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blitzen

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Everything posted by blitzen

  1. Porting isn't actually difficult at this point due to the available tools. It is quite likely that all you have to do is the following: 1. Unpack the SLE mod archive to a safe location. 2. Use "SSE NIF Optimizer" (SNO) to convert the meshes. All you have to do is point it at the top-level folder for the mod and click the "Optimize" button. Also check for texture problems using the other button. 3. Use "Cathedral Assets Optimizer" to process any textures for which there are warnings in step 1, with the full optimization box checked. Check only the textures button for this step. The only texture warnings I've seen have been for uncompressed textures which SNO claims have no alpha channel (even if they appeared to), but compressing the texture eliminates the warning and everything seems to work properly. 4. Copy the plugin to the SSE Data folder, start the SSE CK, and load the plugin and then save it. That will convert it from Form 43 to Form 44, which is the correct form for SSE. Just cut and paste back to your mod folder after it updates. 5. If there are animations, use "Cathedral Assets Optimizer" to process any animations. Just check the box for animations. You can skip this step though, since Bris Home doesn't have animations. 6. Repack everything with 7zip and install the mod from the new archive file using your Mod Manager. The slowest part of this entire process is waiting for the CK to initialize. Everything else is very fast. The entire conversion should only take 5 to 10 minutes depending on how fast the CK loads. Not all mods can be ported with only these steps, but most can.
  2. Every dark face I've encountered in both Skyrim and Skyrim SE (and have subsequently fixed) has been caused by a mismatch between the facegen data and the active NPC record definition for that NPC. If WICO is loading last and you have a black face, either there is no facegen data for that NPC, or the facegen data that is deployed for that NPC is not from WICO, so it doesn't match the plugin. If you have more than one mod with facegen data for that NPC, it should be listed as a conflict in Vortex. Update: I just took a look at the WICO mod page since I've never used it. It has the facegen data packed in a bsa file, which means any loose facegen files will be loaded after it, and won't be reported as conflicts. You have to remove any loose facegen files added by other mods for any NPC's that WICO modifies. You have to use either all loose files or all .bsa files or you can run into problems like this.
  3. That is controlled by a GameSetting: iAVDhmsLevelUp You can do a quick check to see if anything is directly setting it to 20 by loading all plugins in SSEEdit and finding it in Skyrim.esm to see if there is a direct conflict, but this doesn't seem to be the problem since you disabled all mods and made a new character. Some script is likely setting it via SKSE, which would narrow it down to mods using SKSE scripts. If it is a script, you can download a string search utility for Windows that will process a folder hierarchy and look in binary files like (pex) for Strings. That would definitely find it. I can see it in the grimymenumain.pex file when I open it in notepad++. You just need to see if it's referenced anywhere else.
  4. You could run the animations through Cathedral Assets Optimizer (it's an SSE Nexus mod) with the Animations box checked and see what that does. I've used it to convert Oldrim animations for SSE. I would run it on an external folder containing copies of just those animations, rather than within the SSE Data folder, and see what it does.
  5. SKSE has a log file. Have you checked it? It might log something related to your problem. Also, when you say "sorted with LOOT", you are referring to the sorting embedded in Vortex?
  6. From the original post: "I have sorted my load order with LOOT and my mods are installed with Vortex" Two people did not really read the post. It does raise the question of exactly what is meant, since Vortex will sort for you using a built-in LOOT. @ZaneFHarrel The use of a spoiler when displaying load order information (or any large block of text or image) would be excellent.
  7. Did you check the skse log file?
  8. I haven't played for a while, but when I was, every time a character entered Whiterun hold near the main city, all sorts of NPCs and creatures would start floating up into the sky. I would spend about 10 minutes bringing them all back to the ground with the console. It's an issue with the physics engine that has been there since the original Skyrim release. It usually doesn't happen until you have a lot of mods adding creatures and NPC's, as if the engine can't manage that many things.
  9. Did you look at the skse log file? That tells you if there are any problems loading .dll files that haven't been updated.
  10. How is it that so many people have already decided that they like or dislike a game that hasn't been released yet? It all comes down to implementation. All that has been discussed are game design concepts and features. I can imagine a game conforming to all of the publicly available information for FO76 that could be great. I can also imagine one that could suck. I don't know which of those two it will be closest to. I don't currently plan to buy it. So what.
  11. That makes sense. The crowd here at the Nexus are PC users who enjoy mods. They are probably not even factored into this sales equation. Apart from this, there is a new crop of pre-teens every year who want video games they can play with their friends on consoles, and here is the lucrative part - they can purchase shiny new weapons and armor online. I just read some detailed info about FO76. If the information is correct, anything that can be purchased via MT will appear as loot in the game. So unless you have the Curse of the Impatient, there isn't any reason to buy anything. And in spite of TH's insistence that it isn't a survival game, it does seem that staying alive won't be a trivial thing. You have to eat and drink, food goes bad over time, equipment degrades and has to be repaired, etc. I was wondering what the purpose of the "settlements" was (they are C.A.M.P.s), I think it's to help you survive. I don't know if there will be any type of seasonal changes requiring different clothing and armor to stay warm. That would be something. This doesn't not sound at all like some of the characterizations have portrayed it to be. Nukes are very valuable and difficult to obtain, not something you use casually. There won't be nukes flying around the game. There are disincentives for anything that resembles griefing baked into the game at launch.
