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Posts posted by lovender
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Here's where you can download the body replacer of DMRA:
It's in the Russian website.
In some other readme, it said that: that body replacer is not compatible with DMRA armor & clothing.
But at least now u can have a nude version of DMRA to walk around in Cyrodiil... :thumbsup:
Or maybe u'll like it DMGuts body replacer??:
http://www.tesnexus.com/downloads/file.php?id=26671
I already PM the author of DMGuts to create all armor & clothing that compatible with the body,
but have no answer. I'd like to see Steel Armor cuirass DMGuts version for my char...
Oyea, maybe u'll like this skin textures (it looks so real!!!):
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One thing that makes Oblivion so special is:
when you're in combat with the archer(s), if u get shot, u can see the arrow(s) thrusted to your body.
My question is:
is there any mod / tweak that can make the arrow(s) never disappear from your body, unless u want it to disappear?
I have this idea after i downloaded Bloddy Mess mod.
I'd like to take screenshot of my char in dead pose, blood bath, & with arrows thrusted to the body.
Please let me know, ok? :thumbsup:
Thanks
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Only to make the game more realistic....
When the player walk (NOT swim!) from land to water, we can hear the sound change from footstep to water sound...
But when you're on horse & your horse walk from land to water, there's NO water sound!
If somebody can make it, please let me know & PM me that the file(s) has been uploaded for download...
Kudos to you! :thumbsup:
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Hey...u again, Hickory... :thumbsup:
i thought the sound can be enabled in the .ini file like actor's reflection on the water...i was wrong then... :whistling:
Okay, then...i'm gonna post this to file request forum...
Thanks for your info, Hicko...
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Only to make the game more realistic....
When the player walk (NOT swim!) from land to water, we can hear the sound change from footstep to water sound...
But when you're on horse & your horse walk from land to water, there's NO water sound!
Anyone know how to enable horse's foot sound on the water?
I think it can be enabled through Oblivion.ini file??
Pls let me know if you know...
(P.S: Gonna give you Kudos for your help) :sweat:
Thanks
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Problem solved after contact the author...
The author sent a file to test, but then i can use the previous file normally.
Miracle!
P.S: Kudos to the author....
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Try to read this Post about crash also:
I think Streamline work 90% fine...
But @ the cost of realism.
Or try OSR (Oblivion Stutter Remover).
Hope this will help.
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LOL... :sweat:
Thanks, Hickory...
i thought there's no one will try to help me on this post...
One question:
If the issue occurs not only with the wig, but still only from certain angles, do u know what to fix?
Cos i think, once i saw the issue with the gloves that i edited myself in Blender...
For one reason, i even can't left/right-click the hair meshes object in NifSkope.
Only can click through the Block List...
I tried to re-download the mod, but still.
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Anyone know how to fix this?
http://www.tesnexus.com/downloads/images/28945-1-1281287683.jpg
It happenned sometimes only from a few camera angle....i don't know if it is a conflict with other mod?
It didn't happen if you're using the real hair (not the wig)...i choose the fall hair wig b'cos the size's better than the fall hair...
Please help...
Thanks a lot.
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Hi, Deep...
Yea, i think what i saw in the picture is also my problem with the meshes...
My picture before was only taken from the back of the head.
Yea...i have the problem with the helmet's pipe; like in your picture....scary, isn't it?
Well...that's too bad... :confused:
But thank you for your kindness & your time...you're a good man :thumbsup:
I'll try to find some clue later...Ok?
I'll post the meshes file here again if i found the solution.
Good day...
& Steel be with you! :nuke:
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LOL
when i tried to send u the textures, i realized that i'm using the hi-rez....
so the size is big; 2938kb, even after i compressed the file...
Really, if there is two thumbs emoticon icon, gonna give u that! :thumbsup:
one thing.....Blender makes me headache sometime! :wallbash:
LOL
I'm waiting for ur next info, while i'm still learning the tutorial....
:wallbash: :biggrin:
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Hi, deepside...i really, really appreciate your help...really, i mean it...
but looks like the file u sent still have a problem like in the picture attached below:
the lower back of the helmet looks streched.......
errr, hard to describe ;p
hope u have time to test it.
