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Issa 5

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  1. Ah, I was worried that would be case-I wasn't sure whether the Elemental Fury limitation to non-enchanted items was hardcoded or a deliberate balance decision.
  2. If I were you I'd try to get in touch with icecreamassassin. He has a mod that has displays for every unique item in the game (and a lot more besides)
  3. Instead of giving it unique abilities based off the type of shout used, why not just give it the bloodskal effect and make it possible for master enchanters to enchant it once? That way we get the shout-triggered ability (rage of the ancients), some almost unique utility (bloodskal beams) and it's truly the blade of the dragonborn as the player gets to customize the weapon's powerset a little. It seems like a lot less work. I know giving it a power tied to all Thu'um is tempting stylistically, but tbh I think that the compatibility issues would outweigh the cool factor, particularly when we already have Rage of the Ancients to satisfy the blade's links to Shouts.
  4. I vote number two, a prequel sounds like it could be really interesting. How would you handle levelling?
  5. Wow, a lot of these look awesome! :) My favourites are the Familiar mod (especially if you can add flying familiars like ravens and eagles) and the Magicka Storage mod. The Coven isn't really that interesting to me although Smart Potions could be pretty cool.
  6. Try creating a hidden NPC close to the player who speaks at the same time with the same voice?
  7. Please, take all of them! :P I'd love to make my own mod but I lack the time to dedicate myself to a project. I'd just be happy to see any of my ideas come to life, so consider them yours. I think people don't have much of a leg to stand on with the whole SKSE thing any more. Now it incorporates so many CtD fixes, I consider it as essential as the Unofficial Skyrim Patches or the Bethesda DLC. Perhaps we could adjust the Golem so it's permanent like the Dancing Blade, but requires a ritual to summon? So it takes up a lot of resources to make the first time but then as long as you can keep it alive it's yours. War Incarnate was just a rough concept anyway: basically the idea is just to sacrifice your magic to make you stronger, and the more magicka you have the stronger you become but you're forced into melee to use the buffs so you're still vulnerable unless you're a Battlemage. (wow that was a hideously phrased sentence) For Bull Rush, the idea was more that you pull yourself towards the enemy magically at great speed rather than a literal rush-it's just called Bull Rush because it sounds cool and it's what an observer would see.
  8. I'd be happy to offer a few suggestions! Please bear in mind that I have no spell modding experience so some of these might be impossible. I'll try to keep it restrained though! Battlemage Novice: Alteration: Reinforce Armor: For the next 5 seconds, damage taken is reduced by <alteration level>% if wearing heavy armor. If wearing light armor or no armor, damage taken is reduced by <half alteration level>%. No charge time.Destruction: Bull's Rush: Charge forwards in the direction you're facing. If you hit an enemy, you deal fire damage that increases with destruction level. Chance to stagger that increases with pieces of heavy armor worn. No charge time.Adept: Destruction: Fiery Grip: Pulls an enemy to you, doing fire damage that increases with destruction level.Destruction: Harvester: Next physical hit drains health, increasing with destruction level. Power attacks drain more health. This works even if the weapon is enchanted. No charge time.Expert: Illusion: Challenger: A Fury-style spell except the enemies are forced to attack you rather than just anyone, and they have to use melee. Only works on humanoids.Master: Alteration: War Incarnate: All damage taken is reduced by 50% and power attacks cost no stamina. This form drains Magicka extremely rapidly and once it runs out you return to normal.Destruction: Flare: Deals high fire damage to all enemies that are very close to you. No charge time. There's a fair bit of overlap between Spellblade and Nightblade, so I'll do them together. :) Novice: Conjuration: Dancing Blade: Summons a sword that floats besides you and attacks all enemies you attack. Deals extremely weak damage that increases with your one-handed skill. Lasts until dismissed due to weakness. No conjuration perks or abilities effect it. You may only have one dancing blade at a time, but it doesn't effect standard conjuration limit so you can have a summon at the same time.Illusion: Wraithstar: Creates a ghostly orb that attracts people, making them group