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About arcana75

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This mod allows a player to decide between the race to earning the perk versus the race to earning the money to buy the perk. Between the two, both should be equally or nearly as long, hence allowing the buying of a perk to be a valid alternative. And since it's positioned as an alternative, I'd like to see that the buying of a perk doesn't require a skill pre-requisite (eg 50 Destruction), or a pre-condition (eg have Novice perk before Apprentice perk). Then it boils down to either a gold grind (using whatever skills the player has, eg combat loot, stealing and fencing, making potions, crafting, enchanting, etc), or a skill grind. 1mil gold for Master maybe longer than grinding the skill, more because it'll take longer to find the gold around Skyrim, or waiting for merchants to refresh.
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130 hrs, single char. Bought during recent sale.
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Just came out of a 2 hour Skyrim session, and near the end of it, I fast-traveled from Solitude to some cave to clear out vampires. Upon exiting fast travel, I appear and see a Forsworn and a Bandit fighting. As I watch them fight suddenly I realise my compass had a few more red dots around. Suddenly, a dragon landed right infront of me boom! A Storm Dragon! It immediately started to rain and ice spikes started to fall all around, with the Forsworn and Bandits going at the dragon! When the dragon takes off, the Bandits and Forsworn go at each other again or take swings at Lydia and me. As I fight around the forest, I hit a fasttravel marker that said "Warzone: Retaking Pine-something Redoubt" and straight away I realise what had happened. A Deadly Dragon has spawned right on top of a Bandit versus Forsworn Warzone! 10 minutes of epic fighting later, Lydia and I stand alone amidst piles of Forsworn, Bandit Nords and a dead Storm Dragon. Thumbs up to 3jiou and MGE for producing these 2 fantastic mods! Now, the rain just doesn't seem to want to stop :)
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High Elf. The irony (in a Nord land) is comedic gold. Plus the Highborn ability is awesome for my mage.
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How about swinging an axe or hammer at a door? Could be a feature. I remember Fallout 3 and NV people modded in lock-bash. Beth could have run with this, based on damage?
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U have a few solutions. 1) Set your fav companion to Essential. 2) Get the Recruit NPC mod. This allows you to hire virtually ANYONE to be your companion, and up to 5 too. 3) Keep them at home! 4) Dun hire companions :)
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Glad to see the bug workaround. Now get ready for the next 2 Esbern bug, Dragon Hunting and Dragon Research. :)
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120hrs in but glad to say I make it a point to try to complete the MQ. How I do this, since constantly run a circuit around Skyrim in a clockwise or anti-clockwise manner along the quest markers, knocking off quests as I go, while taking on the next quest-arc for the given area or quest NPC. eg go Riften, claim rewards, clear some in-Riften quests, pick up new ones which bring me to Winterhold. Go to Winterhold, claim rewards, clear some quests, pick up new ones which bring me to Whiterun. Repeat. For the record, I completed Morrowind and Oblivion MQs, but I had to force myself to do them, having spent hundreds of hours in faction quests and mods. Told myself to avoid the same mistake!
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Yeah, too much space would just encourage fast travel all the time.