I'm starting to learn the tutorial link u gave.
now i realize that customizing fallout 3 is more difficult than oblivion (damn!)...
but as i said @ the beginning, i thank u.
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Thanks a lot abominalmonkey....
But, err....i only understand 30% of your guide...since i'm still newbie to Blender...
My plan: i only want to put the Recon Armor Helmet as a base of the Power Helmet...
So i cutted the Recon Armor Helmet to half in Blender ( to avoid clipping) & put it under the Power Helmet.
Then the meshes looks fine in NifSkope...but in-game no.
Everytime i check the meshes in GECK, there's always no picture in the box.
If you don't mind, please take a look to my file...& maybe u could do something to fix it.
i really appreciate your help.
thanks in advance.
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Here's the file...
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Is there any site that teach u how to do editing to Fallout 3 meshes?
Bcos evrytime i did some edit to the meshes, it didn't appear in-game....
It's different with Oblivion i think, cos i can make a lot of editing to Oblivion.
Pls help me...i really appreciate.
Or if u don't mind, i'll attach one file that i really want to use in Fallout 3 for u to fix...thanks!
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Did u guys have problem after exporting meshes from Blender to NifSkope?
My problem is the helmet i edited in Blender didn't show up in game...
Pls help...thanks
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is there any armor editing tutorials?
Pls let me know or PM me...thanks
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To make all the clothes & armor fits any body...
If u know the tutorials, let me know or PM me...Thx
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In Oblivion, we can apply the textures to the blank meshes...cos there's a 'choose' option.
But, there's no 'choose' option below the 0 NiNode in Fallout 3 meshes...
So how can we set textures to the new mod's meshes?
Or after we do some editing in Blender?
Please someone explain...
I believe it's simple...I just don't know how.
Thanks in advance.
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I found the annoying problem...when the Power Helmet equipped by NPC, for me the voice modulation effect was too soft compare to when the helmet was unequipped...
Besides, the voice modulation effect in PS3 console sounds louder (almost equal to the sound without voice modulation) then in PC.
So, is there any tweak that can control the volume of voice modulation effect in PC?
I want to make it almost equal to the sound without voice modulation effect...
I appreciate ur help....thanks.
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hi, Guys...
I just want to cover the neck of T48b Power Helmet with Recon Helmet's neck; make it like we use the Recon Helmet as the base/under helmet before the character wear the Power Helmet...
After i did some editing in Blender: i erase half-above of the Recon Helmet to avoid clipping with Power Helmet,
& then i export it to NifSkope.
In NifSkope everything look fine...
But then, in-game there's no helmet when i equip it.
When i look from a far, i saw the Recon Helmet fly above my character's head...
What should i do to fix it??
Help...Thanks
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Hi, Fonger...
Mmm...i don't understand...
How to check my game saves area?
& what file i must delete?
Thanks in advance...
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Nope...it's not bcos of the bBorderRegionsEnabled=0...even when i change to bBorderRegionsEnabled=1, nothing happen.
I checked it closely...& did u know?
It only happened outside the house/room....it didn't happen inside!
Is there any Tweaks that change the screen adjustment outside & inside the room?
I tried to use the old oblivion.ini...
still didn't work...
Did it happen to u all, people?
Thanks....
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Geez...Tomlong, your help comes in a flash!
Glad to have a person like u in forums...
I have read the Tweaks...but, i don't know what which line i should change in the oblivion.ini file to shift the screen back to normal...
Is it bcos i set the "bBorderRegionsEnabled=0"???
Assistance please...thanks a lot...
P.S: For ur info, i don't use the UI or DarkUIDarn..
N008 Question: Fake Lighting
in Mod troubleshooting
Posted
Is it possible that with fake lighting, the light can cast shadows on character, NPCs, ground/wall, like torch??
I'd like to see my green lightsaber from http://www.tesnexus.com/downloads/file.php?id=26200 to cast green shadows on my character...
Thanks if u have more info...