around the orb. It cannot take or deal damage and lasts for 10 seconds. Orb doesn't work on people who are fighting or friendly towards you.Adept: Destruction: Lightning Infusion: Does weak electric damage to an enemy but may cause them to drop their weapon. If cast upon a Dancing Blade, the Blade is empowered to deal additional shock damage that increases with one-handed skill. If cast upon a Wraithstar, the orb explodes, attempting to paralyse all nearby enemies.Conjuration: Launch Blade: Create a Dancing Blade and fire it at your enemy dealing damage that increases with Marksmanship. Deals bonus damage scaling with Sneak if cast from stealth. Once it hits, it becomes a standard dancing blade.Illusion: Peace: Attempts to make an enemy stop being aggressive for a few seconds. If cast upon a Wraithstar, the star bursts and the enemies attracted by it may drop their weapons.Expert: Destruction: Devourer: Weak health absorption spell. If cast upon a Dancing Blade, the Blade is empowered to transfer health to you with every swing. Amount absorbed increases with one-handed damage. If cast upon a Wraithstar, the Star bursts and drains a portion of health (scaling with destruction level) from all enemies attracted to it. This health is all transferred to you. However, this will make drained enemies notice and attack you.Illusion: Covet: The Wraithstar turns into a crystal before disappearing. Everyone attracted to the star begins to fight over it.Master: Conjuration: Golem: Creates a suit of animated armour that fights alongside you without contributing towards conjuration limit. Only capable of melee attacks with a one-handed sword and has no other abilities. It lasts indefinitely however. It's one-handed level is the same as yours, all other stats are very low. Casting this takes thirty seconds and you need a full set of armor (material is your choice). It can take damage, but heals quickly so it should be able to last forever once summoned. Casting Lightning Infusion on the armor grants it's blade shock damage for a minute. Casting Devourer on the armor means it transfers health to you with every swing for a minute. You cannot have a Dancing Blade active whilst wielding a Golem.Illusion: Impose Will: When cast on an enemy, gives them your skills and compels them to attack the nearest enemy. Does not break stealth.
  9. Looks really interesting! I'm afraid I don't have Skyrim installed currently but I promise you that in my next playthrough (will happen within the next two months) I'll give it a whirl-it's the first spell package I've seen to even come close to Apocalypse. I especially like how you explicitly aim at catering to all character archetypes. Perhaps you could expand on this even further and add a set of spells designed for melee/magic hybrids like Spellblades, Battlemages and Nightblades?
  10. I absolutely hate crashing, so I'd have to vote against leaving it as is. But if it's a choice between having the mod crashy or not having it at all (i.e: if you think that much work will chase you away from the project) then I'd rather have it crashy.
  11. Actually Enai, I've been meaning to ask you how to download Spectraverse. I spent ages looking at the web page and reading the description and it looks really good! I really like the pretty pictures too, but I'm just struggling to find the download button. I'd really appreciate it if you could, y'know, do what all CAPABLE modders do and add a quest marker so I can find it more easily. Just common sense. please don't hurt me, I love you and everything you create <ahem> Anyway, I'd absolutely love a dungeon with a web-like design and I'm pretty intrigued by the melding of Daedric and Dwemer designs. It absolutely does interest me. As for suggestions, how about areas near the portals that have become like Oblivion due to prolonged exposure to the portals?
  12. I'm not saying you have to, but I'm pretty sure that you don't have a choice in the matter... :tongue: On a (semi) serious note, it would be funny if we could ask him about it and he reacts oddly (maybe saying everyone else sounds weird and he's the only one who can speak properly, or just getting offended)
  13. Haha, fair enough. Pretty unique quirk, eh-can't wait to see the scripted questline that fully explains this. :P
  14. Thank you very much for the video. :) I have to say, he sounds a lot better ingame than he did in the initial monologue! Only (minor) criticisms are maybe that the subtitles grammar could do with a quick scan and that sometimes he stretches words a little oddly. Neither is a big deal at all, and I suppose that the latter could be a character quirk rather than a flaw. xD
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