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[WIP] Advent Manor -- Looking for Alpha Testers
arcana75 replied to leoko4321's topic in Skyrim's Skyrim LE
U know what, personally, this is YOUR mod. Let it be a labour of love, not a work assignment. Then it'd be a chore. Just do what you like. If you take in ideas, all the better, otherwise it's still your mod. Back when I was still modding for Morrowind, Oblivion and Egosoft's X games, I did it my way, and customised things abit if feedback from others made me think they were good additions or changes. But otherwise it was still my way. But since you asked: 1) What theme are you guys looking for? -- Think this is going to go everywhere since different people have different tastes. Personally I like dwemer. 2) How large are we thinking about, I will not be doing separate version that is more compact, Sorry, I have work... and not enough time to manage 2 mods ( So what I am looking for is, kinda a scale of 1-10, "1" being small 1-2 rooms, While "10" being something more castle like with maybe 8-10 rooms, I am Ok with a larger mod, But I will not be doing 2 mods) -- Not what you'd prefer but I prefer an open space in a single cell. A size of Wildhelm's main hall would be just right for me. My fav type of player-home is actually styled after Skyrim's open towns like Dawnstar or the smaller villages like Rorikstead, with perhaps a wall around it. Most of the stuff happens outside, with internal cells for the permanent stuff like uber loot hoarding. But stuff like merchants, tavern music and dining, warriors training in swords and archery, etc all outdoors. Gives the player a great sense of life. At night, the companions would just retire to barracks. You should look at Skyrim vanilla and a few mods floating around, which have shown that it's possible to relocate NPCs and companions permanently to a new location and have idle AI kick in at the new locations. In vanilla, ousted Jarls in Solitude, and the Blades quest come to mind. For mods, someone managed to do a mod to permanently relocate your lover companion to any spot in Skyrim. 3) Would you guys like the download link be attached to my save file? Or would you like me to release updates when I feel a new feature is ready? -- Dun get u. You mean upload a save instead of an esp? I personally prefer big updates than small updates. I prefer to get down to gaming after a long day's work, than to fire up NMM and see updates. Feels too much like housekeeping just to get everything ready to game. -
While alchemy may feel unrewarding in TES games, the premise of quaffing or eating something to gain an effect or boon is nearly limitless. The potion is just a pretext to activate an effect. Once you get around that, potion effects can easily surpass what vanilla alchemy can achieve, eg temporary lycanthropy, flight, dragon form, immolation (fire cloak by explosions), super speed and strength (think Asterix!), permanent boost to HP/Magicka/Stamina, etc. Limited only by imagination really. So the ability to get uber potions from the master alchemist is a grand idea. It just adds quite abit of complexity to the mod if new effects are considered since you'll need to add scripts.
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[WIP] Advent Manor -- Looking for Alpha Testers
arcana75 replied to leoko4321's topic in Skyrim's Skyrim LE
Looking good! Some comments: 1) The mine, I was wondering, thematically, I feel that the ruin theme with the earth reclaiming the space in its own way, with caved in walls and such, is abit more fun. The Underhall of Markarth is a good example. Instead of a plain underground, u have nice architecture, earth for your ore veins, some underground streams or leaks, vegetation etc. 2) Would the rooms be themed as well? I'm a mage and am a fan of the Arch Mage Trophy Hall mod, partly because it's themed just right. The room feels magical, and the forging area was done perfectly. Since a forging area didn't fit a mage's room, the room actually used a floating lightorb as a teleporter to a dimensional space which had all the forging equipment. That is a nice touch. 3) For the potion ingredients, I think the Arch Mage quarters had the right approach, a small grove indoors which has the harder-to-find stuff growing. It doesn't make sense for say a Fungal Swamp Pod to grow in a pot. You could add a sunroof with shafts of light coming in, with a small tree as backdrop, and when it's nighttime, artificial lighting kicks in. 4) Speaking of which would be good to see the manor react to time of day, like point 3, and having shafts of light appear from windows, etc. 5) Can't stress this enough, so I'll repeat it. Life in the home. Looking forward to your Hall of Monuments. Will it be based on static items spawned based on progress tracking, or racks and cases, or a mixture of both? -
[WIP] Advent Manor -- Looking for Alpha Testers
arcana75 replied to leoko4321's topic in Skyrim's Skyrim LE
Cool. In another thread someone shared this tip about adding non-tattered banners just by adjusting the alpha values of the banner objects. Having full banners of towns in your manor, based on which way u're aligned and which towns you've liberated, I think is a rather nice feature to have. -
[WIP] Advent Manor -- Looking for Alpha Testers
arcana75 replied to leoko4321's topic in Skyrim's Skyrim LE
Nice progress being made. Any difficulties with making shield and weapon racks work? -
[WIP] Advent Manor -- Looking for Alpha Testers
arcana75 replied to leoko4321's topic in Skyrim's Skyrim LE
Personally if you're modding and asking people for ideas and stuff, it's good for everyone to know exactly what you're doing next and thereafter. I find it annoying when a lot of ideas somehow go into this black hole and nothing comes of it. So for now, would be great if you could articulate what you're building for now, eg is it the Arcanium, or the Merchants, or general interior decorating? It certainly can't be all at once :thumbsup: Of cuz I'm not your boss so I can't expect a blow by blow account of your work, just a short list of tasks in order of your tackling :sweat: