24964209, #24964824, #24965064, #24967959, #24969044, #24969234, #24971569, #24971929 are all replies on the same post. I will never buy a game that makes you pay for mods. Period. It's bad enough Bethesda released Skyrim as barebones as it was. I'd hate to imagine how many corners they would cut if they knew modders would finish their game for them, and they could make even more profit the more unfinished the game was.
  9. In response to post #24949999. #24951589, #24955079, #24955234, #24964064 are all replies on the same post. For me, mods are key. After playing with mods, I could never go back to Vanilla Skyrim. For one thing, it looks like Minecraft in comparison. I suspect the only reason people can play Skyrim on the console is because they've never tried it on a PC with mods. If all you've ever eaten were hamburgers, you don't know what you are missing out on with the Prime Rib dinner.
  10. In response to post #24941974. #24942164, #24950944, #24954954, #24957374, #24957899 are all replies on the same post. I'm not aware of any pay-for mod system that has ever worked. Some have said DOTA, but without writing an essay, that's a horse of a different color (and "successful" is very subjective when applied to that example). And the: "well back in the day, so-and-so learned how to do such-and-such for free and then got paid!" analogy also is incorrect. The reason it is incorrect is because we have a relatively new paradigm here with the advent of computers and the internet (not to mention journeymen never learned anything for "free"--they "paid" through their labor given to the Master of whatever trade). The paradigm we have here is the "open source" community where people freely share thoughts, ideas, and "work" with each other. This paradigm doesn't necessarily preclude the possibility of people getting paid for *whatever*, it just makes the discussion of such a thing more dynamic. The bottom line is this paradigm has worked great for over a decade with Skyrim mods (and we have been given professional and higher quality material than anything Bethesda has charged us for), and it is my belief that if something ain't broke, you don't fix it. When you try to fix something that ain't broke, just look at the Sims Modding community and how that worked out.
  11. In response to post #24925259. #24926814, #24940699, #24942334, #24942359, #24945094 are all replies on the same post. Doh!
  12. In response to post #24942159. #24942244, #24942979, #24943319, #24944114 are all replies on the same post. I also wanted to add that I think you're a smart guy, and although I haven't agreed with your opinions in previous posts, I respect your viewpoint. Now those statistics very well may be correct, but in this instance I think you are just a little too eager to believe what they are telling you without question. I am no expert, but just going by the limited information I have access to I find that 8% figure suspect. That is why I'd be interested in knowing exactly how they came up with it. Since it's the premise for your whole point, I think it's an important detail.
  13. In response to post #24942159. #24942244, #24942979 are all replies on the same post. "Your assertion seems to be that a multibillion dollar international company, in support of a multibillion dollar franchise, that specifically creates modding tools for the modding community, that has spent years planning on monetizing those mods, and that potentially had many millions of dollars at stake, doesn't know how many people use and create mods because some "pencil pusher" made a statistical error." You've obviously never worked in the industry. I am an Electronic Arts vet (5 years, Redwood Shores California), and the number of stupid mistakes I saw from people who were paid a lot of money to know better was astounding. But yeah, feel free to believe anything they tell you without question. For me, and presumably others, we require a bit more evidence. And just from a cursory glance, I find their statistics suspect.
  14. In response to post #24925259. #24926814, #24940699, #24942334 are all replies on the same post. The dude should have asked Bethesda for permission. It's not out of the realm of possibility that they would have worked something out.
×
×
  • Create New...