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DeTomaso

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Nexus Mods Profile

About DeTomaso

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    Belgium
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    HowTo fire idle employees
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    company-owned

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  1. I take them as the 'me' and the 'other me'. Sounds both simple and strange. However, we know that it is possible to get rid of the 'other me' (the devil in you), but once the 'me' has lost his head, by means of whatever, the 'other me' can't hardly exist any longer, it dies with you, it has to cos it is part of you. In this way I understand the intro. Both 'me's get separated and equipped with a different look and a different appearance to strengthen the fundamental differences in the characters, it's the battle of good vs evil - within. If not, well, then I take it as given and continue playing.
  2. Far too high expectations at the outset of the game fed by a grandiose marketing of permanent medial misinformation (the AI is oldfashioned btw, etc., etc.) easily lead to disillusion, hopefully not to frustration.
  3. http://www.youtube.com/watch?v=gdb9RDZp7Go
  4. Multiple Dragonborns, well, that makes perfectly sense. And the striking fus-do-rah shout turns into the well-known mua-ha-ha
  5. Can't you smell it - the woolly trap? "...still able", with emphasis on an ambiguous "still".
  6. Look at the big picture. With the first implementation of Steam Workshop into the CK (or the other way round) still open doors to third party data bases like the Nexus are easily to be shut in future updates. That'd mean the final end of a lot of beloved things. That it hasn't yet happened might be the result of the fear of the own courage and, the fear of the today customers that are still well aware of a free upload market.
  7. The designers we employ are almost all over a personal "modding career". Actually this is one of required qualifications to get a job, for example as freelancer. Any idea what you'd play in the future without the young passionate folk that has tasted the freedom to present their innovative brainwork in a kind of public competition for free? Right - you'd play the same boring stuff from this day on. And the proud "everything belongs to me"- company goes bankrupt immediately, something that isn't very profitable. The key to success of a game company is finally given by the length of the leach on which the game community, thus the future employees as well, is kept in the past. It is a symbiosis based upon productive feedback. Nothing else matters. Those that disagree by means of whatever should play vanilla. In doing so I still wonder what they're doing here - on the wrong side of the show.
  8. Much ado about nothingĀ“. Kudos to ginnyfizz and those that aren't afraid by passion.
  9. Oh, they have the right to state anything, even if it has to juridical impact at all. Or did you pay something to my company when publishing a new macro written in Microsoft Word without our explicit permission, hmm?
  10. I see no good reason to have a word with a lover about logic. I'm outty!
  11. Don't you read what I say? I've said that the new elves, don't call them Mer for this would automatically include the Orcs, aren't that new, they're just modern replicas of the old ones of 2002 from Morrowind. And already these vanilla figures of old didn't run that well, to say the least. I guess the fact that you like their look doesn''t change the impression of the vast majority of gamers: they don't look good enough to be playable as PC, they don't match the beauty ideal, if you prefer that. And we normally distinguish elves from humans by their ears and their body size and not by a hatched, not to say furrowed face. In the end it is just a question of identification with the figure: Do I want to play a lunger or not. My understanding of an elf is that he/she has to be twice as beautiful as his human counterpart ... and not twice as ugly.
  12. It's the old Morrowind tree-bark look that has already scared off the gamers in 2002, till the coming of Rhedd's low polygon faces and the following triumph of the elves as player chars for the next 10 years. That triumph has ended now.
  13. http://www.youtube.com/watch?v=v1xH4YM7rb4
  14. Your last sentence, Korak, doesn't answer ginny's objection. It just takes the given as given cos somebody has given it to us. Fact is - there is absolutely no logic in the way the player gets his goodies, except one - to get them all he has to be a friend of all factions in the game. And that's a striking structural weakness of the game.
  15. Multiple choices within a complex, non-linear questline would presuppose intelligent thinking on our side. Unfortunately, the vast majority of the customers don't want to play a game that might cause headache. That leads to simple linear games with guided quests, even simpler puzzles and a low level AI that frees the player from any pain or sorrow in his spare time. Decision making remains the privilege of chess fans.
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