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blitzen

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Everything posted by blitzen

  1. Yes. Reloading a save while the game is running is not the same as loading a save after starting the game from a shutdown state.
  2. FO76 isn't FO5 any more than ESO is TES6. As for the rest of the rant, you seem to be taking this personally, and making quite a few inferences and assumptions. The "conspiracy" to promote the game and crush any dissenting voices that you mention won't affect the ultimate success or failure of the game. I'm not reading a lot of forums, so I don't know about the "griefers" and "tears", but if that's happening, it's as much the fault of people whining about their dashed hopes and dreams in a public forum as it is of the trolls that feed off the misery of others like virtual vampires. It's a dysfunctional codependency. Oh, and kudos for the most bitter-sounding comment I've read on the internet. That's quite an accomplishment. Don't let this stuff bother you. There are going to be mods for Skyrim and FO4 that will be like new games. There is a lot going on. Focus on that instead. The delay of TES6 and a real FO5 are the best thing that can happen to these projects. They have a chance of reaching completion before the next generation games pull all the modders away from TES5/FO5.
  3. How dare you post an actual FO4 topic in the FO4 forum and interrupt all the FO76 discussion and rants.
  4. You didn't mention anything about the Steam client. The only time I see the Skyrim launcher page is after rebooting and not starting the Steam client before trying to launch SKSE loader. Also, what does the SKSE log file contain?
  5. Dear Moderators, Can a FO76 discussion forum be created even though there aren't any corresponding mod pages? I'm not sure what the rules are. There is currently more FO76 discussion in this forum than FO4 discussion. Thanks. blitzen
  6. It seems to me that Bethesda is moving on from its traditional audience, and catering to newer generations of gamers instead. So, yeah. I think there is at least some chance that FO76 will be a total flop.
  7. This is incorrect. Black faces don't necessarily mean something is missing. That is usually not the cause from my experience, and I've had plenty of black faces show up at various times, all of which I have fixed. In fact, in SSE, that has never been the cause of the black faces I have seen.
  8. Does anybody know if there is a way to reduce the basic AI detection range? I don't mean for detecting a character that is sneaking. I'm referring to the range at which the game NPCs and creatures becomie aware of the presence of a hostile NPC or creature, even one that is not directly visible to them.
  9. "Beyond Reach" has a video which, fortunately for me, has an option to skip in the game. For other mods with videos, I've had to use the console to advance the quest to the next stage after the video. You can stiil watch these Videos outside the game with a Bink player. They are found in the Videos folder in the game Data.
  10. That's not it. I never install games under program files. They aren't on the same drive as the OS.
  11. Sounds like either a hardware malfunction or you've hit some resource limit (vram, etc.). You should post your system specs and what resolution you are using to play.
  12. I'm unable to play mods that have intro videos. I have to skip the intro video for "Beyond Reach" (it has an option to do that). I just tried to play "Umbra Island", and crash when attempting to use the boat to travel there, which allegedly starts a video. I didn't have this problem with Oldrim, but I'm on a different computer. I have no idea what could cause this. Does anybody know what affects in-game videos? Are there .ini settings? Does it rely on some external software such as flash (which I don't have)?
  13. Does anyone know what is happening with this mod? https://www.nexusmods.com/skyrimspecialedition/mods/1838 When I first learned of its existence, it was already showing as under review. It's been like that for weeks though. Did the moderators forget about it? I don't even know exactly what it does, since I was never able to read the description. I sounds like it might add some more conflict to Skyrim.
  14. Immersive Patrols and Immersive Creatures are problematic? I was using them both in Oldrim for a long time without problems. Is this something that started happening with SSE? I have them both installed right now. My game just started crashing with some regularity, but that's after a week with over 200 active plugins. I'd hate to lose Immersive Patrols. Skyrim seems empty without it. I was thinking about putting Warzones in.
  15. NMM always works for installing mods, from my experience, as long as the mod has been packaged properly. Are you also using NMM to download the mod? I've never done that. Maybe that can cause issues. I manually download every mod to a local mods folder, then install from the local copy. There is some limit to how large a mod NMM will download, but the mods you mention are small.
  16. This is supposedly the largest DLC Bethesda has made (in landmass), but not largest in content (quests, etc.). It's larger than Shivering Isles for Oblivion in size, but has about as much content as Dawnguard for Skyrim. At least that is what I read somewhere.
  17. The images are small, but it looks very similar to Dark Nemesis, which is on Nexus mods and has several variants. There is a Mod Detectives pinned topic for questions like this.
  18. Sounds like uninstalling is worse than leaving it in, unless a save cleaner can fix the uninstall issues. I've been using it ever since it came out. Thanks for the info.
  19. In what way is "Immersive Detection of NPC" dangerous?
  20. If the degree of project completion is directly related to the file size, then the project is no more than 71% completed.
  21. What is in the papyrus log? Are you using ENBoost and Sheson's memory patch? Have you tried using a save game cleaner on the save file?
  22. You are probably running out of memory. I assume that you are referring to Sheson's memory patch when you mention editing skse.ini. If so, download the memory patch log mod from the nexus. It will tell you what is happening with those 2 memory blocks so that you can determine if that is really the cause.
  23. I am constantly adding, deleting, updating, and merging mods with existing saves. In general, there are no problems, and I consider it low risk. It's not as safe as leaving the mod list unchanged for an entire play-through. The amount of risk will depend primarily on the complexity of the mod, so adding new armour or weapons is unlikely to cause any issues at all, but adding a huge new worldspace with potential edits to existing resources might be considered high risk. Good mod authors will usually add a note regarding the wisdom of installing their mod during an ongoing play-through. Mods without any special initialization conditions and that are not tied to the vanilla quests in any way can usually be installed any time. Lighting mods are relatively safe. Things like Relighting Skyrim (for light placement), ELFX (light placement and additional dramatic effects), Realistic Lighting (for overall image space adjustments) are generally good, safe choices. I've never had any issues, even when using all 3 simultaneously. If you need to clean a save, you can use version 1.13 of this mod: http://www.nexusmods.com/skyrim/mods/52363 I've had very good results with that particular version, but had some minor problems with some newer versions of the same mod, where they seemed to remove some things that were still useful.
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