  12. What new awesome stuff does it have? I didn't think there was much detailed info on FO76 at this point.
  13. Some modders have moved to Patreon. That is a way to support them more directly.
  14. Creation Club. I've never looked at it. How well is it doing? I've read that the modders only get a one-time fee for the mods, regardless of how many people purchase them. Is Bethesda making much money from this?
  15. Considering that some of the CW battles I see involve 50 and more NPCs with active AI, having 140 NPCs scattered around in different places isn't significant. I have yet to see any crashes. Most of the followers are sitting around in taverns. There are at least 10 in Dragonsreach alone. I already had 2 other smaller follower merges, so I probably have another 30 in addition to the 140 in the mega merge. There are also all sorts of animals added to the world. There are toads, frogs, squirrels, beavers, extra insects, giraffes, extra farm animals, Beasts of Tamriel. etc. I have the full Populated series to include Populated CW, Warzones, Travellers of Skyrim, Interesting NPCs, immersive Patrols, Immersive Wenches, Extended Encounters, Immersive War and Violence, and Lively Inns and Taverns. There is constant fighting around the province. Bandits raid towns. There are at least 30 NPCs in each of the large taverns at night. They are so packed full of people that my characters can barely move. And the list of mods above are what I can remember without checking the game. There is a bit more. Skyrim SE isn't crashing.
  16. It's 116 plugins, but 140 followers. Skyrim needs more NPCs. It's too empty. Perhaps you've noticed.
  17. Great comment. The TES/FO titles aren't what I would call great games, but they are superb modding platforms. It would be great if other developers followed this model. An open-world single-player action/adventure/RPG that can be modded extensively is a winner. The online mulliplayer genre is going to be crowded and highly competitive. BGS has no competition for their standard RPGs. It's almost a guaranteed win for them. The mods being built for these games are going to dwarf the original game. You can't ask for better customer engagement than that. People are willing to spend hundreds of hours working on mods. There are teams creating new provinces on the Skyrim engine. How are they not capitalizing on this?
  18. 30 years from now nobody will remember my comments or your comments. What will they remember? The zanity rants. Why would you conspire to deprive us of such epic rantage? This is an historic occasion.
  19. This is false. If someone makes a declaration that is eventually determined to be incorrect, "LYING" isn't the only possible explanation.
  20. You are disagreeing with something I didn't say. You believe that the game would NOT be underwhelming if it lacked those elements?
  21. The initial release is just a starting point. Bethesda must be getting feedback from the closed beta testing. They will have more with the public beta in October. From what I've read TH has said, BGS expects to continue working on FO76 and releasing periodic updates. That is part of the plan. The community may be able to influence the direction the game takes, especially if the initial interest wears off, the player base decreases, and sales drop off within a few months. They they will either have to stop working on it or change it enough to draw players back to the game. This whole endeavor seems risky. The game would have to have some very interesting creatures, very appealing environments, and well-designed settlement construction tools. If any of these game elements are less than A+, it will be underwhelming. It doesn't sound like there is much else to draw people in for the first release, so those things have to be solid, high-quality game elements. The PvP doesn't sound like a strong point. It will be interesting to see what the gaming sites say once they have their copies. IMO, they tend to overrate BGS products.
  22. I found some information on FO76 PvP, reported by IGN, which outlines the anti-griefing strategy: - an initial attack on another player will have a very low damage rate - if the other player responds to the attack, subsequent attack damage will be normal, otherwise it remains very low - it's possible to kill someone in low damage mode, but there are penalties: the attacker will be labeled a murderer, will have a bounty, and will be displayed as such on other players' maps - one does not receive the usual benefits for a kill if it's murder - murderers will no longer see other players on their map This means it's not targeted at the usual crowd of hardcore PvP players.
  23. In case anyone is interested, I just merged 116 follower plugins with one or more followers per plugin using the standalone merge tool for Oldrim. The compressed 7z archive was 4.9 GB and was something like 18 GB when uncompressed. So it's possible to create large merges. There were a few things missing, such as voice files for the Witcher followers Ciri and Yennefer, some FaceGenData for several other followers, and I saw a follower with no hands, but overall it went well. I'm patching in the missing resources and have already fixed several of the followers. I had to examine every plugin before the merge. Some of the plugins were redefining core game elements, such as SkinHand, NordRace, changing HairColor, all sorts of things. Some had multiple errors. After seeing all this, I have come to the conclusion that it is a bad idea to install any mod without looking at it very carefully in xEdit, and one really should look at the files in the archive too. You would not believe some of the crap that goes on in these mods. A number of the mods seem to assume that they are the only mod installed in the game and can hijack whatever resources they want instead of providing new resources, which takes more effort. I can see how they could cause mysterious problems to surface in the game at some point. I even found mods that had Skyrim.esm as a master and reversed changes made by Update.esm.
  24. I think that's exactly what the definition is. I don't think agreeing is even relevant. One should not only consider opinions with which they already agree. Those are the ones from which you don't learn anything. Although it doesn't help that he chose a name that is very close in spelling to "insanity" and then launched on a series of diatribes which consistently paint the bleakest possible picture. I'm hoping he continues. I can't read his comments without laughing at the intensity.
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