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Everything posted by RichWebster
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Installed mod not active until after restarting app
RichWebster replied to RichWebster's topic in Vortex Support
Quick question, if I switch profiles will all my custom conflict rules be saved if I switch back? -
Installed mod not active until after restarting app
RichWebster replied to RichWebster's topic in Vortex Support
Hi mate. Yes it is the same drive. Staging: C:\Users\richa\AppData\Roaming\Vortex\skyrimse\mods Game Install: C:\Games\Steam\steamapps\common\Skyrim Special Edition I decided to test running Vortex as administrator to see if it might be a permissions issue, but the problem was repeated. I'm able to continually repeat the problem using the mod Footprints as well as Belt Fastened Quivers. (Edit: which rules out an issue with a specific file) -
Strange one this, and seems it might not always happen. Basically... I install a mod for Skyrim Special Edition, enable it, then deploy (clicking the top right notifications). All seems well, and the mod shows as active in the plugins list. But it's not actually active. I have to close and reopen the app, then manually enable the plugin from the plugins list. Now I have a few mods installed so perhaps it's an issue with a larger list, or complex conflict settings. I also don't recall it always happening until the last couple of days. What do you need from me? I get the feeling it might be highly specific.
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[LE] Changing "Sleep" to "Rest
RichWebster replied to pw508's topic in Skyrim's Creation Kit and Modders
You need to change the game setting text for sFurnitureSleep in the CK. https://www.creationkit.com/index.php?title=Category:Settings -
Create a magic effect on an ability spell, and have the script do your scripting work. For the ability spell set the condition for the magic effect to GetStageDone or GetStage and enter the quest and stage details. The magic effect script will fire when those conditions are met. You don't have to do any script checks or polling yourself. The effect will fire roughly 1 second after the conditions are true.
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SSE At a loss
RichWebster replied to Deleted55991832User's topic in Skyrim's Creation Kit and Modders
You shouldn't need any external tools to create Actors in the Creation Kit, unless you're doing something with textures or modeling. I'd say 99.99% of tutorials will be valid in either Vanilla or SE.- 4 replies
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SSE Search for Archery Conditions
RichWebster replied to stoune's topic in Skyrim's Creation Kit and Modders
Depending on what you're trying to do the best method might be a Perk. You can create a perk that puts a spell on the actor hit by a weapon. -
[LE] How do I alter text in menus?
RichWebster replied to CinderHawk's topic in Skyrim's Creation Kit and Modders
In the CK go to the top bar Gameplay menu, then Settings. You'll find a bunch of strings in there :) Bear in mind some stuff might be hardcoded. -
[LE] Render Window Mouse Dragging Cutoff
RichWebster replied to RichWebster's topic in Skyrim's Creation Kit and Modders
SOLVED I resized the render window a little and moved it slightly, and the problem went away. -
SSE Quick parsing question
RichWebster replied to antstubell's topic in Skyrim's Creation Kit and Modders
You're calling GetValue() on an Int property, but that's a global variable function. ObjToBeDest.GetValue() == 0 Should be: ObjToBeDest == 0 And make sure the property is filled correctly in the CK. -
SSE Quick parsing question
RichWebster replied to antstubell's topic in Skyrim's Creation Kit and Modders
If it is indeed that line the problem is with the iButtonA. Also if you're getting script errors it's helpful if you post the script and the full error. Stop people having to guess mate. -
[LE] Can't Interact With Dragon Actor
RichWebster replied to Freybli's topic in Skyrim's Creation Kit and Modders
That script function overrides the race flag for dialogue, never knew about that. Cool. https://www.creationkit.com/index.php?title=AllowPCDialogue_-_Actor -
Hey folks I'm having a strange problem that I don't recall ever experiencing. When I'm dragging an object to the right in the render window it stops about half way across, as though there's a dragging limit on the mouse. Dragging left, up and down is fine, I'm able to move an object to the edges of the window, but not to the right. I'm having to move the cell view across. Anyone experienced this and/or know a solution? [sOLVED - SEE BELOW]
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[LE] Can't Interact With Dragon Actor
RichWebster replied to Freybli's topic in Skyrim's Creation Kit and Modders
IIRC it has to do with the actor's Race. There's a tickbox to allow dialogue that has to be set. Without that you can't activate the actor. -
[LE] Which one works faster in a Script ?.
RichWebster replied to maxarturo's topic in Skyrim's Creation Kit and Modders
If you can't or don't want to use a property, at least store it in a local variable before the if statement. Actor Player = Game.GetPlayer() -
[LE] What does this WARNING means ?
RichWebster replied to maxarturo's topic in Skyrim's Creation Kit and Modders
Sometimes it takes longer to troubleshoot something in the CK than it does just making it again. I have 2,200+ hours in the CK, and countless hours in Sublime Text 3. Believe me, I know. -
[LE] What does this WARNING means ?
RichWebster replied to maxarturo's topic in Skyrim's Creation Kit and Modders
Stupid question but have you tried deleting it and making a new one?