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I have same CTD trying to open MAP in WhiteRun, did you find some clue about this ?
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Investigating the "Script Instances" folder of Resaver, I found a large number of Zombie Scripts, which are reported by Rsaver as: There are zero threads attached to this script instance. There are zero stackframes with member data referring to this script instance. There are zero instances with member data referring to this script instance. There are zero references with member data referring to this script instance. There are zero arrays with member data referring to this script instance. There are zero structs with member data referring to this script instance. Questions: 1. Is there any tool or configuration in Skyrim SE, which automatically removes them, something similar to "Garbage Collection" 2. When there are many Mods installed, these Zombie Scripts can corrupt the savegame irreparably, How removes them safely? Rsaver Doesn't
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Nothing, doesn't even generate the Crash Report, even enabling in Skyrim.ini: bEnableLogging=1 bEnableTrace=1 show something of interest in the LOG, this is the most strangest and most difficult CTD since I played Skyrim
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I've had this bug since I received the Bardic quest, every time I try to approach this Dungeon from any approach I get a CTD that leaves no trace in the NetScriptFramework\Crash LOG Any Ideas ?
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Broken savefile - It is corrupted and can never be recovered
LatinGames replied to LatinGames's topic in Skyrim's Skyrim SE
Solved ! Using Savegame Maxsize Plus SKSE Note: the behavior in this kind o Bugs, is very strange, because the bug occurs more frequently saving in Skyrim Open World, but if enter a dungeon or a city and save, the bug stops occurring, and the savegame is clean again, it is like were a failed interpretation from Rsaver. What do you think ? -
Broken savefile - It is corrupted and can never be recovered
LatinGames replied to LatinGames's topic in Skyrim's Skyrim SE
Thanks, You mean the script instances Directory ? yes I already check it, but there is many scripts even from the original game and DLCs, how identify wich is wrong? PD: I found that excesive scripts Zomby are de Main cause of this Bug -
I've always played at legendary level 5, and compared to Dark Souls, Skyrim is a walk in the park But if you include Mods like Revenge of the Enemies 2.2, Realistic AI Detection, Strongest Boss etc, that's the only way you start to level up.
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Broken savefile - It is corrupted and can never be recovered
LatinGames replied to LatinGames's topic in Skyrim's Skyrim SE
Request, Does anyone know if there is any tool that allows detecting faulty or inefficient scripts that run abnormally?, similar to how this Asset Doctor does to detect missing textures ... PD: Because NetScriptFramework or Rsaver do not always detect them -
Broken savefile - It is corrupted and can never be recovered
LatinGames replied to LatinGames's topic in Skyrim's Skyrim SE
In my case, the cause of corruption was an exaggerated number of scripts running at same time, I could continue playing but sometimes, generating a good savefile but other timesgenerating corrupted files, losing all the time invested For this reason I decided to reduce the # of scripts, removing Mods that are very script intensive like 3DNPC and the others mentioned, only then I recovered the stability of the game without having to return to a very old version. Some lessons learned: 1. Always save savefiles when you reach a great achievement or you are going to install new Mods 2. Don't believe everything Rsaver says 3. Don't uninstall many Mods at the same time, this can render the new savefile useless, it is better to uninstall, clean and test little by little I hope this experience helps you -
Broken savefile - It is corrupted and can never be recovered
LatinGames replied to LatinGames's topic in Skyrim's Skyrim SE
Good News, after removing several MODs like, (3dNPCs, Immersive Horses, Dismembering Framework and others ), following my own clean procedure, I was able to remove more than 40,000 scripts and several null forms with Rsaver, to finally recover the savegame Note: I still don't know what caused that huge amount of orphaned scripts, still researching -
Hi, rsaver is giving me this terrible message, does anyone have any idea what kind of Mod(s) could have corrupted it? Serious problems were identified Saving is disabled. Trust me, it's for your own good. Broken savefile It is corrupted and can never be recovered, not even by the unhindered zeal of an Andean Mountain Tapir. Truncated file This is usually caused by too many scripts running at once, recursive scripts without proper boundary conditions, excessive size, or multithreading problems. Truncated formID array 40/274404 formIDs read and 21564 null values in total The Craslog talk about: Unhandled native exception occurred at 0x7FFFCD8F11FB (VCRUNTIME140.dll+111FB) on thread 16908! Note : My previous savegame, still works, but after some time, this error happens again !
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I Have the same issue, but NOT using Duel - Combat Realism using Ultimate combat and locational damage SKSE version Any Help?
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Thanks friend, I am reviewing your conglomerate, looks interesting, if you want to see my current configuration please visit my Inis & Pres config files in https://www.nexusmods.com/skyrim/mods/95210?tab=files
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Hi, i have a ver overloaded GamePlay, with excellent stability and 40 FPS average, my problem in Skyrim is the CTD for memory Depletion reported for Crash Fix Plugin very often, I already follow all the instruction to fix it, but nothing helps, even using the Memory optimization Mod from devourePi, optimal settings in enblocal.ini and so on What else could be done to Fix this Bug? Check this: https://www.nexusmods.com/skyrim/images/783608 PD: In Other universos on Mods DLC Size like GlenMoril, Beyond the Reach etc this BUG is not frequent and I can play Hours without this issue, But in Skyrim is too frequent, please some advice?
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Thanks for your advice Sir, But do not deny the possibility to a good High Level Modder to take ideas for a Skyrim project, Of course I will collaborate with whoever decides to develop it by testing, reviewing dialogue scripts, translating and any other activity that adds value. :geek: If I start learning to develop, due to my time limitations, when I finish Learning CK, Elder Scrolls VI will be out and this mod will no longer be used by ANYONE :laugh: